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Hsoma Melle DMG increase to Devs

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So trying to make the RVR more balanced.

Even a cap str char with full gear does little to no dmg to a cap dev. So hsoma go no choice but to use magic, which if you are an archer sucks.

My idea is a new item for hsoma that increases melle dmg by a certain % buy only on devs.

i.e increase damage by 10% or something, but the item should be very hard to get i.e a quest.

This would make WotW more interesting instead of dragon breath just being used.
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[quote="MATTY"]So trying to make the RVR more balanced. Even a cap str char with full gear does little to no dmg to a cap dev. So hsoma go no choice but to use magic, which if you are an archer sucks. My idea is a new item for hsoma that increases melle dmg by a certain % buy only on devs. i.e increase damage by 10% or something, but the item should be very hard to get i.e a quest. This would make WotW more interesting instead of dragon breath just being used. [/quote]
Or up the cap so humans can cap str or int, not both. never understooth y hsoma could cap both @ lvl 100. Also i have no clue how manny of the current capped players capped str and int as i dont play hsoma.
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[quote="KEKKET"]Or up the cap so humans can cap str or int, not both. never understooth y hsoma could cap both @ lvl 100. Also i have no clue how manny of the current capped players capped str and int as i dont play hsoma.[/quote]
"MATTY"So trying to make the RVR more balanced.

Even a cap str char with full gear does little to no dmg to a cap dev. So hsoma go no choice but to use magic, which if you are an archer sucks.

My idea is a new item for hsoma that increases melle dmg by a certain % buy only on devs.

i.e increase damage by 10% or something, but the item should be very hard to get i.e a quest.

This would make WotW more interesting instead of dragon breath just being used.


I don't have any issue with this other than to point out how far do humans expect this to go ?

Currently the population of hsoma 63% to devils 36%

A human can already 1v1 a devil if you use the devils weakness (magic) as you already pointed out (a str human also does lots of dmg to a magic devil), don't mind humans doing more dmg via melee but you also point out that you expect to dmg a str char when you have gone dex with a bow (currently a devil bow does min dmg to a str devil)

Maybe a better solution would be to reward the ppl taking part rather than just last hits, so the ones that don't deal enough dmg because of there class build can get somthing out of Rvr
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[quote="JAHEIRA"][quote="MATTY"]So trying to make the RVR more balanced. Even a cap str char with full gear does little to no dmg to a cap dev. So hsoma go no choice but to use magic, which if you are an archer sucks. My idea is a new item for hsoma that increases melle dmg by a certain % buy only on devs. i.e increase damage by 10% or something, but the item should be very hard to get i.e a quest. This would make WotW more interesting instead of dragon breath just being used. [/quote] I don't have any issue with this other than to point out how far do humans expect this to go ? Currently the population of hsoma 63% to devils 36% A human can already 1v1 a devil if you use the devils weakness (magic) as you already pointed out (a str human also does lots of dmg to a magic devil), don't mind humans doing more dmg via melee but you also point out that you expect to dmg a str char when you have gone dex with a bow (currently a devil bow does min dmg to a str devil) Maybe a better solution would be to reward the ppl taking part rather than just last hits, so the ones that don't deal enough dmg because of there class build can get somthing out of Rvr[/quote]
This is a possible solution, but please bare in mind it will effect you guild village wars and pvp.

On the test server humans had stupidly fast weapons, which already exist on here. It made devil mages completely worthless and with the pot delay it meant that HP could just not be recovered even with minimal damage when you get hit 3/4 times per second.

Increasing damage would need a lot of thought other than just "increasing damage"
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[quote="CONCUSS"]This is a possible solution, but please bare in mind it will effect you guild village wars and pvp. On the test server humans had stupidly fast weapons, which already exist on here. It made devil mages completely worthless and with the pot delay it meant that HP could just not be recovered even with minimal damage when you get hit 3/4 times per second. Increasing damage would need a lot of thought other than just "increasing damage"[/quote]
"CONCUSS"This is a possible solution, but please bare in mind it will effect you guild village wars and pvp.

