Author | Content | Date |
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HADOU |
Took a very long 3 days to get to cap. Rates need upped for me to test any other content. Giving permanent rest would be a big help.
Anyway from the testing i done i can confirm that the 0.8 / 0.5 rates are working as intended when player hasn't reached 171 str and that the rates are 1.0 from 171 - 200. Str slows of 15% are experienced at 171 176 180 185 190 and 195 str. Didn't experience any dex slows (as i never reached the dex of the current highest dex char this was expected.) Being the only character testing on hsoma it was difficult to fully judge the spawn of the new boars but they seem a little bit too spread out and maybe not enough of them going off the fact that there could be alot of lvl 100's ready to hunt them when the cap is raised. A second spawn would definitely be useful, maybe on conti do give another reason to win it.. The buy back option from the NPC is a nice addition for those who might npc their gear by accident. And the general ability to sell things quicker with shift + right click will help crafters quite a bit. *Bugs* At 200 str the the +1 stat quest from Whanking was increasing str to 1.8k+ and the server didnt like it when i 1 banged a magma beast.(The server only crashed after hitting a mob.) In the short time I spent on Matthew doing int i realised that the 3rd staff aura was't doing anything. I would cast the aura and the animation would appear but as soon as i would hit something with weaken or spirit sword the aura would disappear and it wouldn't half my mp usage. Minor graphic glitch with boars and random dc's both of which have been reported previously by other people are the only other things i noticed.
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[quote="HADOU"]Took a very long 3 days to get to cap. Rates need upped for me to test any other content. Giving permanent rest would be a big help.
Anyway from the testing i done i can confirm that the 0.8 / 0.5 rates are working as intended when player hasn't reached 171 str and that the rates are 1.0 from 171 - 200.
Str slows of 15% are experienced at 171 176 180 185 190 and 195 str. Didn't experience any dex slows (as i never reached the dex of the current highest dex char this was expected.)
Being the only character testing on hsoma it was difficult to fully judge the spawn of the new boars but they seem a little bit too spread out and maybe not enough of them going off the fact that there could be alot of lvl 100's ready to hunt them when the cap is raised. A second spawn would definitely be useful, maybe on conti do give another reason to win it..
The buy back option from the NPC is a nice addition for those who might npc their gear by accident. And the general ability to sell things quicker with shift + right click will help crafters quite a bit.
*Bugs*
At 200 str the the +1 stat quest from Whanking was increasing str to 1.8k+ and the server didnt like it when i 1 banged a magma beast.(The server only crashed after hitting a mob.)
In the short time I spent on Matthew doing int i realised that the 3rd staff aura was't doing anything. I would cast the aura and the animation would appear but as soon as i would hit something with weaken or spirit sword the aura would disappear and it wouldn't half my mp usage.
Minor graphic glitch with boars and random dc's both of which have been reported previously by other people are the only other things i noticed.[/quote]
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#1 2017/03/17 11:25:41 |
MICKYC |
nice - good job!
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#2 2017/03/17 11:57:10 |
NOTMAT |
Nice one Matthew.
"HADOU" On this, there needs to be 2 big spawns for each new mob on normal maps, then a 3rd spawn for each new mob on conti. Otherwise people will start pking out of frustration due to lack on mobs, then the forum will be full of people crying about not being able to hunt, followed by a blue post along the lines of "we worked hard on this patch and look at what you've done to repay us". Easily avoided by not making the spawns shit.
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[quote="NOTMAT"]Nice one Matthew.
[quote="HADOU"]
Being the only character testing on hsoma it was difficult to fully judge the spawn of the new boars but they seem a little bit too spread out and maybe not enough of them going off the fact that there could be alot of lvl 100's ready to hunt them when the cap is raised. A second spawn would definitely be useful, maybe on conti do give another reason to win it.[/quote]
On this, there needs to be 2 big spawns for each new mob on normal maps, then a 3rd spawn for each new mob on conti. Otherwise people will start pking out of frustration due to lack on mobs, then the forum will be full of people crying about not being able to hunt, followed by a blue post along the lines of "we worked hard on this patch and look at what you've done to repay us". Easily avoided by not making the spawns shit.[/quote]
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#3 2017/03/17 15:27:23 |
FINITO [Staff] |
Thank you,
Yeah there is now dex slows because it is tied with the STR slows right now. It could be changed though but would have to add slow downs from like 145 onwards otherwise DEX slows start after 171 like STR. The Shop QoL changes are actually missing from the change log. Will add them in. Working on getting the stat quest bug fixed. I fixed one thing but forgot about the stat change functions themselves. Will look into the 3rd staff aura. Waiting on Dan to sort out the boar skin. Will look at the new mob spawns later on. They were quite hastily added so that they were at least there for testing. Personally not sure I like the new hsoma mob being in TYT and I also found them a bit spread out when I was doing some testing myself.
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[quote="FINITO"]Thank you,
Yeah there is now dex slows because it is tied with the STR slows right now. It could be changed though but would have to add slow downs from like 145 onwards otherwise DEX slows start after 171 like STR.
The Shop QoL changes are actually missing from the change log. Will add them in.
Working on getting the stat quest bug fixed. I fixed one thing but forgot about the stat change functions themselves.
Will look into the 3rd staff aura.
Waiting on Dan to sort out the boar skin.
Will look at the new mob spawns later on. They were quite hastily added so that they were at least there for testing. Personally not sure I like the new hsoma mob being in TYT and I also found them a bit spread out when I was doing some testing myself.
[/quote]
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#4 2017/03/17 17:15:17 |
HAWKMOON |
"FINITO"Thank you, were the dex slows before or after the character tests?
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[quote="HAWKMOON"][quote="FINITO"]Thank you,
Yeah there is now dex slows because it is tied with the STR slows right now. It could be changed though but would have to add slow downs from like 145 onwards otherwise DEX slows start after 171 like STR.
The Shop QoL changes are actually missing from the change log. Will add them in.
Working on getting the stat quest bug fixed. I fixed one thing but forgot about the stat change functions themselves.
Will look into the 3rd staff aura.
Waiting on Dan to sort out the boar skin.
Will look at the new mob spawns later on. They were quite hastily added so that they were at least there for testing. Personally not sure I like the new hsoma mob being in TYT and I also found them a bit spread out when I was doing some testing myself.
[/quote]
were the dex slows before or after the character tests?
[/quote]
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#5 2017/03/17 19:58:56 |
FINITO [Staff] |
The dex slows have always been there on the public test they just don't start until after 171 like str. It will probably have to stay like that though for fairness.
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#6 2017/03/17 20:48:03 |
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