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Readjustment

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Never had a good reply to a thread, but if patch a small way off please revert back to original con as df

Currently str is df to put into reality an axer is 400 str, i hit 500 max average, add the armour i do no damage what so ever

basically an axer wins every time

lets go back to con is df please

you have made str builds OP
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[quote="TYROZET"]Never had a good reply to a thread, but if patch a small way off please revert back to original con as df Currently str is df to put into reality an axer is 400 str, i hit 500 max average, add the armour i do no damage what so ever basically an axer wins every time lets go back to con is df please you have made str builds OP[/quote]
For dsoma it works really well, no change needed - and I'm in the same boat as you. I literally do min to axers. So I'm not just saying this because I somehow gain from the system.

Axe does not take damage from bow, and only very strong knux can go above min, but they get murdered by spears and fast swords to the point they are usless. Hell, even doing near-min on capped axers I can (and have) won duels just by dexing them for 30 seconds.

SImilarly, us archers are useless against axe and will get murdered by spear 2nd spam, but we can shut down a mage to a filthy degree and can do more damage than we take on swords and knux. But at least against axers we can always put on zombie pants and be incredibly useful, knowing they will never land 2 hits in a row, or will be able to aura us down.


--

Also, duels mean nothing at all. Unless you automatically got 10x hp in a duel it will always be about dex RNG and no real test of character power. And even if duels were somehow more accurate, the game really isn't about 1v1 combat. If you die 1v1 to someone the same level as you then either they were a mage with 4th, or you were afk. There's not really any other excuse.

A group with a mix of classes is much more powerful than any with stacks of 'OP' classes. You always need axers to tank stone, spears and sword for sustained damage on stone targets, archers and knux to proc afflictions, mages as the ultimate glass cannons. If you dont have zombie proccers or stone tanks you wont be able to win without rng stone swapping. Same applies to world pvp really.
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[quote="STRELKA"]For dsoma it works really well, no change needed - and I'm in the same boat as you. I literally do min to axers. So I'm not just saying this because I somehow gain from the system. Axe does not take damage from bow, and only very strong knux can go above min, but they get murdered by spears and fast swords to the point they are usless. Hell, even doing near-min on capped axers I can (and have) won duels just by dexing them for 30 seconds. SImilarly, us archers are useless against axe and will get murdered by spear 2nd spam, but we can shut down a mage to a filthy degree and can do more damage than we take on swords and knux. But at least against axers we can always put on zombie pants and be incredibly useful, knowing they will never land 2 hits in a row, or will be able to aura us down. -- Also, duels mean nothing at all. Unless you automatically got 10x hp in a duel it will always be about dex RNG and no real test of character power. And even if duels were somehow more accurate, the game really isn't about 1v1 combat. If you die 1v1 to someone the same level as you then either they were a mage with 4th, or you were afk. There's not really any other excuse. A group with a mix of classes is much more powerful than any with stacks of 'OP' classes. You always need axers to tank stone, spears and sword for sustained damage on stone targets, archers and knux to proc afflictions, mages as the ultimate glass cannons. If you dont have zombie proccers or stone tanks you wont be able to win without rng stone swapping. Same applies to world pvp really. [/quote]
I personally think this evens it out, it means the highest dex class can't easily kill the highest str class, which in my opinion should be the way it is..

You already have 10000 more dex, if you did crazy damage too then instead of this thread for you asking them to go back to con, it'd be a thread by an axer saying lower bows damage.


