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Dsoma - Str and con

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Could you give me an idea on how the str to con ratio would look for all classes on dsoma.
Work with the example of a char say at 100 str, where would the con of each class be?
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[quote="ADVOCATE"]Could you give me an idea on how the str to con ratio would look for all classes on dsoma. Work with the example of a char say at 100 str, where would the con of each class be? [/quote]
the figures for characters with 100 str would be very similar con all round within 5 of each other, only after 100.0 con/str (last slow down) will character development start to show itself.

so using a str figure of say 200 as an example would be way more accurate and would look something like this:

Axe: 200 str 168 con

Knuck 200 str 170 con

Sword: 200 str 180 con

Spear: 200 str 190 con

Bow: 200 str 210 con


sword and axe should be spot on but i cant be 100% sure on the other classes unless someone gives me the rate at which they gain.

Obviously it looks uber imbalanced. But an axer with 200 str would be significantly lower level than an archer with 200 str.

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[quote="GRAVIJA"]the figures for characters with 100 str would be very similar con all round within 5 of each other, only after 100.0 con/str (last slow down) will character development start to show itself. so using a str figure of say 200 as an example would be way more accurate and would look something like this: Axe: 200 str 168 con Knuck 200 str 170 con Sword: 200 str 180 con Spear: 200 str 190 con Bow: 200 str 210 con sword and axe should be spot on but i cant be 100% sure on the other classes unless someone gives me the rate at which they gain. Obviously it looks uber imbalanced. But an axer with 200 str would be significantly lower level than an archer with 200 str. [/quote]

 

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