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Garg Shaman drop rate + moral

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new mobs nice (new skin would be wounderful), new spells hurt, new range hurts, have to wear top int gear 1000 dura

no drops after 200 pots and 1000 dura


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[quote="REHLINA"]new mobs nice (new skin would be wounderful), new spells hurt, new range hurts, have to wear top int gear 1000 dura no drops after 200 pots and 1000 dura [/quote]
"REHLINA"new mobs nice (new skin would be wounderful), new spells hurt, new range hurts, have to wear top int gear 1000 dura

no drops after 200 pots and 1000 dura


Thats what I was worried about, as WIS hits a softcap, having mobs hit harder without introducing new INT gear will make things unhuntable. Im aware you can hunt EGS in mage gear but dsoma mage gear having less dura than any other gear ingame along with low droprate and incredibly long range on mobs makes for a horribly inefficient hunt environment.

My WIS lags behind my INT by over 20.0 and this gap will only increase as I gain <1.0 WIS per level.

I brought this issue up before it became a problem hoping it would be fixed or at least be looked at. A month or two has passed and i'm still hoping it gets looked into. There is no discernable reason a Devil hunting with Magic should have such horrendous WIS gains.

Mages already have the least dex con str and HP. Having one of their 2 magic stats unnecessarily gimped makes no sense.
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[quote="S0RCERER"][quote="REHLINA"]new mobs nice (new skin would be wounderful), new spells hurt, new range hurts, have to wear top int gear 1000 dura no drops after 200 pots and 1000 dura[/quote] Thats what I was worried about, as WIS hits a softcap, having mobs hit harder without introducing new INT gear will make things unhuntable. Im aware you can hunt EGS in mage gear but dsoma mage gear having less dura than any other gear ingame along with low droprate and incredibly long range on mobs makes for a horribly inefficient hunt environment. My WIS lags behind my INT by over 20.0 and this gap will only increase as I gain <1.0 WIS per level. I brought this issue up before it became a problem hoping it would be fixed or at least be looked at. A month or two has passed and i'm still hoping it gets looked into. There is no discernable reason a Devil hunting with Magic should have such horrendous WIS gains. Mages already have the least dex con str and HP. Having one of their 2 magic stats unnecessarily gimped makes no sense.[/quote]
Dura just plain and simply anoying,

Intense diab top got 1300 dura, rare soul shield has 560 dura

Mobs with that range just kill dura, and need to ware best gear to hunt egs is not ideal and no drops to swop robes

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[quote="REHLINA"]Dura just plain and simply anoying, Intense diab top got 1300 dura, rare soul shield has 560 dura Mobs with that range just kill dura, and need to ware best gear to hunt egs is not ideal and no drops to swop robes [/quote]
Egs have the same range as gs. As for damage if you want better gains then it makes sense they should hurt more.

As for drops they were more than doubled again when they were added.

I'd test them further and see how you get on
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[quote="ISYLVER"]Egs have the same range as gs. As for damage if you want better gains then it makes sense they should hurt more. As for drops they were more than doubled again when they were added. I'd test them further and see how you get on[/quote]
"ISYLVER"Egs have the same range as gs. As for damage if you want better gains then it makes sense they should hurt more.

As for drops they were more than doubled again when they were added.

I'd test them further and see how you get on


Nobody disputes that, but I have more than 10 levels on Rehlina and practically the same Magic Defence as her.
This leaves us reliant on having robes to help us progress rather than raw stats. The issue is the Dura.
Alternatively a fix to WIS gains would be best.