Any if you are making game changing adjustments based on an axer beating an archer end game in a 'duel' then that's just retarded ;p

It's about the bigger picture.... GV, WoW, guild wars and pking etc.... not 1on1 duels, rofl, people dont cap to duel...
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[quote="BL00D_SHOT"]I personally think this evens it out, it means the highest dex class can't easily kill the highest str class, which in my opinion should be the way it is.. You already have 10000 more dex, if you did crazy damage too then instead of this thread for you asking them to go back to con, it'd be a thread by an axer saying lower bows damage. Any if you are making game changing adjustments based on an axer beating an archer end game in a 'duel' then that's just retarded ;p It's about the bigger picture.... GV, WoW, guild wars and pking etc.... not 1on1 duels, rofl, people dont cap to duel...[/quote]
can i ask a question?

what are the average lvl 100 cap (100.100%) stats [str/dex/int/wis/con] for each dsoma class?

curious

thanks
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[quote="ISELIX"]can i ask a question? what are the average lvl 100 cap (100.100%) stats [str/dex/int/wis/con] for each dsoma class? curious thanks[/quote]
"ISELIX"can i ask a question?

what are the average lvl 100 cap (100.100%) stats [str/dex/int/wis/con] for each dsoma class?

curious

thanks


Err I don't know every class - but it's like:

Axe - 300 STR, 125 DEX,
Spear - 260 STR, 140 DEX
Sword: 235 STR, 165 DEX
Knux - 225 STR, 190 DEX
Bow - 190 STR, 200 DEX.

Mage its weird. They tend to punch so can end up with between 140 and 220 str. DEX idk, doesnt matter.

Basically, upgrades make it a bit weirder, like axe can wear acc sets and bow can wear str sets to completely muddle things up. Punching also changes a lot, like rather than 190 STR an archer can punch last 15 lvls and have 220+ str.

However, generally bow does min damage on an axer (especially with 2nd). I think thats what annoys tyro, but the reality is that spear and sword completely murder axers because of hitting nearly every swing for good chunks of damage. Basically, every class is weak to a handful of others, while being strong against a handful of different ones. It's well balanced - until gear starts getting silly on upgrade. Like...an axer in 20% accuracy is pretty OP lol, so is a knux or spear in a +25 str set.
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[quote="STRELKA"][quote="ISELIX"]can i ask a question? what are the average lvl 100 cap (100.100%) stats [str/dex/int/wis/con] for each dsoma class? curious thanks[/quote] Err I don't know every class - but it's like: Axe - 300 STR, 125 DEX, Spear - 260 STR, 140 DEX Sword: 235 STR, 165 DEX Knux - 225 STR, 190 DEX Bow - 190 STR, 200 DEX. Mage its weird. They tend to punch so can end up with between 140 and 220 str. DEX idk, doesnt matter. Basically, upgrades make it a bit weirder, like axe can wear acc sets and bow can wear str sets to completely muddle things up. Punching also changes a lot, like rather than 190 STR an archer can punch last 15 lvls and have 220+ str. However, generally bow does min damage on an axer (especially with 2nd). I think thats what annoys tyro, but the reality is that spear and sword completely murder axers because of hitting nearly every swing for good chunks of damage. Basically, every class is weak to a handful of others, while being strong against a handful of different ones. It's well balanced - until gear starts getting silly on upgrade. Like...an axer in 20% accuracy is pretty OP lol, so is a knux or spear in a +25 str set. [/quote]
reduces all of those by a third and rvr would be so much more fun
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[quote="MICKYC"]reduces all of those by a third and rvr would be so much more fun[/quote]
they would need reduce human magic by a third then to equal it
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[quote="ARYA_"]they would need reduce human magic by a third then to equal it[/quote]
not an unreasonable suggestion
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[quote="MICKYC"]not an unreasonable suggestion[/quote]
I asked, purely because I saw an opening!

The absolute best a HSOMA character could be, imo... with healing int to 100 and con on bugs to 30 and levelling always on max bonus mobs, wouldn't even scratch a devil with melee. Especially with the armor / weapons.

So when you all moan about PVP imbalances, remember us Humans!

Still agree you guys need better defence vs magic, but w/o int estimates I can't really come up with anything.

Hope you can agree (and this is my point) that any changes to DSOMA PVP will take HSOMA into account.

A question I've never asked, how badly would you guys take a reduction in your weapon and armor stats? Intense Snakebite 46-63 max is eaten by equivalent sword and it is the same for all weapons and armour. I appreciate that your mobs would need tweaking.

One other thing. Are you guys willing to accept an end to PP and SR @ blacksmith if items are above 10% original dura, if your crafting and upgrade system is expanded? You would then need SR like HSOMA.

