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GHOSTLORD |
I would rather increase the effect of greater mats on the base stats of a weapon. This could mean a crafted hardened would be greater than a dropped epic.
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#16 2017/03/16 10:41:48 |
JAHEIRA |
"GHOSTLORD"I would rather increase the effect of greater mats on the base stats of a weapon. This could mean a crafted hardened would be greater than a dropped epic. Wouldn't this just be confusing tho ? And unless you posted a drop item to show the difference, not everyone would know Just think with how the current system is for tags, being able to craft a top tag as well as all the farming that would add and add tags onto mats to show there rarity Having to craft 1000 daggers to get a chance at a epic to me just seems sillu
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[quote="JAHEIRA"][quote="GHOSTLORD"]I would rather increase the effect of greater mats on the base stats of a weapon. This could mean a crafted hardened would be greater than a dropped epic.[/quote]
Wouldn't this just be confusing tho ? And unless you posted a drop item to show the difference, not everyone would know
Just think with how the current system is for tags, being able to craft a top tag as well as all the farming that would add and add tags onto mats to show there rarity
Having to craft 1000 daggers to get a chance at a epic to me just seems sillu[/quote]
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#17 2017/03/16 11:10:50 |
GHOSTLORD |
Surely people still compare stats and not just tags of items? I do see your point though. However, on DSoma overlap could already happen.
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#18 2017/03/16 11:13:15 |
JAHEIRA |
"GHOSTLORD"Surely people still compare stats and not just tags of items? I do see your point though. However, on DSoma overlap could already happen. The experienced know roughly what att a weap has, or at least for dsoma I know a good BT spear needs 110 min att+ Buts this dosnt make the game any easyer for first timers I wouldn't know what a decent stinger bow att has
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[quote="JAHEIRA"][quote="GHOSTLORD"]Surely people still compare stats and not just tags of items? I do see your point though. However, on DSoma overlap could already happen.[/quote]
The experienced know roughly what att a weap has, or at least for dsoma I know a good BT spear needs 110 min att+
Buts this dosnt make the game any easyer for first timers
I wouldn't know what a decent stinger bow att has[/quote]
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#19 2017/03/16 11:17:59 |
MAVERICK |
"JAHEIRA"Would it not just be possible to have the mats produce said tag ? +1 for sure
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[quote="MAVERICK"][quote="JAHEIRA"]Would it not just be possible to have the mats produce said tag ?
Basic leather > untag/hardening
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Epic leather > epic
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Legendary leather > legendary
You would need all epic mats and not just leather to garentee a epic item, so epic leather and copper would have the chance to make untaged to epic tag
This would add in more farming and let crafters start adding gems ect, unlocks the ability to crafter to truly make the ultimate weapon
Would like all armor/access/weapons ingame craftable, just add into there recipe some unique items
Again adds farming to the game
Lots of new mats, adding more life to the game
(Could even give the mats the tags like armor/weaps have, so if a boss drops a legendary mat ppl know it's rare and not just left on the floor)[/quote]
+1 for sure[/quote]
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#20 2017/03/16 12:55:20 |
LUPISCUS |
Different types of tagged mats sounds like a whole lot of gm work.. Tags and craft skill bonuses work fine on h-soma ..just the abiltity to combine and retain their bonus would be very helpful, and get more variety and quality of items into circulation.
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#21 2017/03/16 13:05:14 |
JAHEIRA |
"LUPISCUS"Different types of tagged mats sounds like a whole lot of gm work.. Tags and craft skill bonuses work fine on h-soma ..just the abiltity to combine and retain their bonus would be very helpful, and get more variety and quality of items into circulation. Your probly right, it most likely is alot of work and probly all on finto plate Ever since tags where added and even abit before this, always though the crafting system was amazing but flawed, the fact that it becomes pointless for caped chars, that there's nothing craftable for them If the top tier weap/armor is craftabe but a grind to get, then you add on top the mats needed to make it a epic+ item, adds alot of life top caped chars, no longer after just upgrades , trying to perfect there equipment
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[quote="JAHEIRA"][quote="LUPISCUS"]Different types of tagged mats sounds like a whole lot of gm work.. Tags and craft skill bonuses work fine on h-soma ..just the abiltity to combine and retain their bonus would be very helpful, and get more variety and quality of items into circulation.[/quote]
Your probly right, it most likely is alot of work and probly all on finto plate
Ever since tags where added and even abit before this, always though the crafting system was amazing but flawed, the fact that it becomes pointless for caped chars, that there's nothing craftable for them
If the top tier weap/armor is craftabe but a grind to get, then you add on top the mats needed to make it a epic+ item, adds alot of life top caped chars, no longer after just upgrades , trying to perfect there equipment
[/quote]
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#22 2017/03/16 14:08:45 |
FINITO [Staff] |
"LUPISCUS"Different types of tagged mats sounds like a whole lot of gm work.. Tags and craft skill bonuses work fine on h-soma ..just the abiltity to combine and retain their bonus would be very helpful, and get more variety and quality of items into circulation. Tagged materials would actually be technically easier to implement. The main technical issue with tagged material items is that they are stackable. I need to change the way item stacking works so that it stacks by tag as well. The rest of it is not a problem. "JAHEIRA"You would need all epic mats and not just leather to garentee a epic item, so epic leather and copper would have the chance to make untaged to epic tag It conflicts with the current tagged item roll when crafting. The chance would have to be higher than current craft tag rates because crafting with untagged materials can already produce untagged to legendary tag. So maybe the tagged materials should change the minimum tag so do some calculation using the materials given to work out what the minimum tag should be then roll using that (if all the materials are the same tag then the minimum tag is set to the tag of the materials. This way when crafting with epic tag materials there is still that chance to get an intense or legendary tagged item as the result. Edit:Moved this thread into Ideas and Suggestions.
