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NITE |
I am sure as everyone is aware at the moment Dragon`s Pills and Keen Eye to add 3% then 1% for every upgrade afterwards. In my opinion these are too low in general and well maybe Accuracy should be a bit better than eva anyway to encourage more offensive PVP.
I understand that people dont want to see 100% ingame, but adding a very small +1% to the 2nd (+2) and even maybe 3rd (+3), will not suddenly give anyone 100% evasion on anything worthwhile. Hero boots and dodge are already massively nerfed, the only 100% that might happen is someone with 100 dex will have 100% eva on DWs (Which is well useless anyway). Increasing the %s would mean generally a more attractive incentive to upgrade past +1, because lets face it (More accuracy than eva in this case), Rubys are ridiculously rare, and to make +2 +3 just got 1% bonus each time is just not worth it... I am proposing: DP 3>2>1>1>1. Eva is generally somewhat easy to get, (Most people will be able to make +2 for 5%, and the hardcore people can only get up to 8% if they are lucky enough to get to +5. KE 3>2>2>1>1. This change would give people more incentive to go past +1, because the reality is at 3 1 1 1 1 nobody at all will be going for +2 to make 4% accuracy, taking such huge risk of losing 3% just to gain 1%. On the 3rd upgrade the +2 would be nice (It would mean accuracy is better than eva but eva is 10 times easier to make than accuracy atm due to the rarity of rubies, which wont change much) Short summary Eva is much easier to get than accuracy, like ridiculously easy to get, people will have hundreds of frogs by the time they are well into nms. We all know from test server the high eva is boring, and I think some kind of buff to accuracy would be nice to prevent it. Increasing accuracy would also mean higher incentive for people to go for +2 or +3 accuracy items, which currently is not worth it, and also shift the pvp balance a bit towards melle again (It is currently overwhelmingly in the favor of INT) Thank you for reading, please try to keep is constructive and on topic.
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[quote="NITE"]I am sure as everyone is aware at the moment Dragon`s Pills and Keen Eye to add 3% then 1% for every upgrade afterwards. In my opinion these are too low in general and well maybe Accuracy should be a bit better than eva anyway to encourage more offensive PVP.
I understand that people dont want to see 100% ingame, but adding a very small +1% to the 2nd (+2) and even maybe 3rd (+3), will not suddenly give anyone 100% evasion on anything worthwhile. Hero boots and dodge are already massively nerfed, the only 100% that might happen is someone with 100 dex will have 100% eva on DWs (Which is well useless anyway).
Increasing the %s would mean generally a more attractive incentive to upgrade past +1, because lets face it (More accuracy than eva in this case), Rubys are ridiculously rare, and to make +2 +3 just got 1% bonus each time is just not worth it...
I am proposing:
[b]DP[/b]
3>2>1>1>1.
Eva is generally somewhat easy to get, (Most people will be able to make +2 for 5%, and the hardcore people can only get up to 8% if they are lucky enough to get to +5.
[b]KE[/b]
3>2>2>1>1.
This change would give people more incentive to go past +1, because the reality is at 3 1 1 1 1 nobody at all will be going for +2 to make 4% accuracy, taking such huge risk of losing 3% just to gain 1%.
On the 3rd upgrade the +2 would be nice (It would mean accuracy is better than eva but eva is 10 times easier to make than accuracy atm due to the rarity of rubies, which wont change much)
[b]Short summary[/b]
Eva is much easier to get than accuracy, like ridiculously easy to get, people will have hundreds of frogs by the time they are well into nms. We all know from test server the high eva is boring, and I think some kind of buff to accuracy would be nice to prevent it. Increasing accuracy would also mean higher incentive for people to go for +2 or +3 accuracy items, which currently is not worth it, and also shift the pvp balance a bit towards melle again (It is currently overwhelmingly in the favor of INT)
[b]Thank you for reading, please try to keep is constructive and on topic. [/b][/quote]
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#1 2014/01/09 00:18:35 |
TRICEPTIMOUS |
Agreed. Im no where near these reqs atm but I do feel 3211 and 32211 are reasonable.
