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Upgrading

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Please can get some advice from humans on doing upgrades

like legit nearly impossible to get anything to +1 at 150 skill +2 +3 etc is just out of the question

am I ment to be doing failers does it even matter ? if the item is ment to fail its going to fail ? if it is just a "luck" thing was it even worth getting 150 skill ?

I find myself getting more and more demoralised by it and lacking will to continue farming for hours for items that are ultimately just going to fail

any advice or tips will get greatly appreciate
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[quote="INTHEFACE"]Please can get some advice from humans on doing upgrades like legit nearly impossible to get anything to +1 at 150 skill +2 +3 etc is just out of the question am I ment to be doing failers does it even matter ? if the item is ment to fail its going to fail ? if it is just a "luck" thing was it even worth getting 150 skill ? I find myself getting more and more demoralised by it and lacking will to continue farming for hours for items that are ultimately just going to fail any advice or tips will get greatly appreciate [/quote]
I think an answer from Fin would be better. Because Dsoma crafting isn't necessarily the same as Hsoma. I crafted Horned spears and it seemed the same speed for crafting iron swords even with the higher crafting skill required. So I'm not convinced it's the exactly the same as Hsoma.
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[quote="GRAVIJA"]I think an answer from Fin would be better. Because Dsoma crafting isn't necessarily the same as Hsoma. I crafted Horned spears and it seemed the same speed for crafting iron swords even with the higher crafting skill required. So I'm not convinced it's the exactly the same as Hsoma.[/quote]
Wud love a system if a upgrade fails it dos +1 but nothing added. This way the item wont break but ppl would be less tempted to go +5 on that item as u cant get the benefit of a +5 succes item. And the 150 succes bonus should be bigger then it is now.
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[quote="KEKKET"]Wud love a system if a upgrade fails it dos +1 but nothing added. This way the item wont break but ppl would be less tempted to go +5 on that item as u cant get the benefit of a +5 succes item. And the 150 succes bonus should be bigger then it is now.[/quote]
"GRAVIJA"I think an answer from Fin would be better. Because Dsoma crafting isn't necessarily the same as Hsoma. I crafted Horned spears and it seemed the same speed for crafting iron swords even with the higher crafting skill required. So I'm not convinced it's the exactly the same as Hsoma.


You only gain craft skill faster by producing an item that requires higher skill up to around 65 skill. Thereafter the gains are the same as crafting anything else. At that point the crafter decides whether they want to craft an item based on the number of materials required to make it. It's only a matter of whether you craft for Barr or less return trips to the WH
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[quote="TYPHIN"][quote="GRAVIJA"]I think an answer from Fin would be better. Because Dsoma crafting isn't necessarily the same as Hsoma. I crafted Horned spears and it seemed the same speed for crafting iron swords even with the higher crafting skill required. So I'm not convinced it's the exactly the same as Hsoma.[/quote] You only gain craft skill faster by producing an item that requires higher skill up to around 65 skill. Thereafter the gains are the same as crafting anything else. At that point the crafter decides whether they want to craft an item based on the number of materials required to make it. It's only a matter of whether you craft for Barr or less return trips to the WH[/quote]
"KEKKET"Wud love a system if a upgrade fails it dos +1 but nothing added. This way the item wont break but ppl would be less tempted to go +5 on that item as u cant get the benefit of a +5 succes item. And the 150 succes bonus should be bigger then it is now.


Welcome to the world of upgrading, the anvil is hungry and must be fed!
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[quote="DR3AD"][quote="KEKKET"]Wud love a system if a upgrade fails it dos +1 but nothing added. This way the item wont break but ppl would be less tempted to go +5 on that item as u cant get the benefit of a +5 succes item. And the 150 succes bonus should be bigger then it is now.[/quote] Welcome to the world of upgrading, the anvil is hungry and must be fed![/quote]
Should be a system where a failure just knocks the item down by +1 so a +3 becomes +2 on fail.
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[quote="MELKEKU"]Should be a system where a failure just knocks the item down by +1 so a +3 becomes +2 on fail.[/quote]
Even though I like these ideas we have no plans to change how upgrading works at this moment.

That being said, it would be nice if Finito could confirm if DSoma upgrades work with the same numbers as Hsoma. Though I expect they do.

On a positive note we should hopefully have an influx of DSoma upgrades when I get to work on recipes to make upgrades. Are there any mats you guys can think of that you would really like to see ingame? ie tarkilhi liver or something. :P

P.S.

I've never believed in fails myself. I also don't think getting to 150 skill will be a notable difference. You'll probably only notice it if you chart a large number of upgrades. That's RNG for you though. ;x
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[quote="GHOSTLORD"]Even though I like these ideas we have no plans to change how upgrading works at this moment. That being said, it would be nice if Finito could confirm if DSoma upgrades work with the same numbers as Hsoma. Though I expect they do. On a positive note we should hopefully have an influx of DSoma upgrades when I get to work on recipes to make upgrades. Are there any mats you guys can think of that you would really like to see ingame? ie tarkilhi liver or something. :P P.S. I've never believed in fails myself. I also don't think getting to 150 skill will be a notable difference. You'll probably only notice it if you chart a large number of upgrades. That's RNG for you though. ;x[/quote]
On a positive note we should hopefully have an influx of DSoma upgrades when I get to work on recipes to make upgrades. Are there any mats you guys can think of that you would really like to see ingame? ie tarkilhi liver or something. :P


And do you intend to give us these recipes straight away ? no ?

meaning more hours of farming for items that no one has a clue what they do (and if they are as hard to come by as getting a sml ruby off of wbm where it is actually quicker to make x-amount of lvl 14's)then to take the respected items to cook or pot table where 7/10 preparations fail (on known recipes)so crafters can guess recipes not knowing if they have found the correct mats or its bad rng

of course this is on the assumption that you wont give us recipes but to me just seems like a massive waste of time

