Author | Content | Date |
---|---|---|
KEKKET |
As a axer i cant shoot whelps now.
Also the "nerf" of stats compared to live server already making us weaker. Now we cant use a t bow we cant even range a mage wich can light arrow us from offscreen. Melee classes should be able to use a t bow. also i made this baby specialy for my axer :( [Legendary] Kekket® Attack : 36~56 Weight : 6 Durability : 5993 Speed : C(990) Req. Dex : 46 Req. Skill : 30 Edit: Also how can a melee hit a boss mob if its surrounded? it happens now already that archers block melee from hitting a boss mob so they cant last hit.
PM
Reply
Quote
[quote="KEKKET"]As a axer i cant shoot whelps now.
Also the "nerf" of stats compared to live server already making us weaker. Now we cant use a t bow we cant even range a mage wich can light arrow us from offscreen.
Melee classes should be able to use a t bow. also i made this baby specialy for my axer :( [item post=109479 index=0]
Edit:
Also how can a melee hit a boss mob if its surrounded? it happens now already that archers block melee from hitting a boss mob so they cant last hit.[/quote]
|
#1 2017/08/10 07:43:32 |
MITCHY |
As much as I'd love for melee devs not to be able to equip a bow of any req it does seem very unfair. When it comes to bosses that's part and parcel of being a melee range 1 class I guess.
|
#2 2017/08/10 09:44:03 |
FLICKTHEBEAN |
More to the point, how does a range1 class deal with magma hunting :o bow is needed for the whelps
Edit: IDEA TIME! Whelps need a short delay, 1.5-2seconds when they reach you (rather than insta-kill) Perhaps they could turn red, redder and redder until explosion, giving range1 a short period to notice/dispatch them. Visual indicator just to look cool.
PM
Reply
Quote
[quote="FLICKTHEBEAN"]More to the point, how does a range1 class deal with magma hunting :o bow is needed for the whelps
Edit: IDEA TIME!
Whelps need a short delay, 1.5-2seconds when they reach you (rather than insta-kill) Perhaps they could turn red, redder and redder until explosion, giving range1 a short period to notice/dispatch them. Visual indicator just to look cool.[/quote]
|
#3 2017/08/10 17:26:38 |
DEIMOS |
+1 I have often thought this, to be fair even with a bow in invent if you're already hitting a mag there isn't often enough time to switch if it spawns near you
Even a half second delay would be good, makes them still dangerous and you have to be on the ball to do get them
PM
Reply
Quote
[quote="DEIMOS"]+1 I have often thought this, to be fair even with a bow in invent if you're already hitting a mag there isn't often enough time to switch if it spawns near you
Even a half second delay would be good, makes them still dangerous and you have to be on the ball to do get them[/quote]
|
#4 2017/08/11 15:34:35 |
MONSTERMAN |
+1 to flick and kek
|
#5 2017/08/11 16:40:44 |
GRAVIJA |
+1
|
#6 2017/08/11 23:24:23 |
DR3AD |
"FLICKTHEBEAN"More to the point, how does a range1 class deal with magma hunting :o bow is needed for the whelps This is a great idea, Flick, almost capped strength now and was going to reskill bow because of this, I don't really want to do bow but it's a must to hunt mags as a warrior! I think 1.5 seconds may be too long though.
PM
Reply
Quote
[quote="DR3AD"][quote="FLICKTHEBEAN"]More to the point, how does a range1 class deal with magma hunting :o bow is needed for the whelps
Edit: IDEA TIME!
Whelps need a short delay, 1.5-2seconds when they reach you (rather than insta-kill) Perhaps they could turn red, redder and redder until explosion, giving range1 a short period to notice/dispatch them. Visual indicator just to look cool.[/quote]
This is a great idea, Flick, almost capped strength now and was going to reskill bow because of this, I don't really want to do bow but it's a must to hunt mags as a warrior! I think 1.5 seconds may be too long though. [/quote]
|
#7 2017/08/12 06:37:41 |
GHOSTLORD |
Thanks for the feedback about the Magma's. We'll be sure to pick it up. :)
|
#8 2017/08/12 08:50:55 |
FLICKTHEBEAN |
"DR3AD""FLICKTHEBEAN"More to the point, how does a range1 class deal with magma hunting :o bow is needed for the whelps Quite possibly too long, I measured my response time at 180ms, after reading your post. The average is nearer 400ms, so likely half a second would do for it, but it'd need to be tried out in-game and see how it works. perhaps somewhere between half and 3/4s of a second. Was mainly a suggestion for D-soma, as they will no longer be able to equipt a bow, and are locked into their class weapon. Could be introduced to both worlds, though, ofc.
PM
Reply
Quote
[quote="FLICKTHEBEAN"][quote="DR3AD"][quote="FLICKTHEBEAN"]More to the point, how does a range1 class deal with magma hunting :o bow is needed for the whelps
Edit: IDEA TIME!
Whelps need a short delay, 1.5-2seconds when they reach you (rather than insta-kill) Perhaps they could turn red, redder and redder until explosion, giving range1 a short period to notice/dispatch them. Visual indicator just to look cool.[/quote]
This is a great idea, Flick, almost capped strength now and was going to reskill bow because of this, I don't really want to do bow but it's a must to hunt mags as a warrior! I think 1.5 seconds may be too long though. [/quote]
Quite possibly too long, I measured my response time at 180ms, after reading your post. The average is nearer 400ms, so likely half a second would do for it, but it'd need to be tried out in-game and see how it works. perhaps somewhere between half and 3/4s of a second.
Was mainly a suggestion for D-soma, as they will no longer be able to equipt a bow, and are locked into their class weapon. Could be introduced to both worlds, though, ofc.
[/quote]
|
#9 2017/08/13 10:49:11 |
BALLER |
What's the point in adding this feature? Doesn't change the game at all if anything this causes more trouble with new fixes that weren't there? Time wasted imo.
|
#10 2017/08/14 05:25:53 |
Please sign in with one of your characters to reply