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Dsoma stat point resets.

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Hi, excited for new changes - but a key question as to whether I'll be willing to try this new phase of the game will come down to the ability (or not) to change stat allocations.

I'm interested in the current GM thinking/plans and player ideas and suggestions.

I don't see much reason to play if I am either locked out of RvR or Dsoma PvP by how I must select my stats in relation to other players. Before someone says 'just go balanced stats' - don't be silly. I already do min damage to axers when im within 70 str of them, the concept of all-rounder or balanced in everything doesn't work in online gaming. You min/max.

So will we ever be able to change our stats? Obviously changing them on a whim and to react to a certain situation is silly...you cant just go respec the counter to someone who just pkd you and go pk them back....but getting trapped with 1 stat arrangement for life that goes out of fashion is going to cause people to quit. Possibly the solution is a time cooldown on respec...maybe once per calander week (so you can only do it once every 2 wotw or once every 2 gvws) or with a long or arduous quest like 1k mag kills (enough so it cant be spammed but will reward hard workers.

What knowledge, thoughts and ideas do we have?
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[quote="STRELKA"]Hi, excited for new changes - but a key question as to whether I'll be willing to try this new phase of the game will come down to the ability (or not) to change stat allocations. I'm interested in the current GM thinking/plans and player ideas and suggestions. I don't see much reason to play if I am either locked out of RvR or Dsoma PvP by how I must select my stats in relation to other players. Before someone says 'just go balanced stats' - don't be silly. I already do min damage to axers when im within 70 str of them, the concept of all-rounder or balanced in everything doesn't work in online gaming. You min/max. So will we ever be able to change our stats? Obviously changing them on a whim and to react to a certain situation is silly...you cant just go respec the counter to someone who just pkd you and go pk them back....but getting trapped with 1 stat arrangement for life that goes out of fashion is going to cause people to quit. Possibly the solution is a time cooldown on respec...maybe once per calander week (so you can only do it once every 2 wotw or once every 2 gvws) or with a long or arduous quest like 1k mag kills (enough so it cant be spammed but will reward hard workers. What knowledge, thoughts and ideas do we have? [/quote]
been stated you will be able to respect, but its not something that's going to be easy to do

the form this will take is yet to be seen, as the test server u just type /respec

maybe this will carry on, on live for awhile, whilst they balance it, tho no news from a GM on this
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[quote="JAHEIRA"]been stated you will be able to respect, but its not something that's going to be easy to do the form this will take is yet to be seen, as the test server u just type /respec maybe this will carry on, on live for awhile, whilst they balance it, tho no news from a GM on this[/quote]
At first it will be a bit easier. But later on it will most likely involve some work.
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[quote="GHOSTLORD"]At first it will be a bit easier. But later on it will most likely involve some work.[/quote]
"GHOSTLORD"At first it will be a bit easier. But later on it will most likely involve some work.


Ok thanks! I don't even mind if its a huge amount of work - I was primarily worried about getting 'trapped' in 1 stat build that went out of fashion or ineffective and then no way to recover.

A system that's quite nice is the old vanilla WoW idea - you pay exponentially more for respecs based on the frequency. Let's say you start at 50k barr, every further respect you buy within 3 days increases the cost x2. After 2 weeks with no respec it goes down 1 notch. Suddenly if you want to respec 10 times in a week you are paying millions to do so, which not many people could do, and will continue to have a sky high price until you go a few weeks without a respec. It also involves a huge money sink (items sold for barr as a result?).

Either that or a hard cooldown of 10 days, or something like 10 daily marks (although angel people should be able to access these from angel village).