On the test server humans had stupidly fast weapons, which already exist on here. It made devil mages completely worthless and with the pot delay it meant that HP could just not be recovered even with minimal damage when you get hit 3/4 times per second.

Increasing damage would need a lot of thought other than just "increasing damage"


^ Forgot to change character.

A possible way to reward melee chars would be to add a final tear of weapons that are NOT upgradeable but have a significant damage increase over other Hsoma weapons. For instance a 200 skill bow could 44-85 attack but only B speed with no chance of ever being faster because if it was A+++ this is where problems begin to arise, not just for RVR but for your own PVP.

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[quote="GRAVIJA"][quote="CONCUSS"]This is a possible solution, but please bare in mind it will effect you guild village wars and pvp. On the test server humans had stupidly fast weapons, which already exist on here. It made devil mages completely worthless and with the pot delay it meant that HP could just not be recovered even with minimal damage when you get hit 3/4 times per second. Increasing damage would need a lot of thought other than just "increasing damage"[/quote] ^ Forgot to change character. A possible way to reward melee chars would be to add a final tear of weapons that are NOT upgradeable but have a significant damage increase over other Hsoma weapons. For instance a 200 skill bow could 44-85 attack but only B speed with no chance of ever being faster because if it was A+++ this is where problems begin to arise, not just for RVR but for your own PVP. [/quote]
"GRAVIJA"
"CONCUSS"This is a possible solution, but please bare in mind it will effect you guild village wars and pvp.

On the test server humans had stupidly fast weapons, which already exist on here. It made devil mages completely worthless and with the pot delay it meant that HP could just not be recovered even with minimal damage when you get hit 3/4 times per second.

Increasing damage would need a lot of thought other than just "increasing damage"


^ Forgot to change character.

A possible way to reward melee chars would be to add a final tear of weapons that are NOT upgradeable but have a significant damage increase over other Hsoma weapons. For instance a 200 skill bow could 44-85 attack but only B speed with no chance of ever being faster because if it was A+++ this is where problems begin to arise, not just for RVR but for your own PVP.



I like this idea, tho instead of a weap you can't upgrade, they come with a stupid slow Recoil to begin with, so after upgrading you can't get a+, but the added attack would be the major benefit
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[quote="JAHEIRA"][quote="GRAVIJA"][quote="CONCUSS"]This is a possible solution, but please bare in mind it will effect you guild village wars and pvp. On the test server humans had stupidly fast weapons, which already exist on here. It made devil mages completely worthless and with the pot delay it meant that HP could just not be recovered even with minimal damage when you get hit 3/4 times per second. Increasing damage would need a lot of thought other than just "increasing damage"[/quote] ^ Forgot to change character. A possible way to reward melee chars would be to add a final tear of weapons that are NOT upgradeable but have a significant damage increase over other Hsoma weapons. For instance a 200 skill bow could 44-85 attack but only B speed with no chance of ever being faster because if it was A+++ this is where problems begin to arise, not just for RVR but for your own PVP. [/quote] I like this idea, tho instead of a weap you can't upgrade, they come with a stupid slow Recoil to begin with, so after upgrading you can't get a+, but the added attack would be the major benefit[/quote]
"JAHEIRA"
"GRAVIJA"
"CONCUSS"This is a possible solution, but please bare in mind it will effect you guild village wars and pvp.

On the test server humans had stupidly fast weapons, which already exist on here. It made devil mages completely worthless and with the pot delay it meant that HP could just not be recovered even with minimal damage when you get hit 3/4 times per second.

Increasing damage would need a lot of thought other than just "increasing damage"


^ Forgot to change character.

A possible way to reward melee chars would be to add a final tear of weapons that are NOT upgradeable but have a significant damage increase over other Hsoma weapons. For instance a 200 skill bow could 44-85 attack but only B speed with no chance of ever being faster because if it was A+++ this is where problems begin to arise, not just for RVR but for your own PVP.



