Author | Content | Date |
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NUNU |
0-10 50 tries etc
and so on up to 100 or beyond if you know. No guesses or what youve heard please, only what you have done yourselves ty. |
#1 2017/09/11 16:09:30 |
MICKYC |
Taken from the original soma human manual:
Absolute skill: this is your actual skill. Relative skill: this is the skill range an item falls into relative to your actual skill. It's a comparison of the item's skill requirement and your actual skill. An example explains it best: you have 36 skills. An item with 10 skill requirement would fall into the +20-30 range (36-10 = 26. 26 is between 20 and 30.) So would an item with 15 skill requirement. (36-15 = 21) But an item with 3 skill requirement would be in the +30-40 range, same as a 0-skill item. No Success per 0.1 Skill: This one should be self-explanatory. It's just the number of successes that a certain item will take for a skill increase, with a given absolute and relative skill. At low skill (up to 30 or 40 or so) it's approximate; the game counts a failure as a fraction of a success, which is why you might get a skill increase on a failure. This happens less and less at high skill, because the failure counts for so much less of a skill increase. There are also a few data points which are missing; they weren't tried as they would have been unprofitable. Finally, there is no way for weapon or armour to get +0-10 at 70+ skill; it is possible for cooking
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[quote="MICKYC"]Taken from the original soma human manual:
[b]Absolute skill:[/b] this is your actual skill.
[b]Relative skill:[/b] this is the skill range an item falls into relative to your actual skill. It's a comparison of the item's skill requirement and your actual skill. An example explains it best: you have 36 skills. An item with 10 skill requirement would fall into the +20-30 range (36-10 = 26. 26 is between 20 and 30.) So would an item with 15 skill requirement. (36-15 = 21) But an item with 3 skill requirement would be in the +30-40 range, same as a 0-skill item.
[b]No Success per 0.1 Skill[/b]: This one should be self-explanatory. It's just the number of successes that a certain item will take for a skill increase, with a given absolute and relative skill. At low skill (up to 30 or 40 or so) it's approximate; the game counts a failure as a fraction of a success, which is why you might get a skill increase on a failure. This happens less and less at high skill, because the failure counts for so much less of a skill increase. There are also a few data points which are missing; they weren't tried as they would have been unprofitable. Finally, there is no way for weapon or armour to get +0-10 at 70+ skill; it is possible for cooking
[url=https://postimages.org/][img]https://s5.postimg.org/vzbwbni13/Untitled-3.jpg[/img][/url][/quote]
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#2 2017/09/11 18:18:10 |
NUNU |
this isnt accurate for this server
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#3 2017/09/11 19:28:40 |
MICKYC |
okies - was all I had
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#4 2017/09/11 19:33:33 |
KEKKET |
Its x2 faster
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#5 2017/09/11 20:07:49 |
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