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other items for shield slot

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greaterix I believe this isn't a discussion about buffing knuckle and if you believe you have an idea that benefits the game then make a new thread. this is purely to do with an offhand weapon for all non shield classes please keep it on topic
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[quote="NEOXIAN"]greaterix I believe this isn't a discussion about buffing knuckle and if you believe you have an idea that benefits the game then make a new thread. this is purely to do with an offhand weapon for all non shield classes please keep it on topic[/quote]
So surely if spear/knuck get it cause of 2nder a, Axer can use it too when they use a 2nder? if not thats a big advantage for them and a huge disadvantage for us.
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[quote="ZARK"]So surely if spear/knuck get it cause of 2nder a, Axer can use it too when they use a 2nder? if not thats a big advantage for them and a huge disadvantage for us.[/quote]
"NEOXIAN"Or make it scale on level?

1-1 attack multiplied by 20% of your level so the max possible you could get is 20-20 attack at 100

Level 10 has 2-2 attack
Level 20 has 4-4 attack
Level 30 has 6-6 attack
Level 40 has 8-8 attack
Level 50 has 10-10 attack
Level 60 has 12-12 attack
Level 70 has 14-14 attack
Level 80 has 16-16 attack
Level 90 has 18-18 attack
Level 100 has 20-20 attack

If these figures are too high (although seems good with giving as much attack as shield does defence)

Then 10% meaning a max of 10-10 attack at 100 would be amazing.

May be easier to create 10 quests of varying difficulty for each upgrade.


they alittle high aint they? level 100 with 140-160 str + 20-20 attack increase?

after isylver posted giving str more power within the game vs int.

i think the aim now in my head has changed from extra def/md to dealing with str vs int through out the game of leveling from 1-100, keeping a balance so int doesnt keep OP til end when finally str catches up but keeps it challenging for both til end game

"ZARK"So surely if spear/knuck get it cause of 2nder a, Axer can use it too when they use a 2nder? if not thats a big advantage for them and a huge disadvantage for us.


im an axer/archer always have been from my esoma days but axe users have shield and PD, so they has high atk and def now compared to rest of classes. dont believe axe requires an offhand item. Sword mayb/mayb not i dunno since they use shield aswel
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[quote="RAVER"][quote="NEOXIAN"]Or make it scale on level? 1-1 attack multiplied by 20% of your level so the max possible you could get is 20-20 attack at 100 Level 10 has 2-2 attack Level 20 has 4-4 attack Level 30 has 6-6 attack Level 40 has 8-8 attack Level 50 has 10-10 attack Level 60 has 12-12 attack Level 70 has 14-14 attack Level 80 has 16-16 attack Level 90 has 18-18 attack Level 100 has 20-20 attack If these figures are too high (although seems good with giving as much attack as shield does defence) Then 10% meaning a max of 10-10 attack at 100 would be amazing. May be easier to create 10 quests of varying difficulty for each upgrade. [/quote] they alittle high aint they? level 100 with 140-160 str + 20-20 attack increase? after isylver posted giving str more power within the game vs int. i think the aim now in my head has changed from extra def/md to dealing with str vs int through out the game of leveling from 1-100, keeping a balance so int doesnt keep OP til end when finally str catches up but keeps it challenging for both til end game [quote="ZARK"]So surely if spear/knuck get it cause of 2nder a, Axer can use it too when they use a 2nder? if not thats a big advantage for them and a huge disadvantage for us.[/quote] im an axer/archer always have been from my esoma days but axe users have shield and PD, so they has high atk and def now compared to rest of classes. dont believe axe requires an offhand item. Sword mayb/mayb not i dunno since they use shield aswel[/quote]
lol more like level 100 with 190 str but yeah, 20-20 attack is similar to the 18-24 serpent shields that are about.
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[quote="NEOXIAN"]lol more like level 100 with 190 str but yeah, 20-20 attack is similar to the 18-24 serpent shields that are about.[/quote]
Nope i understand that Neo

But the minute axer uses there 2hnder weapon or swordie they are at a disadvantage
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[quote="ZARK"]Nope i understand that Neo But the minute axer uses there 2hnder weapon or swordie they are at a disadvantage[/quote]
no, the idea is this shield item is to give a bonus to non-shield users.

sword 2h shouldn't be able to have huge attack then for lvling switch a shield and have huge defense, same for axer.

this is so axe and sword can use shield and have huge defence but the others who don't have that facility get the choice of more attack.
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[quote="NEOXIAN"]no, the idea is this shield item is to give a bonus to non-shield users. sword 2h shouldn't be able to have huge attack then for lvling switch a shield and have huge defense, same for axer. this is so axe and sword can use shield and have huge defence but the others who don't have that facility get the choice of more attack. [/quote]
But spear have 2nd aura which is there added attack.

Esoma wise its extemely balanced. the minute you start added things like this never was never on Esoma classes will become unbalanced...

Yeah axe has 2nd aura for PD so they got good def.. but spear has 2nd aura attack which is a good attack... giving them even more extra attack is just unfair
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[quote="ZARK"]But spear have 2nd aura which is there added attack. Esoma wise its extemely balanced. the minute you start added things like this never was never on Esoma classes will become unbalanced... Yeah axe has 2nd aura for PD so they got good def.. but spear has 2nd aura attack which is a good attack... giving them even more extra attack is just unfair[/quote]
zark buddy...

axe 2nd is one of if not the most powerful aura we are yet to see in it's full swing, this was changed from esoma.
sword is completely different stat wise as a class than it was on esoma

serpent shield on esoma was less than 50% of the stats it has now.

spear 2nd remains untouched from esoma.