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[quote="FINITO"][quote="LUPISCUS"]Different types of tagged mats sounds like a whole lot of gm work.. Tags and craft skill bonuses work fine on h-soma ..just the abiltity to combine and retain their bonus would be very helpful, and get more variety and quality of items into circulation.[/quote]
Tagged materials would actually be technically easier to implement.
The main technical issue with tagged material items is that they are stackable. I need to change the way item stacking works so that it stacks by tag as well. The rest of it is not a problem.
[quote="JAHEIRA"]You would need all epic mats and not just leather to garentee a epic item, so epic leather and copper would have the chance to make untaged to epic tag[/quote]
It conflicts with the current tagged item roll when crafting. The chance would have to be higher than current craft tag rates because crafting with untagged materials can already produce untagged to legendary tag.
So maybe the tagged materials should change the minimum tag so do some calculation using the materials given to work out what the minimum tag should be then roll using that (if all the materials are the same tag then the minimum tag is set to the tag of the materials. This way when crafting with epic tag materials there is still that chance to get an intense or legendary tagged item as the result.
[b]Edit:Moved this thread into Ideas and Suggestions.[/b]
[/quote]
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#23 2017/03/17 05:45:21 |
LUPISCUS |
would certainly add some variety and make farming more interesting. Maybe we'd need more wh space to store them ;)
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#24 2017/03/17 07:55:30 |
JAHEIRA |
"FINITO""LUPISCUS"Different types of tagged mats sounds like a whole lot of gm work.. Tags and craft skill bonuses work fine on h-soma ..just the abiltity to combine and retain their bonus would be very helpful, and get more variety and quality of items into circulation. Don't think that would make a big issue. As ppl wouldn't have 1000 of mats to attempt loads, would just be luck if the draw if it did roll higher (shouldn't be sold from npc just pure drops, gives more importance to mats so it's not just items of value) Could all end game weap/armor/access become craftable, even if some have unique items to craft, again, gives cap chars somthing to hunt for. Ye warehouse space may become a issue 😁
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[quote="JAHEIRA"][quote="FINITO"][quote="LUPISCUS"]Different types of tagged mats sounds like a whole lot of gm work.. Tags and craft skill bonuses work fine on h-soma ..just the abiltity to combine and retain their bonus would be very helpful, and get more variety and quality of items into circulation.[/quote]
Tagged materials would actually be technically easier to implement.
The main technical issue with tagged material items is that they are stackable. I need to change the way item stacking works so that it stacks by tag as well. The rest of it is not a problem.
[quote="JAHEIRA"]You would need all epic mats and not just leather to garentee a epic item, so epic leather and copper would have the chance to make untaged to epic tag[/quote]
It conflicts with the current tagged item roll when crafting. The chance would have to be higher than current craft tag rates because crafting with untagged materials can already produce untagged to legendary tag.
So maybe the tagged materials should change the minimum tag so do some calculation using the materials given to work out what the minimum tag should be then roll using that (if all the materials are the same tag then the minimum tag is set to the tag of the materials. This way when crafting with epic tag materials there is still that chance to get an intense or legendary tagged item as the result.
[b]Edit:Moved this thread into Ideas and Suggestions.[/b]
[/quote]
Don't think that would make a big issue. As ppl wouldn't have 1000 of mats to attempt loads, would just be luck if the draw if it did roll higher (shouldn't be sold from npc just pure drops, gives more importance to mats so it's not just items of value)
Could all end game weap/armor/access become craftable, even if some have unique items to craft, again, gives cap chars somthing to hunt for.
Ye warehouse space may become a issue 😁
[/quote]
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#25 2017/03/17 10:12:58 |
LUPISCUS |
One problem i see with this... is .. armies of noobs going out farming rare/epic mats... passing onto hi lev crafters in their guild..and guaranteed epics + everywhere.
ie.. makes things a little to easy mayb |
#26 2017/03/17 17:24:00 |
FINITO [Staff] |
"LUPISCUS"One problem i see with this... is .. armies of noobs going out farming rare/epic mats... passing onto hi lev crafters in their guild..and guaranteed epics + everywhere. Different materials could have a different upper tag limit. So basic leather might only roll upto rare (though not sure I like that) only issue is most of the other leathers are also on low level mobs as well. So would need to adjust the drops and add new items.
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[quote="FINITO"][quote="LUPISCUS"]One problem i see with this... is .. armies of noobs going out farming rare/epic mats... passing onto hi lev crafters in their guild..and guaranteed epics + everywhere.
ie.. makes things a little to easy mayb[/quote]
Different materials could have a different upper tag limit. So basic leather might only roll upto rare (though not sure I like that) only issue is most of the other leathers are also on low level mobs as well. So would need to adjust the drops and add new items.[/quote]
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#27 2017/03/17 17:35:13 |
LUPISCUS |
aye..or mayb easier..and to stop the ''noob farming'' .. make the tagged mats drop very rarely. So would be a time waste to go farming them.
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#28 2017/03/17 17:41:30 |
FINITO [Staff] |
"LUPISCUS"aye..or mayb easier..and to stop the ''noob farming'' .. make the tagged mats drop very rarely. So would be a time waste to go farming them. They would be rare anyway. |
#29 2017/03/17 17:42:43 |
LUPISCUS |
For an old game.. so many possibilities and variables.... we could be playing this in 20 years time.. if u still into it Fin x
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#30 2017/03/17 17:43:12 |
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