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New idea for soul ring bosses...

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Now you have perfected the Halloween/Christmas token drops etc would there be anyway to achieve the following:-

Make every stat giving mob have a low chance of dropping a 'soul' token then once you've found a set amount allow you to trigger via an npc a new spawn of one of the 4 bosses.

Obviously this means more bosses will spawn but still enable others to kill the boss you've spawned.

This still creates the 'randomness' theme soma has with rng as you aren't guaranteed a soul but the odds of finding a boss are improved substantially.

To make it more personal...


You could even create locked areas of a map that the bosses respawn every 10 minutes in and you can only warp to that area via a tp or slash command when you've reached x amount of tokens your character is imbued with a set value that allows the /bloodakah join or /graththewerwolf join etc and once you warp your character has a set value back to normal that prevents multiple kills.
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[quote="NEOXIAN"]Now you have perfected the Halloween/Christmas token drops etc would there be anyway to achieve the following:- Make every stat giving mob have a low chance of dropping a 'soul' token then once you've found a set amount allow you to trigger via an npc a new spawn of one of the 4 bosses. Obviously this means more bosses will spawn but still enable others to kill the boss you've spawned. This still creates the 'randomness' theme soma has with rng as you aren't guaranteed a soul but the odds of finding a boss are improved substantially. To make it more personal... You could even create locked areas of a map that the bosses respawn every 10 minutes in and you can only warp to that area via a tp or slash command when you've reached x amount of tokens your character is imbued with a set value that allows the /bloodakah join or /graththewerwolf join etc and once you warp your character has a set value back to normal that prevents multiple kills.[/quote]
"NEOXIAN"Obviously this means more bosses will spawn but still enable others to kill the boss you've spawned.


So bascially what you're saying is someone could gather these tokens spawn a boss and someone else could randomly show up and potentially benefit at the expense of the person who spawned the boss in the first place? Just want to make sure I'm understanding that properly so feel free to correct anything I've said.
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[quote="CARNAGE"][quote="NEOXIAN"]Obviously this means more bosses will spawn but still enable others to kill the boss you've spawned.[/quote] So bascially what you're saying is someone could gather these tokens spawn a boss and someone else could randomly show up and potentially benefit at the expense of the person who spawned the boss in the first place? Just want to make sure I'm understanding that properly so feel free to correct anything I've said.[/quote]
Read the second half of the post :p

Two options, one to just spawn the boss baring in mind they die in seconds and another to make it exclusive
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[quote="NEOXIAN"]Read the second half of the post :p Two options, one to just spawn the boss baring in mind they die in seconds and another to make it exclusive[/quote]
"NEOXIAN"Read the second half of the post :p

I read the second part just trying to get an understanding on how the first part could potentially work that's why I didn't comment on the second part because I understand that part fully.

So there's an npc with two options or what, or are these two seperate ideas?



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[quote="CARNAGE"][quote="NEOXIAN"]Read the second half of the post :p[/quote] I read the second part just trying to get an understanding on how the first part could potentially work that's why I didn't comment on the second part because I understand that part fully. So there's an npc with two options or what, or are these two seperate ideas? [/quote]
It's more a case of what can be implemented by the gm's carnage.

Ideally we would like to have exclusive bosses to reward individuals for their grind. However I think that option is quite hard to implement and would require some coding by finito.

The first option is easy to implement as the system is already there and the only thing that would need changing is the reward which could be a right clickable gem that on click does a /revivemon command or whatever it is.


Clearly the option for exclusivity is better for us but just as a SOMETHING idea to get more souls ingame I would be happier taking my chances on spawning a boss and running there / having a friend waiting than nothing at all.

Also would make all souls tradeable to further increase the desire.
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[quote="NEOXIAN"]It's more a case of what can be implemented by the gm's carnage. Ideally we would like to have exclusive bosses to reward individuals for their grind. However I think that option is quite hard to implement and would require some coding by finito. The first option is easy to implement as the system is already there and the only thing that would need changing is the reward which could be a right clickable gem that on click does a /revivemon command or whatever it is. Clearly the option for exclusivity is better for us but just as a SOMETHING idea to get more souls ingame I would be happier taking my chances on spawning a boss and running there / having a friend waiting than nothing at all. Also would make all souls tradeable to further increase the desire.[/quote]
"NEOXIAN"Also would make all souls tradeable to further increase the desire.

Fair play on the idea but this I disagree with, the rings are obviously designed to be rare and hard earned so I believe the untradable soul should stay as it is.

My reason for this is if all the souls are tradeable then richer/higher leveled characters would simply just trade and buy their way to the rings with little to no effort to actually go and kill the bosses themselves. With the one untradable soul at least you have to personally get that soul yourself. The only thing that does bug me is how easy it is for archers compared to everyone else.

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[quote="CARNAGE"][quote="NEOXIAN"]Also would make all souls tradeable to further increase the desire.[/quote] Fair play on the idea but this I disagree with, the rings are obviously designed to be rare and hard earned so I believe the untradable soul should stay as it is. My reason for this is if all the souls are tradeable then richer/higher leveled characters would simply just trade and buy their way to the rings with little to no effort to actually go and kill the bosses themselves. With the one untradable soul at least you have to personally get that soul yourself. The only thing that does bug me is how easy it is for archers compared to everyone else. [/quote]
Agreed I believe all the soul boss's should be untraceable. Also agree with the reasoning behind the untradeable soul but the high levels will just farm the spawn blood akah bosses and buy the others :p
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[quote="NEOXIAN"]Agreed I believe all the soul boss's should be untraceable. Also agree with the reasoning behind the untradeable soul but the high levels will just farm the spawn blood akah bosses and buy the others :p [/quote]
"NEOXIAN"Agreed I believe all the soul boss's should be untraceable. Also agree with the reasoning behind the untradeable soul but the high levels will just farm the spawn blood akah bosses and buy the others :p

As a high level character without trace I'd actually say these bosses are extremely hard to find for them to simply become farmable for many reasons like extremely early spawn times, reboots also mess with the spawn timers and so do gm events when they're force spawned.