This isn't esoma and any changes listed above won't unbalance anything. 20-20 attack at lvl 100 doesn't even touch the +defence axe gets from serpent shield +2nd aura lol
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[quote="NEOXIAN"]zark buddy... axe 2nd is one of if not the most powerful aura we are yet to see in it's full swing, this was changed from esoma. sword is completely different stat wise as a class than it was on esoma serpent shield on esoma was less than 50% of the stats it has now. spear 2nd remains untouched from esoma. This isn't esoma and any changes listed above won't unbalance anything. 20-20 attack at lvl 100 doesn't even touch the +defence axe gets from serpent shield +2nd aura lol[/quote]
"NEOXIAN"lol more like level 100 with 190 str but yeah, 20-20 attack is similar to the 18-24 serpent shields that are about.


was referring to hsoma sorry dont know about dsoma. Getting confused
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[quote="RAVER"][quote="NEOXIAN"]lol more like level 100 with 190 str but yeah, 20-20 attack is similar to the 18-24 serpent shields that are about.[/quote] was referring to hsoma sorry dont know about dsoma. Getting confused[/quote]
I like this idea.

It fits in nicely with an idea I had about how mounts would be brought into the game.

One way I thought was to make them "equiptable in the second wep slot", effectively doing exactly what you guys are saying here, adding Att and Def but on a grander scale, with the obvious graphical change.

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[quote="TRICEPTIMOUS"]I like this idea. It fits in nicely with an idea I had about how mounts would be brought into the game. One way I thought was to make them "equiptable in the second wep slot", effectively doing exactly what you guys are saying here, adding Att and Def but on a grander scale, with the obvious graphical change. [/quote]
"ISYLVER"I like it perhaps it could be more things that increase attack rather than increase defense possibly giving str more power within the game vs int.

For example:

- Leather Quiver + 5-10 Attack
- Knuckle Grinder +5-10 Attack
- Pointed tips + 5-10 Attack
- Whetstone + 5-10 Attack



yes pls id love to see that , i was thinking is it possible create new wep like for example 1hand crossbow and be able to dual wield them?
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[quote="MANTICORE"][quote="ISYLVER"]I like it perhaps it could be more things that increase attack rather than increase defense possibly giving str more power within the game vs int. For example: - Leather Quiver + 5-10 Attack - Knuckle Grinder +5-10 Attack - Pointed tips + 5-10 Attack - Whetstone + 5-10 Attack[/quote] yes pls id love to see that , i was thinking is it possible create new wep like for example 1hand crossbow and be able to dual wield them?[/quote]
"MANTICORE"

yes pls id love to see that , i was thinking is it possible create new wep like for example 1hand crossbow and be able to dual wield them?


Id imagine so, and is a nice idea. Althou none can dual wield a bow lol. Could have an indepth quest in order to achieve it for swd, axe , knuck. although suitable replacements would be needed for the likes of spear.

It would be possible in theory, but would require numerous new models created. Im in no way educated in the modelling aspect of soma, but I believe each weapon has 32 different animations required. Walking, attacking, being hit. So would need alot of work.

To take your idea on board though, and to lower workload, could make simply only one weapon (endgame) dual wield.
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[quote="TRICEPTIMOUS"][quote="MANTICORE"] yes pls id love to see that , i was thinking is it possible create new wep like for example 1hand crossbow and be able to dual wield them?[/quote] Id imagine so, and is a nice idea. Althou none can dual wield a bow lol. Could have an indepth quest in order to achieve it for swd, axe , knuck. although suitable replacements would be needed for the likes of spear. It would be possible in theory, but would require numerous new models created. Im in no way educated in the modelling aspect of soma, but I believe each weapon has 32 different animations required. Walking, attacking, being hit. So would need alot of work. To take your idea on board though, and to lower workload, could make simply only one weapon (endgame) dual wield. [/quote]
Really great idea to give melee users abit of a boost from the earliest stages of the game, and then scale upwards.

Would maybe have to take into account the impact it would have to the leveling process, by giving someone a permanantly scaling attack increase. But for pvp it seems an exceptionally easy and effective way to buff melee, without rescaling all the weapons/armour and tag values.
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[quote="GILGAMESH"]Really great idea to give melee users abit of a boost from the earliest stages of the game, and then scale upwards. Would maybe have to take into account the impact it would have to the leveling process, by giving someone a permanantly scaling attack increase. But for pvp it seems an exceptionally easy and effective way to buff melee, without rescaling all the weapons/armour and tag values.[/quote]
Like the idea but please please please make it accessible for low to high lvls. (not just high lvls like most things are)
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[quote="BRAINDATA"]Like the idea but please please please make it accessible for low to high lvls. (not just high lvls like most things are)[/quote]
"BRAINDATA"Like the idea but please please please make it accessible for low to high lvls. (not just high lvls like most things are)


there is no reason not to be accessible after all if it ever happens they will be extra items that will require stats like the wep for example 50dex/70skill (random numbers pulling out of my head)
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[quote="MANTICORE"][quote="BRAINDATA"]Like the idea but please please please make it accessible for low to high lvls. (not just high lvls like most things are)[/quote] there is no reason not to be accessible after all if it ever happens they will be extra items that will require stats like the wep for example 50dex/70skill (random numbers pulling out of my head) [/quote]

 

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