Author | Content | Date |
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INUYASHA |
Killed almost 4000 Beast Lord Guardians got 1 dt
That makes 0.00025% drop rate. Don't want to complaint or anything but the is very very low. I have to spent weeks and weeks to get one Dt and if it fails that's more and more weeks just for single DT. |
#1 2017/11/30 17:45:53 |
ALEXISONFIRE |
Agreed.
I’ve gone from 125 str to 169 at blg and not seem a single one drop (also going to chuck in that I’ve probs only had around 10 rubys drop) |
#2 2017/11/30 17:55:12 |
JAHEIRA |
Still worse on dsoma.....
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#3 2017/11/30 18:19:41 |
INUYASHA |
I started at 129str now im a 162 got 1 dt drop so far
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#4 2017/11/30 18:25:14 |
BIRDMAN |
I only had 2 Dt in the length of capping str. Like tupac says ... thats the way it is lol dropps in soma take hours of farming even at mags ;p
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#5 2017/11/30 18:57:13 |
INUYASHA |
Its ok if take hours... but its more like week months then hours.
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#6 2017/11/30 19:01:24 |
BRADLEY_COLE |
i had shit tons of dts from blgs i do daily quest's i always get one now and then lol
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#7 2017/11/30 19:15:36 |
BIRDMAN |
Lies
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#8 2017/11/30 19:28:16 |
P3RF3CT |
5days in row at blg 4h+/- a day. 0 rubies 0 dts.
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#9 2017/11/30 20:45:09 |
LOTSO |
25levels at wbm 3small ruby 👍👍
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#10 2017/11/30 21:37:03 |
LOTSO |
10levels at apai 2 red pod 👍👍
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#11 2017/11/30 21:37:43 |
MISERICORD |
BLG Drops are fine and always have been. DT's are rare for a reason, not many standard hunting mobs spit out useful tablets and for good reason, they are OP as hell. You guys are expecting too much and are coming at it from the law of averages approach.
Lets take some numbers from Jackelpup's great BLG analysis thread Total Number of BLGs Killed : 3500 Not a huge sample size but gives an indication of relative rarity. These drop stats (for the meaningful items) break down to: Item - Drop odds Herb - 1/194 Eggpile - 1/500 Egg - 1/500 Ruby - 1/700 Delight Tab - 1/1750 With the drop chances we can see that theres going to be a huge amount of variance in drop odds. If we take the delight tablet for instance, if 1/1750 drop chance happened to be bang on (which it almost certainly isnt), if you were to kill 1750 BLG you'd have a 63.2% chance to get a DT. You'd need to kill 8750 BLG to get an almost certain drop (99.6% chance). And that is if drop odds for DT are as low as that, they could easily be twice that. This will be true to a lesser extent for the other high ticket items, taking jacks numbers as an example again, the med ruby could swing up to 3500 kills before mathematical expectation would call for one to drop. Sometimes you get loads of shit, sometimes you dont - dry spells, lucky spells - just keep banging 100's of blgs down with no regard for drops and it'll all come right in the end. If you're interested in what i was blapping on about above; Look up Law of large numbers & truly large numbers for further explanation.
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[quote="MISERICORD"]BLG Drops are fine and always have been. DT's are rare for a reason, not many standard hunting mobs spit out useful tablets and for good reason, they are OP as hell. You guys are expecting too much and are coming at it from the law of averages approach.
Lets take some numbers from Jackelpup's great BLG analysis thread
[quote=]Total Number of BLGs Killed : 3500
Drop Analysis
18 x Herb (24.66%)
13 x Guard Amulet (17.81%)
10 x Ring of Fighter (13.70%)
7 x Egg Pile (9.59%)
7 x Golden Mushroom (9.59%)
6 x Egg (8.22%)
5 x Medium Ruby (6.85%)
5 x Small Emerald (6.85%)
2 x Delight Tablet (2.74%)[/quote]
Not a huge sample size but gives an indication of relative rarity. These drop stats (for the meaningful items) break down to:
[b]Item[/b] - [b]Drop odds[/b]
Herb - 1/194
Eggpile - 1/500
Egg - 1/500
Ruby - 1/700
Delight Tab - 1/1750
With the drop chances we can see that theres going to be a huge amount of variance in drop odds.
If we take the delight tablet for instance, if 1/1750 drop chance happened to be bang on (which it almost certainly isnt), if you were to kill 1750 BLG you'd have a 63.2% chance to get a DT. You'd need to kill 8750 BLG to get an almost certain drop (99.6% chance). And that is if drop odds for DT are as low as that, they could easily be twice that.
This will be true to a lesser extent for the other high ticket items, taking jacks numbers as an example again, the med ruby could swing up to 3500 kills before mathematical expectation would call for one to drop.
Sometimes you get loads of shit, sometimes you dont - dry spells, lucky spells - just keep banging 100's of blgs down with no regard for drops and it'll all come right in the end.
If you're interested in what i was blapping on about above; Look up Law of large numbers & truly large numbers for further explanation.[/quote]
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#12 2017/11/30 23:48:03 |
JPOT |
"INUYASHA"Don't want to complaint or anything. |
#13 2017/12/01 00:13:51 |
BIRDMAN |
"MISERICORD"BLG Drops are fine and always have been. DT's are rare for a reason, not many standard hunting mobs spit out useful tablets and for good reason, they are OP as hell. You guys are expecting too much and are coming at it from the law of averages approach. Large post lol very informative also.
PM
Reply
Quote
[quote="BIRDMAN"][quote="MISERICORD"]BLG Drops are fine and always have been. DT's are rare for a reason, not many standard hunting mobs spit out useful tablets and for good reason, they are OP as hell. You guys are expecting too much and are coming at it from the law of averages approach.
Lets take some numbers from Jackelpup's great BLG analysis thread
[quote=]Total Number of BLGs Killed : 3500
Drop Analysis
18 x Herb (24.66%)
13 x Guard Amulet (17.81%)
10 x Ring of Fighter (13.70%)
7 x Egg Pile (9.59%)
7 x Golden Mushroom (9.59%)
6 x Egg (8.22%)
5 x Medium Ruby (6.85%)
5 x Small Emerald (6.85%)
2 x Delight Tablet (2.74%)[/quote]
Not a huge sample size but gives an indication of relative rarity. These drop stats (for the meaningful items) break down to:
[b]Item[/b] - [b]Drop odds[/b]
Herb - 1/194
Eggpile - 1/500
Egg - 1/500
Ruby - 1/700
Delight Tab - 1/1750
With the drop chances we can see that theres going to be a huge amount of variance in drop odds.
If we take the delight tablet for instance, if 1/1750 drop chance happened to be bang on (which it almost certainly isnt), if you were to kill 1750 BLG you'd have a 63.2% chance to get a DT. You'd need to kill 8750 BLG to get an almost certain drop (99.6% chance). And that is if drop odds for DT are as low as that, they could easily be twice that.
This will be true to a lesser extent for the other high ticket items, taking jacks numbers as an example again, the med ruby could swing up to 3500 kills before mathematical expectation would call for one to drop.
Sometimes you get loads of shit, sometimes you dont - dry spells, lucky spells - just keep banging 100's of blgs down with no regard for drops and it'll all come right in the end.
If you're interested in what i was blapping on about above; Look up Law of large numbers for further explanation.[/quote]
Large post lol very informative also. [/quote]
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#14 2017/12/01 01:55:50 |
MUSASJI |
Lol over on Dsoma we’d kill to have drops half as good as what you lot complain about!
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#15 2017/12/01 08:15:57 |
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