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Dex Eva and acc

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Can anyone explain in layman's terms how it works?

I'm sure I've been told that 1dex = 1.5 EVA+acc

So The +2 dex hero pads = 3% EVA+3%ACC?

I know there has been a thread on this a long time ago but I didn't understand it.

I think I'm trying to get at, would it be better to have say +5dex top ( which in my head makes it 7.5% eva/acc. Than have an acc top or Eva top.

If this makes any sense to anyone can you help :)
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[quote="MAVERICK"]Can anyone explain in layman's terms how it works? I'm sure I've been told that 1dex = 1.5 EVA+acc So The +2 dex hero pads = 3% EVA+3%ACC? I know there has been a thread on this a long time ago but I didn't understand it. I think I'm trying to get at, would it be better to have say +5dex top ( which in my head makes it 7.5% eva/acc. Than have an acc top or Eva top. If this makes any sense to anyone can you help :)[/quote]
Following as also would like to know the answer. I'm sure hadou can shed light on this subject.
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[quote="BIRDMAN"]Following as also would like to know the answer. I'm sure hadou can shed light on this subject.[/quote]
I know rage tried to explain it to me once but went way over my head lol
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[quote="MAVERICK"]I know rage tried to explain it to me once but went way over my head lol[/quote]
They work indipendently. If both the attacking Dex and defensive Dex are the same, day for example 100. Then every 1 Dex is 1% either side of 50 depending which way it swings. Up to a maximum of 99% or a min of 1%.

Accuracy and Eva are both % chances. So if you had 1 Dex vs 100 Dex defence but wore 3% you would have a 4% chance.

They work in different ways, and imo it’s better to have hard accuracy or Eva over Dex items.
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[quote="OPENTHEDOOR"]They work indipendently. If both the attacking Dex and defensive Dex are the same, day for example 100. Then every 1 Dex is 1% either side of 50 depending which way it swings. Up to a maximum of 99% or a min of 1%. Accuracy and Eva are both % chances. So if you had 1 Dex vs 100 Dex defence but wore 3% you would have a 4% chance. They work in different ways, and imo it’s better to have hard accuracy or Eva over Dex items.[/quote]
"FINITO"

AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%
HitDex < -50 then HitRate = 20%

Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).

Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).

Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%

After have got a HitRate from the above.

HitRate += Accuracy on items.


HitRate -= Target Evasion on items and evasion from aura.

HitRate is then kept within the bounds of 1% and 99%.
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[quote="MERLIN"]"FINITO" AttackDex = dex + item dex DefenseDex = target dex + target item dex HitDex = AttackDex - DefenseDex HitDex == 0 then HitRate = 50% HitDex < -50 then HitRate = 20% Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%). Every 1 dex below is -1% evasion until 36% (stops at 14 dex below). Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).43 dex below is 23% 44 to 49 dex below is 21% 50+ dex below is 20% After have got a HitRate from the above. HitRate += Accuracy on items. HitRate -= Target Evasion on items and evasion from aura. HitRate is then kept within the bounds of 1% and 99%.[/quote]

 

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