Usually the people killing these bosses are those that are actively out looking for them.
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[quote="CARNAGE"][quote="NEOXIAN"]Agreed I believe all the soul boss's should be untraceable. Also agree with the reasoning behind the untradeable soul but the high levels will just farm the spawn blood akah bosses and buy the others :p [/quote] As a high level character without trace I'd actually say these bosses are extremely hard to find for them to simply become farmable for many reasons like extremely early spawn times, reboots also mess with the spawn timers and so do gm events when they're force spawned. Usually the people killing these bosses are those that are actively out looking for them.[/quote]
Thy wouldn't be farmable though, you would receive a gem that would need to be used in the playfield of the boss you want to spawn for the revive command to work so you could run to blood akah use the gem and the boss would near enough always be dead if not every time before anyone else came.
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[quote="NEOXIAN"]Thy wouldn't be farmable though, you would receive a gem that would need to be used in the playfield of the boss you want to spawn for the revive command to work so you could run to blood akah use the gem and the boss would near enough always be dead if not every time before anyone else came.[/quote]
"CARNAGE"
Fair play on the idea but this I disagree with, the rings are obviously designed to be rare and hard earned so I believe the untradable soul should stay as it is.


you should really change your statement
we got no options to use rings even the weak versions in their current state are still very very rare......

humans got crafted rings/ring of warrior/ring of fighter/soul rings
fuji and couple of em have the int rings i bet they are the +4 ones and we got like what bracelets of preservance oh come on gimmie a break something must be done about it.......
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[quote="MANTICORE"][quote="CARNAGE"] Fair play on the idea but this I disagree with, the rings are obviously designed to be rare and hard earned so I believe the untradable soul should stay as it is. [/quote] you should really change your statement we got no options to use rings even the weak versions in their current state are still very very rare...... humans got crafted rings/ring of warrior/ring of fighter/soul rings fuji and couple of em have the int rings i bet they are the +4 ones and we got like what bracelets of preservance oh come on gimmie a break something must be done about it....... [/quote]
"MANTICORE"you should really change your statement

My statement is just fine, I know people that have rings already which proves that they are obtainable. I could even go get a couple of those rings right now if I wanted but in my opinion there's no reason for me to aim for anything other than the +4s.

However I will say that we shouldn't be looking at empty ring slots or crappy 0~3 defense rings the whole time so I'd even be happy with a +1 stat ring that can be just bought for barr or dropped from mobs. I know hsoma have these sold in conti and +2 versions craftable.
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[quote="CARNAGE"][quote="MANTICORE"]you should really change your statement[/quote] My statement is just fine, I know people that have rings already which proves that they are obtainable. I could even go get a couple of those rings right now if I wanted but in my opinion there's no reason for me to aim for anything other than the +4s. However I will say that we shouldn't be looking at empty ring slots or crappy 0~3 defense rings the whole time so I'd even be happy with a +1 stat ring that can be just bought for barr or dropped from mobs. I know hsoma have these sold in conti and +2 versions craftable.[/quote]
look i agree that +3 and +4 stats should be hard to get but high end mobs like wbm could have the weak version on their droplist that will solve plenty of dsoma problems atm cause wbm hunters will have something value to trade/sell.
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[quote="MANTICORE"]look i agree that +3 and +4 stats should be hard to get but high end mobs like wbm could have the weak version on their droplist that will solve plenty of dsoma problems atm cause wbm hunters will have something value to trade/sell.[/quote]
"MANTICORE"look i agree that +3 and +4 stats should be hard to get but high end mobs like wbm could have the weak version on their droplist that will solve plenty of dsoma problems atm cause wbm hunters will have something value to trade/sell.

I wouldn't have any issue with wbm having a +1 version, instead of them dropping close helms that are 45 str req and already drop else where. The amount of close helms I get from wbm makes me face palm because they're of zero use except being taken to the npc.
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[quote="CARNAGE"][quote="MANTICORE"]look i agree that +3 and +4 stats should be hard to get but high end mobs like wbm could have the weak version on their droplist that will solve plenty of dsoma problems atm cause wbm hunters will have something value to trade/sell.[/quote] I wouldn't have any issue with wbm having a +1 version, instead of them dropping close helms that are 45 str req and already drop else where. The amount of close helms I get from wbm makes me face palm because they're of zero use except being taken to the npc.[/quote]
+1 stat rings should be sell able at npc for barrs +2 in the other hand could be added to wbm and even if he dont want he could add em to shiro/time18 bosses/conti edw
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[quote="MANTICORE"]+1 stat rings should be sell able at npc for barrs +2 in the other hand could be added to wbm and even if he dont want he could add em to shiro/time18 bosses/conti edw[/quote]
Don't think adding to wbm a good idea, you already got a +5 dex neckie + what about mages

adding to boss,s a better idea but just makes super easy for archers to get, look at 187 boss kills compair to none archers
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[quote="REHLINA"]Don't think adding to wbm a good idea, you already got a +5 dex neckie + what about mages adding to boss,s a better idea but just makes super easy for archers to get, look at 187 boss kills compair to none archers[/quote]

 

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