Author | Content | Date |
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ARROW |
the higher the range the less speed (% based) / dmg / accuracy it has. Would help humans aswell as thos fighting against shotgun bow users. and maybe people would switch to diffirent classes.
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#1 2017/07/18 10:55:32 |
LOTSO |
I think there was a post by fin a few weeks ago suggesting that bow could drop speed every square.
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#2 2017/07/18 16:00:44 |
GANDALF |
+1
Great idea, would force archers to "get in the mix" and encourage a greater variety of other classes |
#3 2017/07/18 19:01:26 |
RAXER |
with this also reduce all magic to range 4
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#4 2017/07/18 20:45:28 |
ARYA_ |
Im not sure why magic damage range needs to be adjusted if archer range is, 2 separate things.1 thing I haven't seen mentioned is the ability to make the screen so big, meaning the bar with all items and spells for quick use stays the same but the black on the sides goes, maybe this shouldn't be an option.
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[quote="ARYA_"]Im not sure why magic damage range needs to be adjusted if archer range is, 2 separate things.1 thing I haven't seen mentioned is the ability to make the screen so big, meaning the bar with all items and spells for quick use stays the same but the black on the sides goes, maybe this shouldn't be an option.[/quote]
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#5 2017/07/18 22:08:33 |
ARROW |
magic damage reduced the longer it fires would also help alot of situations. no more off screen lvl 4 ss
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#6 2017/07/19 00:49:46 |
GANDALF |
I'd argue magic is already reduced as the spells with a quicker cast time and longer range have a much reduced power already, not like every spell is the same power as DB
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#7 2017/07/19 17:33:26 |
PATHOLOGIST |
Magic doesn't need a reduction in damage, range, increase of MP or anything.
It can already be interrupted, it needs no more downsides. |
#8 2017/07/19 22:40:31 |
ARROW |
at wotw. takes barely 2-3 precasted magic to kill nearly any devil. cant interupt precasted magic. however if they hit u at furthest range it should stand to reason they deal a little less damage. not saying anything major.
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#9 2017/07/19 23:33:56 |
GHOSTLORD |
"PATHOLOGIST"Magic doesn't need a reduction in damage, range, increase of MP or anything. I'm with Patho on spells. If we want more spells with damage we could introduce spells with cooldowns or super high MP requirements.
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[quote="GHOSTLORD"][quote="PATHOLOGIST"]Magic doesn't need a reduction in damage, range, increase of MP or anything.
It can already be interrupted, it needs no more downsides.[/quote]
I'm with Patho on spells. If we want more spells with damage we could introduce spells with cooldowns or super high MP requirements.[/quote]
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#10 2017/07/20 09:51:36 |
LOTSO |
You've just ignored the fact 2/3 pre cast spells off screen can kill most of us.
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#11 2017/07/20 14:01:18 |
ARROW |
and when patch comes. the magic defence is going to be even worse
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#12 2017/07/20 17:52:44 |
FINITO [Staff] |
The thing I don't like about this is that it can force Bow to not use range especially in PVE (now I know that going to suggest just applying it to PVP but this adds yet another rule and it starts getting chaotic) and that goes against it being a ranged weapon. I think I would rather look into other options such as buffing other weapon types. I also think that the upgrade system (mainly speed upgrade) plays a huge part in the unbalance.
"LOTSO"You've just ignored the fact 2/3 pre cast spells off screen can kill most of us. Can add a way to disable pre-cast for a magic spell. Then you could for an example, have only magic spells such as Weaken, Blnd, Slow, Poison, Giggle, Confuse can be pre-castable and others like Dragon Breath, Iron Fist, Explosion cannot be pre-castable.
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[quote="FINITO"]The thing I don't like about this is that it can force Bow to not use range especially in PVE (now I know that going to suggest just applying it to PVP but this adds yet another rule and it starts getting chaotic) and that goes against it being a ranged weapon. I think I would rather look into other options such as buffing other weapon types. I also think that the upgrade system (mainly speed upgrade) plays a huge part in the unbalance.
[quote="LOTSO"]You've just ignored the fact 2/3 pre cast spells off screen can kill most of us.[/quote]
Can add a way to disable pre-cast for a magic spell.
Then you could for an example, have only magic spells such as Weaken, Blnd, Slow, Poison, Giggle, Confuse can be pre-castable and others like Dragon Breath, Iron Fist, Explosion cannot be pre-castable.[/quote]
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#13 2017/07/21 02:18:07 |
ARROW |
would something like if range > 2 reduce output damage by 5% or > 3 7% or >4 9% only if target id < 10k be doable?
making archer / mage stay somewhat close to the action instead of being miles off. its not a dig drop but would be enough for people to think about using other weapons in pvp?
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[quote="ARROW"]would something like if range > 2 reduce output damage by 5% or > 3 7% or >4 9% only if target id < 10k be doable?
making archer / mage stay somewhat close to the action instead of being miles off. its not a dig drop but would be enough for people to think about using other weapons in pvp?[/quote]
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#14 2017/07/21 11:39:02 |
VEIGAR |
@finito if you stop pre cast for DB i suggest you seriously look into reducing cast speed it is greatly impossible to pvp with as it is.
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#15 2017/07/21 12:35:46 |
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