I like this idea, tho instead of a weap you can't upgrade, they come with a stupid slow Recoil to begin with, so after upgrading you can't get a+, but the added attack would be the major benefit


Maybe a hero weapon that needs essences from conti, makes conti viable again. This had been discussed before though.
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[quote="DR3AD"][quote="JAHEIRA"][quote="GRAVIJA"][quote="CONCUSS"]This is a possible solution, but please bare in mind it will effect you guild village wars and pvp. On the test server humans had stupidly fast weapons, which already exist on here. It made devil mages completely worthless and with the pot delay it meant that HP could just not be recovered even with minimal damage when you get hit 3/4 times per second. Increasing damage would need a lot of thought other than just "increasing damage"[/quote] ^ Forgot to change character. A possible way to reward melee chars would be to add a final tear of weapons that are NOT upgradeable but have a significant damage increase over other Hsoma weapons. For instance a 200 skill bow could 44-85 attack but only B speed with no chance of ever being faster because if it was A+++ this is where problems begin to arise, not just for RVR but for your own PVP. [/quote] I like this idea, tho instead of a weap you can't upgrade, they come with a stupid slow Recoil to begin with, so after upgrading you can't get a+, but the added attack would be the major benefit[/quote] Maybe a hero weapon that needs essences from conti, makes conti viable again. This had been discussed before though. [/quote]
Sorry, I think this whole idea is stupid and makes no sense.

You want to add an element of gear farming to the game to address rvr?

A special rvr gear set is not going to fix the issue of:

Race proportion

The fact that it is not fun for a human to 1v1 in rvr because it's wasn't designed that way or at least it isn't implemented effectively

Against

The opposing fact that it's not fun to be swarmed and debuffed to hell til your pot rate is out weighed by the mass of incoming hits..

Humans have more hp
Devils have more bag weight

The understanding that one should pot more often while the other should carry bigger pots..

It would be my view that in rvr you should be able to go toe to toe with a member of the opposing race.

How the disproportion between the races is addressed is the key here, which at present is balanced by the % system.

A more realistic resolution in my opinion would be to tie the % into the number of people on the conti castle map during the war.

Trial and error to hit the sweet spot and problem solved. If it is feasible to tie the % to the number of people and separate it by race and perhaps even by level average
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[quote="TYPHIN"]Sorry, I think this whole idea is stupid and makes no sense. You want to add an element of gear farming to the game to address rvr? A special rvr gear set is not going to fix the issue of: Race proportion The fact that it is not fun for a human to 1v1 in rvr because it's wasn't designed that way or at least it isn't implemented effectively Against The opposing fact that it's not fun to be swarmed and debuffed to hell til your pot rate is out weighed by the mass of incoming hits.. Humans have more hp Devils have more bag weight The understanding that one should pot more often while the other should carry bigger pots.. It would be my view that in rvr you should be able to go toe to toe with a member of the opposing race. How the disproportion between the races is addressed is the key here, which at present is balanced by the % system. A more realistic resolution in my opinion would be to tie the % into the number of people on the conti castle map during the war. Trial and error to hit the sweet spot and problem solved. If it is feasible to tie the % to the number of people and separate it by race and perhaps even by level average [/quote]
DSoma is already getting a major nerf after the patch, this would render DSoma mages a waste of time. By making the HSoma weapons the same(or similar) attack as the DSoma weapons, you would essentially make any HSoma mage shit as well, they'd have to go high strength and high intelligence, with no dex, to even have a chance to survive the damage being dealt. Not to mention what it will do to DSoma mages.
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[quote="SCARS"]DSoma is already getting a major nerf after the patch, this would render DSoma mages a waste of time. By making the HSoma weapons the same(or similar) attack as the DSoma weapons, you would essentially make any HSoma mage shit as well, they'd have to go high strength and high intelligence, with no dex, to even have a chance to survive the damage being dealt. Not to mention what it will do to DSoma mages. [/quote]
Then make H soma not possible to CAP str and int at same time, same as d soma mages - got very low str why h soma mage got more?

Balance all the way :)

also minimise human dodge & accuracy, or increase d soma dodge & accuracy :)
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[quote="DONKA"]Then make H soma not possible to CAP str and int at same time, same as d soma mages - got very low str why h soma mage got more? Balance all the way :) also minimise human dodge & accuracy, or increase d soma dodge & accuracy :)[/quote]

 

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