When I get back on my laptop I'll show you the spoils of one hunt at EGS vs a hunt at Dungeon GS and also show how early into said hunt my gear breaks.
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[quote="S0RCERER"][quote="ISYLVER"]Egs have the same range as gs. As for damage if you want better gains then it makes sense they should hurt more. As for drops they were more than doubled again when they were added. I'd test them further and see how you get on[/quote] Nobody disputes that, but I have more than 10 levels on Rehlina and practically the same Magic Defence as her. This leaves us reliant on having robes to help us progress rather than raw stats. The issue is the Dura. Alternatively a fix to WIS gains would be best. When I get back on my laptop I'll show you the spoils of one hunt at EGS vs a hunt at Dungeon GS and also show how early into said hunt my gear breaks. [/quote]
"ISYLVER"Egs have the same range as gs. As for damage if you want better gains then it makes sense they should hurt more.

As for drops they were more than doubled again when they were added.

I'd test them further and see how you get on


On DSoma WIS (much like HSoma dex, but worse since melee characters end up with nearly the same WIS as mages) grinds to a near stop. This picked up on the test server when you got higher INT but these numbers won't be reached here. I do believe we need to take this in mind when thinking of balance. As a result most melee characters will end up with 95-105 WIS and mages will struggle to get a lot more than this.

Even though it might not be needed to implement a fix for instantly, it is something that we need to keep in mind.

A possible fix to make these mobs more friendly for mages would be to increase the dura on Diab (maybe reintroduce a -P for mages which requires 105 int and only has dura). Another popular idea is to reform Darkmoon or shadows armor to have 120 or even 140 int required and increase it's stats (it is meant as a magic armor with more melee defence than MD - i think we can ignore this for now - keep the idea for later - and make it an armor slightly higher MD than diab and NM and good dura.
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[quote="GHOSTLORD"][quote="ISYLVER"]Egs have the same range as gs. As for damage if you want better gains then it makes sense they should hurt more. As for drops they were more than doubled again when they were added. I'd test them further and see how you get on[/quote] On DSoma WIS (much like HSoma dex, but worse since melee characters end up with nearly the same WIS as mages) grinds to a near stop. This picked up on the test server when you got higher INT but these numbers won't be reached here. I do believe we need to take this in mind when thinking of balance. As a result most melee characters will end up with 95-105 WIS and mages will struggle to get a lot more than this. Even though it might not be needed to implement a fix for instantly, it is something that we need to keep in mind. A possible fix to make these mobs more friendly for mages would be to increase the dura on Diab (maybe reintroduce a -P for mages which requires 105 int and only has dura). Another popular idea is to reform Darkmoon or shadows armor to have 120 or even 140 int required and increase it's stats (it is meant as a magic armor with more melee defence than MD - i think we can ignore this for now - keep the idea for later - and make it an armor slightly higher MD than diab and NM and good dura. [/quote]
Don't mind em hurtin, would love more dura on robes if you don't want to increase drops much more

Havin to use soul shield so they do min dmg but that only has 560 dura for a rare one, same with other neckies, hardened mind aid got 530 ish, not at computer to post exact amout

range they have burn dura to quick, hunting gs can just replace broken robes, ranges Dosnt want reducing or will just alow us to hellfire them, meaning double exp
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[quote="REHLINA"]Don't mind em hurtin, would love more dura on robes if you don't want to increase drops much more Havin to use soul shield so they do min dmg but that only has 560 dura for a rare one, same with other neckies, hardened mind aid got 530 ish, not at computer to post exact amout range they have burn dura to quick, hunting gs can just replace broken robes, ranges Dosnt want reducing or will just alow us to hellfire them, meaning double exp [/quote]
187 30+ mp pots = 565 dura Rare soul ring and 1101 dura Rare Diab pads then need to repair

Drops are
Rare boots of shadows
Small present
2 stones
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[quote="REHLINA"]187 30+ mp pots = 565 dura Rare soul ring and 1101 dura Rare Diab pads then need to repair Drops are Rare boots of shadows Small present 2 stones[/quote]
Ok here are my findings.

