Author | Content | Date |
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118 |
so having gone onto the test server on my devil, i have a few things id like to bring up.
1)change in weapon requirements 2) change in armour requirements 3)bug on allocation of points 1) so the weapons have all had there str/dex/skill requirements changed, i can understand that it is to spread out the weapons again, and adding new weapon content was hard as the high damage on them already. i just think it could have been done a little more interesting for the current players of new and upcoming players. but reducing the damage on the jumps of the current weapons and then introducing one or two more tiers. this was you will have new content thats fun to work towards and doesn't ruin the collection of weapons lower levels have amassed. my devil is Mid 80's and i an unable to equip my second from top weapon. and as i have sold or got rid of all and any weapons under that i cant use any. 2)like shown in the first comment the requirement now for invul is 199STR!! like again how high is that. means you ant get toward invul till you are mid 80's to 90's. again with reducing the current defence on these armours leading up to 104 str, couldn't we have had added content instead to work towards in stead of having to WH our current armour and have to hunt for the one we can actually wear? 3) bugs on allocation - seems that most of us are unable to place all are points in a stat without it crashing F9 page and not adding them. i also have a huge concern now with how much weaker this redo will be making devils in the mellee department and more importantly in the Magic defence department. i can get my stats to around the same again but not have any int. Barring in mind the int armour has been heavily increased to to 131int to were diablo? Just a little feed back from me. on a possitive not i do like the new right click buy and shift right click to sell.
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[quote="118"]so having gone onto the test server on my devil, i have a few things id like to bring up.
1)change in weapon requirements
2) change in armour requirements
3)bug on allocation of points
1) so the weapons have all had there str/dex/skill requirements changed, i can understand that it is to spread out the weapons again, and adding new weapon content was hard as the high damage on them already.
i just think it could have been done a little more interesting for the current players of new and upcoming players.
but reducing the damage on the jumps of the current weapons and then introducing one or two more tiers. this was you will have new content thats fun to work towards and doesn't ruin the collection of weapons lower levels have amassed. my devil is Mid 80's and i an unable to equip my second from top weapon. and as i have sold or got rid of all and any weapons under that i cant use any.
2)like shown in the first comment the requirement now for invul is 199STR!! like again how high is that. means you ant get toward invul till you are mid 80's to 90's. again with reducing the current defence on these armours leading up to 104 str, couldn't we have had added content instead to work towards in stead of having to WH our current armour and have to hunt for the one we can actually wear?
3) bugs on allocation - seems that most of us are unable to place all are points in a stat without it crashing F9 page and not adding them.
i also have a huge concern now with how much weaker this redo will be making devils in the mellee department and more importantly in the Magic defence department. i can get my stats to around the same again but not have any int. Barring in mind the int armour has been heavily increased to to 131int to were diablo?
Just a little feed back from me.
on a possitive not i do like the new right click buy and shift right click to sell. [/quote]
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#1 2017/03/11 19:06:27 |
FINITO [Staff] |
I wanted to change the defense and attack of items instead of the requirements at first but it was decided that players would moan a lot if their items stats changed at all therefore the stat req changes.
Stat allocation bug will be fixed soon. |
#2 2017/03/12 19:36:28 |
KEKKET |
Yet the new req makes mages totaly useless in wars as they get 1 hit by melee now.
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#3 2017/03/12 19:59:04 |
TYPHIN |
"KEKKET"Yet the new req makes mages totaly useless in wars as they get 1 hit by melee now. as opposed to tanking a stone? also i havent seen a war on ptr yet so |
#4 2017/03/12 20:20:44 |
118 |
Is it completely fixed in how you are doing it Finto, or could we have a dsoma poll about the choice as I do believe like myself most of whom I know would rather lose att in weapons and arm they have now to be able to hunt for new armour and weapons which will also nullify the lose of use of weapons and armour for lower levels currently.
As I do believe everyone would love to see some added content into dsoma as there hasn't been since the creation of dsoma all those years back. If possible have a second test server or do a month like it is and change it to the weaker weapons and armour and see how it goes? Hankcyiu bery much for your reply though. And like Keller said a devil Mage will never be able to wear invul and would be 1 hit by most over devils at level 100..
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[quote="118"]Is it completely fixed in how you are doing it Finto, or could we have a dsoma poll about the choice as I do believe like myself most of whom I know would rather lose att in weapons and arm they have now to be able to hunt for new armour and weapons which will also nullify the lose of use of weapons and armour for lower levels currently.
As I do believe everyone would love to see some added content into dsoma as there hasn't been since the creation of dsoma all those years back.
If possible have a second test server or do a month like it is and change it to the weaker weapons and armour and see how it goes?
