Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Abias/Merc Guild Villages and equivalent Dsoma

1
Author Content Date
May have been discussed already, but would something like this be possible? Have all wars happen in the same hour so different guilds have more chance of getting them (ie. Wardens of Mercenary Town). May get more people involved, and more guild competition.
PM Reply Quote
[quote="VALASI"]May have been discussed already, but would something like this be possible? Have all wars happen in the same hour so different guilds have more chance of getting them (ie. Wardens of Mercenary Town). May get more people involved, and more guild competition.[/quote]
Easiest way would be to copy gv hall and have a npc warp you in (like sacred stone)

Don't think it would get more guilds involved tho. Unless you lvl limit it so lower lvls can attend without getting 1 shot

Personally like to see guild village themselves tweaked a bit more

using conti 3 stones or a domination type of war (longest guild on stone wins) or a combination of both

PM Reply Quote
[quote="JAHEIRA"]Easiest way would be to copy gv hall and have a npc warp you in (like sacred stone) Don't think it would get more guilds involved tho. Unless you lvl limit it so lower lvls can attend without getting 1 shot Personally like to see guild village themselves tweaked a bit more using conti 3 stones or a domination type of war (longest guild on stone wins) or a combination of both [/quote]
"JAHEIRA"Easiest way would be to copy gv hall and have a npc warp you in (like sacred stone)

Don't think it would get more guilds involved tho. Unless you lvl limit it so lower lvls can attend without getting 1 shot

Personally like to see guild village themselves tweaked a bit more

using conti 3 stones or a domination type of war (longest guild on stone wins) or a combination of both



I did post quite a comprehensive Idea on this ages ago. I'll see if I can dig it up.


"GRAVIJA"This might sound abit far fetched but how about a sacred stone style timed system?

Make each Gvw have 3 stones.

For an empty GV the majority of one guild on a stone wins (2/3) or Whoever has held a stone the longest if 3 different guilds are on all stones.

For the first defence you must hold at least 2 stones in order to defend the GVW. Again if there are 3 different guilds on different stones you will lose to one of those 2 guilds who has held theirs the longest.

For the second defence you will be required to hold all 3 stones or it will be won by whoever is on a 3rd stone. Again if there is a guild on each stone you will be lose to the guild who has been holding the remaining stone for the most time.

to simplify the winners don't get penalised on stats but on the difficulty to actually win and retain the GV.

Priority scoring would be the amount of players 1 guild has on a stone, failing that and there is a tie between 3 guilds, the village will revert to whoever has been on the stone the longest (as long as that guild isn't the defending guild because they would need 2 or 3 stones held dependant on how many previous defences.


very long winded but it would make things a lot more interesting than just standing there healing one person and potting. this would spread the GVW out throughout the whole room.


There it is.
PM Reply Quote
[quote="GRAVIJA"][quote="JAHEIRA"]Easiest way would be to copy gv hall and have a npc warp you in (like sacred stone) Don't think it would get more guilds involved tho. Unless you lvl limit it so lower lvls can attend without getting 1 shot Personally like to see guild village themselves tweaked a bit more using conti 3 stones or a domination type of war (longest guild on stone wins) or a combination of both [/quote] I did post quite a comprehensive Idea on this ages ago. I'll see if I can dig it up. [quote="GRAVIJA"]This might sound abit far fetched but how about a sacred stone style timed system? Make each Gvw have 3 stones. For an empty GV the majority of one guild on a stone wins (2/3) or Whoever has held a stone the longest if 3 different guilds are on all stones. For the first defence you must hold at least 2 stones in order to defend the GVW. Again if there are 3 different guilds on different stones you will lose to one of those 2 guilds who has held theirs the longest. For the second defence you will be required to hold all 3 stones or it will be won by whoever is on a 3rd stone. Again if there is a guild on each stone you will be lose to the guild who has been holding the remaining stone for the most time. to simplify the winners don't get penalised on stats but on the difficulty to actually win and retain the GV. Priority scoring would be the amount of players 1 guild has on a stone, failing that and there is a tie between 3 guilds, the village will revert to whoever has been on the stone the longest (as long as that guild isn't the defending guild because they would need 2 or 3 stones held dependant on how many previous defences. very long winded but it would make things a lot more interesting than just standing there healing one person and potting. this would spread the GVW out throughout the whole room. [/quote] There it is.[/quote]
"GRAVIJA"
"JAHEIRA"Easiest way would be to copy gv hall and have a npc warp you in (like sacred stone)

Don't think it would get more guilds involved tho. Unless you lvl limit it so lower lvls can attend without getting 1 shot

Personally like to see guild village themselves tweaked a bit more

using conti 3 stones or a domination type of war (longest guild on stone wins) or a combination of both



I did post quite a comprehensive Idea on this ages ago. I'll see if I can dig it up.


"GRAVIJA"This might sound abit far fetched but how about a sacred stone style timed system?

Make each Gvw have 3 stones.

For an empty GV the majority of one guild on a stone wins (2/3) or Whoever has held a stone the longest if 3 different guilds are on all stones.

For the first defence you must hold at least 2 stones in order to defend the GVW. Again if there are 3 different guilds on different stones you will lose to one of those 2 guilds who has held theirs the longest.

For the second defence you will be required to hold all 3 stones or it will be won by whoever is on a 3rd stone. Again if there is a guild on each stone you will be lose to the guild who has been holding the remaining stone for the most time.

to simplify the winners don't get penalised on stats but on the difficulty to actually win and retain the GV.

Priority scoring would be the amount of players 1 guild has on a stone, failing that and there is a tie between 3 guilds, the village will revert to whoever has been on the stone the longest (as long as that guild isn't the defending guild because they would need 2 or 3 stones held dependant on how many previous defences.


very long winded but it would make things a lot more interesting than just standing there healing one person and potting. this would spread the GVW out throughout the whole room.


There it is.


Yeh, I like that idea alot






PM Reply Quote
[quote="VALASI"][quote="GRAVIJA"][quote="JAHEIRA"]Easiest way would be to copy gv hall and have a npc warp you in (like sacred stone) Don't think it would get more guilds involved tho. Unless you lvl limit it so lower lvls can attend without getting 1 shot Personally like to see guild village themselves tweaked a bit more using conti 3 stones or a domination type of war (longest guild on stone wins) or a combination of both [/quote] I did post quite a comprehensive Idea on this ages ago. I'll see if I can dig it up. [quote="GRAVIJA"]This might sound abit far fetched but how about a sacred stone style timed system? Make each Gvw have 3 stones. For an empty GV the majority of one guild on a stone wins (2/3) or Whoever has held a stone the longest if 3 different guilds are on all stones. For the first defence you must hold at least 2 stones in order to defend the GVW. Again if there are 3 different guilds on different stones you will lose to one of those 2 guilds who has held theirs the longest. For the second defence you will be required to hold all 3 stones or it will be won by whoever is on a 3rd stone. Again if there is a guild on each stone you will be lose to the guild who has been holding the remaining stone for the most time. to simplify the winners don't get penalised on stats but on the difficulty to actually win and retain the GV. Priority scoring would be the amount of players 1 guild has on a stone, failing that and there is a tie between 3 guilds, the village will revert to whoever has been on the stone the longest (as long as that guild isn't the defending guild because they would need 2 or 3 stones held dependant on how many previous defences. very long winded but it would make things a lot more interesting than just standing there healing one person and potting. this would spread the GVW out throughout the whole room. [/quote] There it is.[/quote] Yeh, I like that idea alot [/quote]

 

Please sign in with one of your characters to reply

 

1