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I think there 100% needs to be 2 spawns for both new mobs. Mainly because of the PK rule i.e you can move spawns if you get Pkd.

Also i can see a LOT of cap players coming back with this and the spawn isnt very dense i think it needs to be increased with more mobs.

There was 4 of us hunting at the new melle mobs and that was enough really. But if like 10+ people are there is would just be carnage.

I think its a good idea to make it take a long time to hit 110, But if your having to constantly run around just to find a mob i can see this being very annoying.

Apart from that all looks good, Love the changes.


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[quote="MATTY"]I think there 100% needs to be 2 spawns for both new mobs. Mainly because of the PK rule i.e you can move spawns if you get Pkd. Also i can see a LOT of cap players coming back with this and the spawn isnt very dense i think it needs to be increased with more mobs. There was 4 of us hunting at the new melle mobs and that was enough really. But if like 10+ people are there is would just be carnage. I think its a good idea to make it take a long time to hit 110, But if your having to constantly run around just to find a mob i can see this being very annoying. Apart from that all looks good, Love the changes. [/quote]
There is 2 spawns for the melee mob (hsoma)

top left abias and bottom right vod roughly
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[quote="HADOU"]There is 2 spawns for the melee mob (hsoma) top left abias and bottom right vod roughly[/quote]
Magic spawns identical in mob size to each NM spawn and melee spawns identical to the blg spawns will be enough. I can't see as many capped players as you think returning and you don't want the place looking empty.
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[quote="OPENTHEDOOR"]Magic spawns identical in mob size to each NM spawn and melee spawns identical to the blg spawns will be enough. I can't see as many capped players as you think returning and you don't want the place looking empty.[/quote]
"OPENTHEDOOR"Magic spawns identical in mob size to each NM spawn and melee spawns identical to the blg spawns will be enough. I can't see as many capped players as you think returning and you don't want the place looking empty.


It wont be enough.. Even tho I agree with not meny people coming back. You have to factor in all teh noobs like Matty will be there as well.
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[quote="ACAELUS"][quote="OPENTHEDOOR"]Magic spawns identical in mob size to each NM spawn and melee spawns identical to the blg spawns will be enough. I can't see as many capped players as you think returning and you don't want the place looking empty.[/quote] It wont be enough.. Even tho I agree with not meny people coming back. You have to factor in all teh noobs like Matty will be there as well.[/quote]
Melle mobs need a massive buff there so easy to hunt I could easily have 3-4 on me and my str/Dex isn't even that great.

These are meant to be a challenge for cap players as it is any high level char can just have circles off them on them.

Where's as any more than 2 of the int mobs an I need to heal / run

Gand
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[quote="GANDALF"]Melle mobs need a massive buff there so easy to hunt I could easily have 3-4 on me and my str/Dex isn't even that great. These are meant to be a challenge for cap players as it is any high level char can just have circles off them on them. Where's as any more than 2 of the int mobs an I need to heal / run Gand [/quote]
Thanks I'm going to increase the wep str on the weekend and then will get you guys to retest.
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[quote="ISYLVER"]Thanks I'm going to increase the wep str on the weekend and then will get you guys to retest.[/quote]
"ISYLVER"Thanks I'm going to increase the wep str on the weekend and then will get you guys to retest.


Devil ones need a boost also, not caped and can hunt them easy
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[quote="JAHEIRA"][quote="ISYLVER"]Thanks I'm going to increase the wep str on the weekend and then will get you guys to retest.[/quote] Devil ones need a boost also, not caped and can hunt them easy[/quote]
Can hunt them on xaruthar with ease, let myself get surrounded and use 5th the % go`s fast. But im strugeling on kekket, yet i have 60 more str/con on kekket. Like they are now a knuxer would hit 110 way faster then axe.
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[quote="KEKKET"]Can hunt them on xaruthar with ease, let myself get surrounded and use 5th the % go`s fast. But im strugeling on kekket, yet i have 60 more str/con on kekket. Like they are now a knuxer would hit 110 way faster then axe.[/quote]
"KEKKET"Can hunt them on xaruthar with ease, let myself get surrounded and use 5th the % go`s fast. But im strugeling on kekket, yet i have 60 more str/con on kekket. Like they are now a knuxer would hit 110 way faster then axe.


Knuckle always has been a fast lvler.

What is the problem with your axer? Hit rate?
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[quote="GHOSTLORD"][quote="KEKKET"]Can hunt them on xaruthar with ease, let myself get surrounded and use 5th the % go`s fast. But im strugeling on kekket, yet i have 60 more str/con on kekket. Like they are now a knuxer would hit 110 way faster then axe.[/quote] Knuckle always has been a fast lvler. What is the problem with your axer? Hit rate?[/quote]
Yes even with acc gear on i seem to miss them a lot
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[quote="KEKKET"]Yes even with acc gear on i seem to miss them a lot[/quote]
Same here, miss then alot, why I went bk wbm to finish a lvl when I should be on hogs/apai currently
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[quote="JAHEIRA"]Same here, miss then alot, why I went bk wbm to finish a lvl when I should be on hogs/apai currently[/quote]

 

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