As ever in soma, if you put effort in you should be rewarded with something (drops, barr, upgrade success) but you don't want big things being easy or they will get abused.
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[quote="STRELKA"][quote="GHOSTLORD"]At first it will be a bit easier. But later on it will most likely involve some work.[/quote] Ok thanks! I don't even mind if its a huge amount of work - I was primarily worried about getting 'trapped' in 1 stat build that went out of fashion or ineffective and then no way to recover. A system that's quite nice is the old vanilla WoW idea - you pay exponentially more for respecs based on the frequency. Let's say you start at 50k barr, every further respect you buy within 3 days increases the cost x2. After 2 weeks with no respec it goes down 1 notch. Suddenly if you want to respec 10 times in a week you are paying millions to do so, which not many people could do, and will continue to have a sky high price until you go a few weeks without a respec. It also involves a huge money sink (items sold for barr as a result?). Either that or a hard cooldown of 10 days, or something like 10 daily marks (although angel people should be able to access these from angel village). As ever in soma, if you put effort in you should be rewarded with something (drops, barr, upgrade success) but you don't want big things being easy or they will get abused.[/quote]
"STRELKA"
"GHOSTLORD"At first it will be a bit easier. But later on it will most likely involve some work.


Ok thanks! I don't even mind if its a huge amount of work - I was primarily worried about getting 'trapped' in 1 stat build that went out of fashion or ineffective and then no way to recover.

A system that's quite nice is the old vanilla WoW idea - you pay exponentially more for respecs based on the frequency. Let's say you start at 50k barr, every further respect you buy within 3 days increases the cost x2. After 2 weeks with no respec it goes down 1 notch. Suddenly if you want to respec 10 times in a week you are paying millions to do so, which not many people could do, and will continue to have a sky high price until you go a few weeks without a respec. It also involves a huge money sink (items sold for barr as a result?).

Either that or a hard cooldown of 10 days, or something like 10 daily marks (although angel people should be able to access these from angel village).

As ever in soma, if you put effort in you should be rewarded with something (drops, barr, upgrade success) but you don't want big things being easy or they will get abused.


That Barr idea sounds interesting, will make Barr useful again (maybe) haha
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[quote="CCHRONER"][quote="STRELKA"][quote="GHOSTLORD"]At first it will be a bit easier. But later on it will most likely involve some work.[/quote] Ok thanks! I don't even mind if its a huge amount of work - I was primarily worried about getting 'trapped' in 1 stat build that went out of fashion or ineffective and then no way to recover. A system that's quite nice is the old vanilla WoW idea - you pay exponentially more for respecs based on the frequency. Let's say you start at 50k barr, every further respect you buy within 3 days increases the cost x2. After 2 weeks with no respec it goes down 1 notch. Suddenly if you want to respec 10 times in a week you are paying millions to do so, which not many people could do, and will continue to have a sky high price until you go a few weeks without a respec. It also involves a huge money sink (items sold for barr as a result?). Either that or a hard cooldown of 10 days, or something like 10 daily marks (although angel people should be able to access these from angel village). As ever in soma, if you put effort in you should be rewarded with something (drops, barr, upgrade success) but you don't want big things being easy or they will get abused.[/quote] That Barr idea sounds interesting, will make Barr useful again (maybe) haha[/quote]
i think first respec should be free then it should cost barr after that
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[quote="CONDEMED"]i think first respec should be free then it should cost barr after that [/quote]
I would say;

- First TWO free re-specs to be used any time via command
- Thereafter make it the same as daily mark for a potion (15 or 20 marks)
- Maximum ONE RespeC potion per month to be used
- Maximum ONE RespeC potion to be carried/obtained
- Non-transferable

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[quote="DEVASTATION"]I would say; - First TWO free re-specs to be used any time via command - Thereafter make it the same as daily mark for a potion (15 or 20 marks) - Maximum ONE RespeC potion per month to be used - Maximum ONE RespeC potion to be carried/obtained - Non-transferable [/quote]
I think per month is too little, because of RvR
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[quote="CCHRONER"]I think per month is too little, because of RvR[/quote]
"DEVASTATION"I would say;

- First TWO free re-specs to be used any time via command
- Thereafter make it the same as daily mark for a potion (15 or 20 marks)
- Maximum ONE RespeC potion per month to be used
- Maximum ONE RespeC potion to be carried/obtained
- Non-transferable