P.S

I liked how you used the words should and hopefully =/
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[quote="INTHEFACE"][quote=]On a positive note we should hopefully have an influx of DSoma upgrades when I get to work on recipes to make upgrades. Are there any mats you guys can think of that you would really like to see ingame? ie tarkilhi liver or something. :P [/quote] And do you intend to give us these recipes straight away ? no ? meaning more hours of farming for items that no one has a clue what they do (and if they are as hard to come by as getting a sml ruby off of wbm where it is actually quicker to make x-amount of lvl 14's)then to take the respected items to cook or pot table where 7/10 preparations fail (on known recipes)so crafters can guess recipes not knowing if they have found the correct mats or its bad rng of course this is on the assumption that you wont give us recipes but to me just seems like a massive waste of time P.S I liked how you used the words should and hopefully =/[/quote]
That's funny, I was just thinking about it earlier: how will dsoma get to know their upgrade recipes? I think on ESoma hsoma had to find it out themselves.

That's something we'll have to think about as a team as we go along making it. We might decide to make recipe hints ilke we have done for weapons and accessories in the past.

As for my wording... That's something I tend to do when I'm not 100% certain. Once my teacher called my english diplomatic rather than business like, ha.
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[quote="GHOSTLORD"]That's funny, I was just thinking about it earlier: how will dsoma get to know their upgrade recipes? I think on ESoma hsoma had to find it out themselves. That's something we'll have to think about as a team as we go along making it. We might decide to make recipe hints ilke we have done for weapons and accessories in the past. As for my wording... That's something I tend to do when I'm not 100% certain. Once my teacher called my english diplomatic rather than business like, ha.[/quote]
Sorry silly me I was not aware that esoma hsoma only had 10-25 active users that half or less actually had the skills to prepare such items

Maybe adding a quest line that doesn't necessarily give you the quantity of materials needed but 1 material that is needed e.g A cooks guide to making eggs part 1 kill x-amount of whatever or prepare x-amount of whatever reward 1 liver then add a part 2 part 3 etc once the prior quests have been completed
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[quote="INTHEFACE"]Sorry silly me I was not aware that esoma hsoma only had 10-25 active users that half or less actually had the skills to prepare such items Maybe adding a quest line that doesn't necessarily give you the quantity of materials needed but 1 material that is needed e.g A cooks guide to making eggs part 1 kill x-amount of whatever or prepare x-amount of whatever reward 1 liver then add a part 2 part 3 etc once the prior quests have been completed [/quote]
"INTHEFACE"Sorry silly me I was not aware that esoma hsoma only had 10-25 active users that half or less actually had the skills to prepare such items

Maybe adding a quest line that doesn't necessarily give you the quantity of materials needed but 1 material that is needed e.g A cooks guide to making eggs part 1 kill x-amount of whatever or prepare x-amount of whatever reward 1 liver then add a part 2 part 3 etc once the prior quests have been completed


I agree, it was never meant as a good comparisson, but rather a train of thought. Though you could've been a little less 'in the face' about it. :P Though I could argue that at that time only about 10-20% or less had the skill to try it out. But it's useless as we're no longer living in that time.

Quests are a good method to provide hints. My only annoyance about it is that quests will still be ingame next year whereas the recipes will be known by and shared by then. Another alternative would be to use the test server and increase the supply of mats there. As we progress you will find out how we'll deal with the recipe issues. For now let's start with making them.

Thanks for forwarding your concerns and giving us your feedback. :)
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[quote="GHOSTLORD"][quote="INTHEFACE"]Sorry silly me I was not aware that esoma hsoma only had 10-25 active users that half or less actually had the skills to prepare such items Maybe adding a quest line that doesn't necessarily give you the quantity of materials needed but 1 material that is needed e.g A cooks guide to making eggs part 1 kill x-amount of whatever or prepare x-amount of whatever reward 1 liver then add a part 2 part 3 etc once the prior quests have been completed [/quote] I agree, it was never meant as a good comparisson, but rather a train of thought. Though you could've been a little less 'in the face' about it. :P Though I could argue that at that time only about 10-20% or less had the skill to try it out. But it's useless as we're no longer living in that time. Quests are a good method to provide hints. My only annoyance about it is that quests will still be ingame next year whereas the recipes will be known by and shared by then. Another alternative would be to use the test server and increase the supply of mats there. As we progress you will find out how we'll deal with the recipe issues. For now let's start with making them. Thanks for forwarding your concerns and giving us your feedback. :)[/quote]
Maybe you could incorporate disassemble to help us find recipies. So we can use untagged scrap to break down and be returned with some of the mats that are used in the crafting of said items. The items returned could be increased if disassembling tagged items.

So for instance an intense disassemble may give you back all the mats required with *most* of the quantity needed.
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[quote="GRAVIJA"]Maybe you could incorporate disassemble to help us find recipies. So we can use untagged scrap to break down and be returned with some of the mats that are used in the crafting of said items. The items returned could be increased if disassembling tagged items. So for instance an intense disassemble may give you back all the mats required with *most* of the quantity needed.[/quote]
"GHOSTLORD"That being said, it would be nice if Finito could confirm if DSoma upgrades work with the same numbers as Hsoma. Though I expect they do.


Can Finito or Isylver confirm if getting 150 craft skill increases success rates for devils like on hsoma?
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[quote="KETO"][quote="GHOSTLORD"]That being said, it would be nice if Finito could confirm if DSoma upgrades work with the same numbers as Hsoma. Though I expect they do.[/quote] Can Finito or Isylver confirm if getting 150 craft skill increases success rates for devils like on hsoma?[/quote]

 

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