1225 pots per hunt (with a cost of 33 barr each(with pandy discount), totalling 40,425barr):

Elite Gargoyle Shaman -
2x Diabolist Robes (m)
2x Diabolist pants (m)
1x Diabolist Pants (f)
2x Diabolist Boots (f)
3x Small Presents
3x Medium Presents

44,389 barr
---
Gargoyle Shaman (with 600 pots remaining) -
Entire inventory is full with a mixture of Diabolist, Demonship and Shadows.

22,155 barr
---

At GS the droprate is high for a couple of reasons:
(1) Durability on robes is low and break 150pots into my hunt, that's clost to 10 sets of robes I go through EACH HUNT
(2) Barr drops aren't "low" but they drop barr with less frequency than melee counterpart monsters, you could increase barr drops if you reduce droprate on robes, but then you're stuck with problem (1).

My EGS hunt took substantially longer than my GS hunt as they have more HP and I need to be careful and have as few EGS hitting me at any one time (quite a challenge due to the range).

I know Dan you're resistant to increasing droprate to match Dungeon Shaman, but it's too late to "fix" the Diabolist economy, everyone that needs the stuff, has the stuff.

I thank you for the Conti version of Shaman, i'll continue trying them out whilst we own Conti, I hope you can come up with a solution to D.Mages Wisdom problem (It really is a big issue when mages 10 levels between eachother have the same Magic Defence). and the Robes of Shadows problem (no hat, same MD as demonship).
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[quote="S0RCERER"]Ok here are my findings. 1225 pots per hunt (with a cost of 33 barr each(with pandy discount), totalling 40,425barr): Elite Gargoyle Shaman - 2x Diabolist Robes (m) 2x Diabolist pants (m) 1x Diabolist Pants (f) 2x Diabolist Boots (f) 3x Small Presents 3x Medium Presents 44,389 barr --- Gargoyle Shaman (with 600 pots remaining) - Entire inventory is full with a mixture of Diabolist, Demonship and Shadows. 22,155 barr --- At GS the droprate is high for a couple of reasons: (1) Durability on robes is low and break 150pots into my hunt, that's clost to 10 sets of robes I go through EACH HUNT (2) Barr drops aren't "low" but they drop barr with less frequency than melee counterpart monsters, you could increase barr drops if you reduce droprate on robes, but then you're stuck with problem (1). My EGS hunt took substantially longer than my GS hunt as they have more HP and I need to be careful and have as few EGS hitting me at any one time (quite a challenge due to the range). I know Dan you're resistant to increasing droprate to match Dungeon Shaman, but it's too late to "fix" the Diabolist economy, everyone that needs the stuff, has the stuff. I thank you for the Conti version of Shaman, i'll continue trying them out whilst we own Conti, I hope you can come up with a solution to D.Mages Wisdom problem (It really is a big issue when mages 10 levels between eachother have the same Magic Defence). and the Robes of Shadows problem (no hat, same MD as demonship).[/quote]
P.S. Oprah magic hurts a lot more than Zeldru.

And are they intended to be the same % speed as regular Shaman?
1,500 per monster (EGF have 3,000, Nightmare 2500).

Remove Unk stones from their dropfile, absolutely no use for them what-so-ever.
If you are strong enough to take EGS, you definitely have weaken.
Unk stones weigh 20 each and sell to the WH keeper for 100barr.
Please get rid of them from EGS.
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[quote="S0RCERER"]P.S. Oprah magic hurts a lot more than Zeldru. And are they intended to be the same % speed as regular Shaman? 1,500 per monster (EGF have 3,000, Nightmare 2500). Remove Unk stones from their dropfile, absolutely no use for them what-so-ever. If you are strong enough to take EGS, you definitely have weaken. Unk stones weigh 20 each and sell to the WH keeper for 100barr. Please get rid of them from EGS.[/quote]
Big thankyou to isylver for changing the skin of egs for next reboot. Now we just need the moral upping and the droprate ;-)
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[quote="ADATH"]Big thankyou to isylver for changing the skin of egs for next reboot. Now we just need the moral upping and the droprate ;-)[/quote]

 

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