Something like this is a pretty good shout, as long as they are untradeable. Obviously the numbers could be changed but the concept is nice.
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[quote="STRELKA"][quote="DEVASTATION"]I would say; - First TWO free re-specs to be used any time via command - Thereafter make it the same as daily mark for a potion (15 or 20 marks) - Maximum ONE RespeC potion per month to be used - Maximum ONE RespeC potion to be carried/obtained - Non-transferable [/quote] Something like this is a pretty good shout, as long as they are untradeable. Obviously the numbers could be changed but the concept is nice. [/quote]
I won't allow you to change the concept.
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[quote="DEVASTATION"]I won't allow you to change the concept.[/quote]
think with the system just put in place on the test server, a respect wont be needed

or at least nowhere near as often
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[quote="JAHEIRA"]think with the system just put in place on the test server, a respect wont be needed or at least nowhere near as often [/quote]
agreed, maybe 1 each initially then make it really hard to gain or not at all, then people actualy have to think about their chars rather than 'i will level up hard this week then change and pk next week'
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[quote="MERLIN"]agreed, maybe 1 each initially then make it really hard to gain or not at all, then people actualy have to think about their chars rather than 'i will level up hard this week then change and pk next week'[/quote]
"JAHEIRA"think with the system just put in place on the test server, a respect wont be needed

or at least nowhere near as often


This is true - when everyone has the ability to cap all melee stats and put the rest into wis we all have the same stats within each class (which tbh is how it is on live, where all +50 leveled chars have same stats within 1-2 str) and the only idea for respec is for RvR or bosses - which hopefully wotw% or boss rescaling will fix.
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[quote="STRELKA"][quote="JAHEIRA"]think with the system just put in place on the test server, a respect wont be needed or at least nowhere near as often [/quote] This is true - when everyone has the ability to cap all melee stats and put the rest into wis we all have the same stats within each class (which tbh is how it is on live, where all +50 leveled chars have same stats within 1-2 str) and the only idea for respec is for RvR or bosses - which hopefully wotw% or boss rescaling will fix. [/quote]
"STRELKA"
"JAHEIRA"think with the system just put in place on the test server, a respect wont be needed

or at least nowhere near as often


This is true - when everyone has the ability to cap all melee stats and put the rest into wis we all have the same stats within each class (which tbh is how it is on live, where all +50 leveled chars have same stats within 1-2 str) and the only idea for respec is for RvR or bosses - which hopefully wotw% or boss rescaling will fix.


Still the option to go proc build, as well at lvl 110 you will be 7 wis off omni robes
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[quote="JAHEIRA"][quote="STRELKA"][quote="JAHEIRA"]think with the system just put in place on the test server, a respect wont be needed or at least nowhere near as often [/quote] This is true - when everyone has the ability to cap all melee stats and put the rest into wis we all have the same stats within each class (which tbh is how it is on live, where all +50 leveled chars have same stats within 1-2 str) and the only idea for respec is for RvR or bosses - which hopefully wotw% or boss rescaling will fix. [/quote] Still the option to go proc build, as well at lvl 110 you will be 7 wis off omni robes[/quote]
Still feel melle classes need the option of higher max int to be able to go proc build, as is with current caps melle can cap melle stats with enough left in WIS to easily be able to deal with proc damage, spear user has 80points? left for WIS after all melle stats? While a proc build char would cap int around 130-150? Meaning 50-70damage procs with a 20%? Chance, feels way to low to be viable as is
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[quote="PUTIN"]Still feel melle classes need the option of higher max int to be able to go proc build, as is with current caps melle can cap melle stats with enough left in WIS to easily be able to deal with proc damage, spear user has 80points? left for WIS after all melle stats? While a proc build char would cap int around 130-150? Meaning 50-70damage procs with a 20%? Chance, feels way to low to be viable as is[/quote]

 

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