Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Interrupt - Black Mages

1
Author Content Date
Just wondering if this is something that might be considered to be implemented? How I have no idea obviously I'm no developer but just thinking along the lines of cure poison being so over powered compared to black mages just thinking maybe black mages could get an interrupt of some kind to lock out for 1-3 seconds on cure poison only maybe?

Yes i know this isn't warcraft but just thinking of ideas for black mages as everyone will go white in the end I guess.
PM Reply Quote
[quote="QUELTHALAS"]Just wondering if this is something that might be considered to be implemented? How I have no idea obviously I'm no developer but just thinking along the lines of cure poison being so over powered compared to black mages just thinking maybe black mages could get an interrupt of some kind to lock out for 1-3 seconds on cure poison only maybe? Yes i know this isn't warcraft but just thinking of ideas for black mages as everyone will go white in the end I guess.[/quote]
good idea, don't think black mages should just get it tho

think it might be easyer to make staff a ranged weapon, give it some sort of magic feel to staff rather than just a wacking stick
PM Reply Quote
[quote="REHLINA"]good idea, don't think black mages should just get it tho think it might be easyer to make staff a ranged weapon, give it some sort of magic feel to staff rather than just a wacking stick[/quote]
Atm people just spam cure poison when you blind or confuse or weaken, so it would go some way to balancing it if we could pull off an interrupt or something with a cooldown, just throwing ideas out there.. At the moment cure poison is over powered by a good margin.

Suggest away! Constructive only please :-)
PM Reply Quote
[quote="QUELTHALAS"]Atm people just spam cure poison when you blind or confuse or weaken, so it would go some way to balancing it if we could pull off an interrupt or something with a cooldown, just throwing ideas out there.. At the moment cure poison is over powered by a good margin. Suggest away! Constructive only please :-)[/quote]
just change cooled down on cure to like 30 seconds
PM Reply Quote
[quote="RAVER"]just change cooled down on cure to like 30 seconds[/quote]
the only change that would be acceptable to the majority would be to make it a double cast like weaken, or maybe at a push a triple cast.

Also similar would have to be implemented on blind/confuse.

tbh it's fine as it is - no more OP than waters.
PM Reply Quote
[quote="GREATERIX"]the only change that would be acceptable to the majority would be to make it a double cast like weaken, or maybe at a push a triple cast. Also similar would have to be implemented on blind/confuse. tbh it's fine as it is - no more OP than waters.[/quote]
I like the idea of staff having melee range.
PM Reply Quote
[quote="TRICEPTIMOUS"]I like the idea of staff having melee range.[/quote]
"TRICEPTIMOUS"I like the idea of staff having melee range.


Me too, you could use the same animation as druid or something.
PM Reply Quote
[quote="RAZOR"][quote="TRICEPTIMOUS"]I like the idea of staff having melee range.[/quote] Me too, you could use the same animation as druid or something.[/quote]

 

Please sign in with one of your characters to reply

 

1