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#2 2014/01/09 08:40:51 |
RAVER |
3,1,1,1,1 is better than no eva/keen tbh, would rather see dodge put back to what it was and have eva left at 3,1,1,1,1
dodge will mean everyone gets it at 50 skill bow/knu |
#3 2014/01/09 16:11:07 |
GILGAMESH |
There should be some balance for risk/reward, which I feel there currently isn't.
At the moment, the reward for a +2 on evasion/accuracy is ridiculously low. If it wasn't for the fact that there's literally nothing else to do with the frogs other than endlessly attempt to get a +2/3 no one could justify the attempt.(not that anyone can justify making evasion as it is) If the rate is to be changed, it should be in some way that encourages multiple upgrades with less reward per successive upgrade (as the success rate also diminishes). So that those who truly are swimming in frogs can feel it's worth going that +1 more than everyone else. As of now, you get your 3%, and then what? +1 +1 +1? where every subsequent upgrade grants you the same.
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[quote="GILGAMESH"]There should be some balance for risk/reward, which I feel there currently isn't.
At the moment, the reward for a +2 on evasion/accuracy is ridiculously low. If it wasn't for the fact that there's literally nothing else to do with the frogs other than endlessly attempt to get a +2/3 no one could justify the attempt.(not that anyone can justify making evasion as it is)
If the rate is to be changed, it should be in some way that encourages multiple upgrades with less reward per successive upgrade (as the success rate also diminishes). So that those who truly are swimming in frogs can feel it's worth going that +1 more than everyone else. As of now, you get your 3%, and then what? +1 +1 +1? where every subsequent upgrade grants you the same.
[/quote]
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#4 2014/01/09 22:40:55 |
FUJITORA |
Definitely agree with increasing the %s, mentioned it in a thread before.
Raver your point makes no sense, what do you mean its better than no eva/keen?... And regards to increasing dodge, if you read it i think he is suggesting accuracy needs more increase than eva (So dodge doesnt need increasing), and i agree with him, int rules this game atm, increasing accuracy will tip the favour towards melle a bit more later once people have started to get a decent amount of rubies. Would like to see an accuracy increase to maybe 3 2 2 1 1 or atleast 3 2 1 1 1 I dont really know if an eva boost is req with so many frogs around, but i still think there should be more incentive to get +2, because atm +2 only gives 4% (1% more than +1)... But i think the increase to accuracy should be more than to that of eva eg if eva was increased to 3 2 1 1 1, then acc should be 3 2 2 1 1
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[quote="FUJITORA"]Definitely agree with increasing the %s, mentioned it in a thread before.
Raver your point makes no sense, what do you mean its better than no eva/keen?...
And regards to increasing dodge, if you read it i think he is suggesting accuracy needs more increase than eva (So dodge doesnt need increasing), and i agree with him, int rules this game atm, increasing accuracy will tip the favour towards melle a bit more later once people have started to get a decent amount of rubies.
Would like to see an accuracy increase to maybe 3 2 2 1 1 or atleast 3 2 1 1 1
I dont really know if an eva boost is req with so many frogs around, but i still think there should be more incentive to get +2, because atm +2 only gives 4% (1% more than +1)...
But i think the increase to accuracy should be more than to that of eva
eg if eva was increased to 3 2 1 1 1, then acc should be 3 2 2 1 1[/quote]
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#5 2014/01/09 22:42:02 |
LAFITE |
If accuracy upgrade will be changed to +5% after 2nd upgrade I want option to change my hero warrior helm for an int one. Possibility of making +5% acc helm will be much easier than +5int helm.
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#6 2014/01/10 06:24:27 |
RAVER |
"FUJITORA"Definitely agree with increasing the %s, mentioned it in a thread before. sorry i meant eva/acc
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[quote="RAVER"][quote="FUJITORA"]Definitely agree with increasing the %s, mentioned it in a thread before.
Raver your point makes no sense, what do you mean its better than no eva/keen?...
And regards to increasing dodge, if you read it i think he is suggesting accuracy needs more increase than eva (So dodge doesnt need increasing), and i agree with him, int rules this game atm, increasing accuracy will tip the favour towards melle a bit more later once people have started to get a decent amount of rubies.
Would like to see an accuracy increase to maybe 3 2 2 1 1 or atleast 3 2 1 1 1
I dont really know if an eva boost is req with so many frogs around, but i still think there should be more incentive to get +2, because atm +2 only gives 4% (1% more than +1)...