Thanks

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[quote="ISELIX"]I asked, purely because I saw an opening! The absolute best a HSOMA character could be, imo... with healing int to 100 and con on bugs to 30 and levelling always on max bonus mobs, wouldn't even scratch a devil with melee. Especially with the armor / weapons. So when you all moan about PVP imbalances, remember us Humans! Still agree you guys need better defence vs magic, but w/o int estimates I can't really come up with anything. Hope you can agree (and this is my point) that any changes to DSOMA PVP will take HSOMA into account. A question I've never asked, how badly would you guys take a reduction in your weapon and armor stats? Intense Snakebite 46-63 max is eaten by equivalent sword and it is the same for all weapons and armour. I appreciate that your mobs would need tweaking. One other thing. Are you guys willing to accept an end to PP and SR @ blacksmith if items are above 10% original dura, if your crafting and upgrade system is expanded? You would then need SR like HSOMA. Thanks [/quote]
"ISELIX"I asked, purely because I saw an opening!

The absolute best a HSOMA character could be, imo... with healing int to 100 and con on bugs to 30 and levelling always on max bonus mobs, wouldn't even scratch a devil with melee. Especially with the armor / weapons.

So when you all moan about PVP imbalances, remember us Humans!

Still agree you guys need better defence vs magic, but w/o int estimates I can't really come up with anything.

Hope you can agree (and this is my point) that any changes to DSOMA PVP will take HSOMA into account.

A question I've never asked, how badly would you guys take a reduction in your weapon and armor stats? Intense Snakebite 46-63 max is eaten by equivalent sword and it is the same for all weapons and armour. I appreciate that your mobs would need tweaking.

One other thing. Are you guys willing to accept an end to PP and SR @ blacksmith if items are above 10% original dura, if your crafting and upgrade system is expanded? You would then need SR like HSOMA.

Thanks



Well RvR is impossible to balance really, best we can do is what we have: the % system. There's no point reworking the game to make 1h of wotw each week a bit better balanced. If devils go and cant kill humans and get 2 hit by magic they gotta just wait for the % to change, similarly if humans go and devils 2 hit them.
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[quote="STRELKA"][quote="ISELIX"]I asked, purely because I saw an opening! The absolute best a HSOMA character could be, imo... with healing int to 100 and con on bugs to 30 and levelling always on max bonus mobs, wouldn't even scratch a devil with melee. Especially with the armor / weapons. So when you all moan about PVP imbalances, remember us Humans! Still agree you guys need better defence vs magic, but w/o int estimates I can't really come up with anything. Hope you can agree (and this is my point) that any changes to DSOMA PVP will take HSOMA into account. A question I've never asked, how badly would you guys take a reduction in your weapon and armor stats? Intense Snakebite 46-63 max is eaten by equivalent sword and it is the same for all weapons and armour. I appreciate that your mobs would need tweaking. One other thing. Are you guys willing to accept an end to PP and SR @ blacksmith if items are above 10% original dura, if your crafting and upgrade system is expanded? You would then need SR like HSOMA. Thanks [/quote] Well RvR is impossible to balance really, best we can do is what we have: the % system. There's no point reworking the game to make 1h of wotw each week a bit better balanced. If devils go and cant kill humans and get 2 hit by magic they gotta just wait for the % to change, similarly if humans go and devils 2 hit them. [/quote]
The fact you don’t need to mess about with sr is one of the main reasons I play dsoma over hsoma
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[quote="MERLIN"]The fact you don’t need to mess about with sr is one of the main reasons I play dsoma over hsoma[/quote]
"MERLIN"The fact you don’t need to mess about with sr is one of the main reasons I play dsoma over hsoma


The system isn't fair. You should have to get SR.

DSOMA is so OP
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[quote="ISELIX"][quote="MERLIN"]The fact you don’t need to mess about with sr is one of the main reasons I play dsoma over hsoma[/quote] The system isn't fair. You should have to get SR. DSOMA is so OP [/quote]

 

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