Author | Content | Date |
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UPGRADE |
Can any1 please help me with what time soul boss's spawn after death as it seems only a couple of people no this and get the kills every time -.-
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#1 2014/01/07 18:06:42 |
TOLIC |
think most of the new bosses have a 2-3 day spawn time
seems the same people keep killing so they must be quite accurate at timing them |
#2 2014/01/07 19:09:40 |
REHLINA |
ye they around the 3 day mark, think conti should have all 4 spawn on it with same spawn time, give double spawns to conti owners
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#3 2014/01/07 20:35:23 |
GHOSTLORD |
"REHLINA"ye they around the 3 day mark, think conti should have all 4 spawn on it with same spawn time, give double spawns to conti owners I quite like that. |
#4 2014/01/07 21:42:03 |
HURRICANE |
Definately think spawn times should be random, as then noone knows when they spawn, as the same people know the exact times so noone else has a chance for good drops
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#5 2014/01/23 09:51:18 |
RAZOR |
I agree
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#6 2014/01/23 09:54:39 |
CARNAGE |
Random would be cool but I'll just that if at least one person is able to work out the spawn times then that means everyone else has that same ability.
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#7 2014/01/23 10:44:03 |
SARGERAS |
Boss needs to announce server wide that it spawned and in a random spot, still archers have their trace to get there first but gives everyone a chance and maybe 10-15 people turn up instead of 1-2 guildies.
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#8 2014/01/23 12:30:04 |
YOSHIMITSU |
Unless you or someone in your guild has trace, your totally fucked in getting any boss monster at all.
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#9 2014/01/23 13:32:44 |
TOLIC |
im all for a reduction on defensive dex across most high end bosses and maybe increase their hp.
only option against bosses atm is using magic as their lowest stat is int. gives melee folks a better chances rather than the mages having 80% loot chance hsoma side
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[quote="TOLIC"]im all for a reduction on defensive dex across most high end bosses and maybe increase their hp.
only option against bosses atm is using magic as their lowest stat is int.
gives melee folks a better chances rather than the mages having 80% loot chance
hsoma side
[/quote]
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#10 2014/01/24 01:22:10 |
HURRICANE |
i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop.
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#11 2014/01/24 07:49:00 |
S0RCERER |
"HURRICANE"i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop. No mage will ever hit Garg Warr or Kelvar for more than min dmg.
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[quote="S0RCERER"][quote="HURRICANE"]i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop.[/quote]
No mage will ever hit Garg Warr or Kelvar for more than min dmg.[/quote]
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#12 2014/01/24 08:07:49 |
RAZOR |
"S0RCERER""HURRICANE"i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop. Someday, we can only dream...
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[quote="RAZOR"][quote="S0RCERER"][quote="HURRICANE"]i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop.[/quote]
No mage will ever hit Garg Warr or Kelvar for more than min dmg.[/quote]
Someday, we can only dream...[/quote]
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#13 2014/01/24 08:41:49 |
GILGAMESH |
"S0RCERER""HURRICANE"i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop. Good... because no Melee user will likely ever do more than min dmg to shironim. Far too many bosses at the moment have stupidly high defensive dex and very very low int
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[quote="GILGAMESH"][quote="S0RCERER"][quote="HURRICANE"]i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop.[/quote]
No mage will ever hit Garg Warr or Kelvar for more than min dmg.[/quote]
Good... because no Melee user will likely ever do more than min dmg to shironim.
Far too many bosses at the moment have stupidly high defensive dex and very very low int[/quote]
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#14 2014/01/25 18:02:11 |
MR_PERFECT |
"GILGAMESH""S0RCERER""HURRICANE"i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop. I agree, look at the feed for event today, mage mage mage mage, unfair.
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[quote="MR_PERFECT"][quote="GILGAMESH"][quote="S0RCERER"][quote="HURRICANE"]i agree with you tolic. Or make new boss mobs with very high int and lower strength, so mages do hardly any damage. Give warriors a chance for good drops because at the moment mages have really high % of getting the drop.[/quote]
No mage will ever hit Garg Warr or Kelvar for more than min dmg.[/quote]
Good... because no Melee user will likely ever do more than min dmg to shironim.
Far too many bosses at the moment have stupidly high defensive dex and very very low int[/quote]
I agree, look at the feed for event today, mage mage mage mage, unfair.
[/quote]
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#15 2014/01/25 18:24:00 |
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