Hankcyiu bery much for your reply though. And like Keller said a devil Mage will never be able to wear invul and would be 1 hit by most over devils at level 100..[/quote]
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#5 2017/03/12 20:20:45 |
DEIMOS |
i see this as a little harsh.....
i broke all my dev helms on main server so +% accuracy on a diab hat.... i will now never be able to wear it - for one wouldnt waste 130 points on int and for 2 i can never attain that many points anyway as im capped at 100 |
#6 2017/03/12 22:27:55 |
JAHEIRA |
"DEIMOS"i see this as a little harsh..... I have the same issue (and other mages) Maybe a bit worse for mages also, iv got a pod (magic att one) on devil helm that's no good to mage and no good to melee chars anymore, devil helm is 156 req? Which a mage ain't going to get that str
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[quote="JAHEIRA"][quote="DEIMOS"]i see this as a little harsh.....
i broke all my dev helms on main server so +% accuracy on a diab hat.... i will now never be able to wear it - for one wouldnt waste 130 points on int and for 2 i can never attain that many points anyway as im capped at 100[/quote]
I have the same issue (and other mages)
Maybe a bit worse for mages also, iv got a pod (magic att one) on devil helm that's no good to mage and no good to melee chars anymore, devil helm is 156 req? Which a mage ain't going to get that str[/quote]
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#7 2017/03/12 22:31:18 |
DEIMOS |
hmmmm seems more than harsh
maybe a way to break them back down? so not completely wasted |
#8 2017/03/12 22:37:28 |
JAHEIRA |
"DEIMOS"hmmmm seems more than harsh Even if I could get that pod bk, cant add to staff or it gets a nerfed (% on it) use on robes and it deletes magic def |
#9 2017/03/12 22:40:40 |
KEKKET |
Ive got a pod set with +1 to +4 wich is now useless plus the huge diffrence in def makes mages more vulnerable for melee wich they already were. I think armours should stay the same as bfor
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#10 2017/03/12 22:42:09 |
JAHEIRA |
"KEKKET"Ive got a pod set with +1 to +4 wich is now useless plus the huge diffrence in def makes mages more vulnerable for melee wich they already were. I think armours should stay the same as bfor Simple answer to that tho would be adding alot more Def to robes, silly as that may sound a melee char can't get diab+
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[quote="JAHEIRA"][quote="KEKKET"]Ive got a pod set with +1 to +4 wich is now useless plus the huge diffrence in def makes mages more vulnerable for melee wich they already were. I think armours should stay the same as bfor[/quote]
Simple answer to that tho would be adding alot more Def to robes, silly as that may sound a melee char can't get diab+[/quote]
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#11 2017/03/12 22:43:50 |
_JR_ |
changing all the armour req is just making the str based class's more unbalanced. axe will reach it alot quicker than bow. even if bow went full str to try and get invul.. they have sacrificed dex / attack making the balance worse again.
as it stands a level 100 mage has to wear demonic armour as dread req is 134str lol.. mages are hitting nearly 800 on the dummy and can 1 hit any class full wisdom or not. could you imagine starting at level 1 and your next weapon is 40 levels away
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[quote="_JR_"]changing all the armour req is just making the str based class's more unbalanced. axe will reach it alot quicker than bow. even if bow went full str to try and get invul.. they have sacrificed dex / attack making the balance worse again.
as it stands a level 100 mage has to wear demonic armour as dread req is 134str lol..
mages are hitting nearly 800 on the dummy and can 1 hit any class full wisdom or not.
could you imagine starting at level 1 and your next weapon is 40 levels away[/quote]
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#12 2017/03/13 01:06:01 |
FINITO [Staff] |
"_JR_"could you imagine starting at level 1 and your next weapon is 40 levels away The stat requirement changes are done in a way where roughly you will get new armor or weapon every 10 levels (it can be less than that as well depending on stat point allocation).
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[quote="FINITO"][quote="_JR_"]could you imagine starting at level 1 and your next weapon is 40 levels away[/quote]
The stat requirement changes are done in a way where roughly you will get new armor or weapon every 10 levels (it can be less than that as well depending on stat point allocation).[/quote]
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#13 2017/03/13 13:32:43 |
KEKKET |
The req are to high the stat alocating already a nerf to most classes and with the req upping its a double nerf i think.
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#14 2017/03/13 14:02:17 |
BRAINSTORM |
"KEKKET"The req are to high the stat alocating already a nerf to most classes and with the req upping its a double nerf i think. bow has been nerferd :( making bow utter pointless now :( |
#15 2017/03/13 16:31:51 |
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