But i think the increase to accuracy should be more than to that of eva
eg if eva was increased to 3 2 1 1 1, then acc should be 3 2 2 1 1[/quote]
sorry i meant eva/acc[/quote]
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#7 2014/01/11 16:26:26 |
REHLINA |
As not much of a Hsoma player imo I don't want to see more than 5% Eva/acc per item, tho I do agree that it's probly a bit harsh to get 5% as it stands
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#8 2014/01/11 17:17:34 |
FUJITORA |
"LAFITE"If accuracy upgrade will be changed to +5% after 2nd upgrade I want option to change my hero warrior helm for an int one. Possibility of making +5% acc helm will be much easier than +5int helm. I dont think it should be overlooked just because of such a small detail, everyone can obtain a hero accuracy helm at 82 str way before you even have any chance of obtaining enough rubies to make a 5% helm, which is huge reason to take the str helm over the int one. By the time anyone has enough rubies to make +2/3 accuracy set they will probably be level capped and beyond. Just because there is a possibility to make it (5% helm) doesn't mean people will actually manage to within a reasonable time frame to make it worth implementing an option to swap between mage / warrior hero. (Although if it does get put in it doesnt bother me, I just want to see some kind of change to the acc/eva percentages) I dont think asking for an extra 1 or 2% per item is game changing enough to have it not implemented. That may be a bit confusing to read, but i think i explained it somewhat.
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[quote="FUJITORA"][quote="LAFITE"]If accuracy upgrade will be changed to +5% after 2nd upgrade I want option to change my hero warrior helm for an int one. Possibility of making +5% acc helm will be much easier than +5int helm.[/quote]
I dont think it should be overlooked just because of such a small detail, everyone can obtain a hero accuracy helm at 82 str way before you even have any chance of obtaining enough rubies to make a 5% helm, which is huge reason to take the str helm over the int one. By the time anyone has enough rubies to make +2/3 accuracy set they will probably be level capped and beyond.
Just because there is a possibility to make it (5% helm) doesn't mean people will actually manage to within a reasonable time frame to make it worth implementing an option to swap between mage / warrior hero. (Although if it does get put in it doesnt bother me, I just want to see some kind of change to the acc/eva percentages)
I dont think asking for an extra 1 or 2% per item is game changing enough to have it not implemented.
That may be a bit confusing to read, but i think i explained it somewhat.
[/quote]
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#9 2014/01/13 21:42:49 |
LAFITE |
"FUJITORA""LAFITE"If accuracy upgrade will be changed to +5% after 2nd upgrade I want option to change my hero warrior helm for an int one. Possibility of making +5% acc helm will be much easier than +5int helm. isnt you told me ingame that is much easier to make accuracy helm than +5int helmet and that was main reason why you choose hero int helm? With that change it will be even easier.... still makeing +5% acc helm in 2steps is easier to make +5int helm in 5steps.
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[quote="LAFITE"][quote="FUJITORA"][quote="LAFITE"]If accuracy upgrade will be changed to +5% after 2nd upgrade I want option to change my hero warrior helm for an int one. Possibility of making +5% acc helm will be much easier than +5int helm.[/quote]
I dont think it should be overlooked just because of such a small detail, everyone can obtain a hero accuracy helm at 82 str way before you even have any chance of obtaining enough rubies to make a 5% helm, which is huge reason to take the str helm over the int one. By the time anyone has enough rubies to make +2/3 accuracy set they will probably be level capped and beyond.
Just because there is a possibility to make it (5% helm) doesn't mean people will actually manage to within a reasonable time frame to make it worth implementing an option to swap between mage / warrior hero. (Although if it does get put in it doesnt bother me, I just want to see some kind of change to the acc/eva percentages)
I dont think asking for an extra 1 or 2% per item is game changing enough to have it not implemented.
That may be a bit confusing to read, but i think i explained it somewhat.
[/quote]
isnt you told me ingame that is much easier to make accuracy helm than +5int helmet and that was main reason why you choose hero int helm? With that change it will be even easier.... still makeing +5% acc helm in 2steps is easier to make +5int helm in 5steps.[/quote]
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#10 2014/01/14 06:35:19 |
FUJITORA |
You missed the point entirely, read what i wrote again.
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#11 2014/01/14 15:31:54 |
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