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Dsoma stat point resets.

Author Content Date
"PUTIN"Still feel melle classes need the option of higher max int to be able to go proc build, as is with current caps melle can cap melle stats with enough left in WIS to easily be able to deal with proc damage, spear user has 80points? left for WIS after all melle stats? While a proc build char would cap int around 130-150? Meaning 50-70damage procs with a 20%? Chance, feels way to low to be viable as is


We raised this point with fin on the PTR and it's changed now. Melee can have up to 210 int.

I'm not so bothered if we see proc as a viable strategy, but probably any complexity in stats and builds is nice. As it is, melee damage is so high compared to def that highest DPS is probably pure melee with a fast wep, but if someone wants to gamble and try drop some bombs (lets say 3 procs in 3 hits, but other times 1 in 10 while doing min damage) then I think it's worth giving them the chance.

Just have to find the right int to wis balance.
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[quote="STRELKA"][quote="PUTIN"]Still feel melle classes need the option of higher max int to be able to go proc build, as is with current caps melle can cap melle stats with enough left in WIS to easily be able to deal with proc damage, spear user has 80points? left for WIS after all melle stats? While a proc build char would cap int around 130-150? Meaning 50-70damage procs with a 20%? Chance, feels way to low to be viable as is[/quote] We raised this point with fin on the PTR and it's changed now. Melee can have up to 210 int. I'm not so bothered if we see proc as a viable strategy, but probably any complexity in stats and builds is nice. As it is, melee damage is so high compared to def that highest DPS is probably pure melee with a fast wep, but if someone wants to gamble and try drop some bombs (lets say 3 procs in 3 hits, but other times 1 in 10 while doing min damage) then I think it's worth giving them the chance. Just have to find the right int to wis balance. [/quote]
Tested a little and it seems to be nice, also gives the little man who isn't capped a viable option to use in gvw etc until he has the levels to use melle stats, no more useless until capped
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[quote="PUTIN"]Tested a little and it seems to be nice, also gives the little man who isn't capped a viable option to use in gvw etc until he has the levels to use melle stats, no more useless until capped [/quote]
"PUTIN"Tested a little and it seems to be nice, also gives the little man who isn't capped a viable option to use in gvw etc until he has the levels to use melle stats, no more useless until capped


Int proc only works on knux and fast fast bow, and only against sword and less dex really. It's pretty niche, but offers potential rewards to those who want to gamble hah.

Fair enough really.
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[quote="STRELKA"][quote="PUTIN"]Tested a little and it seems to be nice, also gives the little man who isn't capped a viable option to use in gvw etc until he has the levels to use melle stats, no more useless until capped [/quote] Int proc only works on knux and fast fast bow, and only against sword and less dex really. It's pretty niche, but offers potential rewards to those who want to gamble hah. Fair enough really. [/quote]
Could maybe try swoping spear to highest str

The str loss for axe onto con to make it highest con ingame
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[quote="JAHEIRA"]Could maybe try swoping spear to highest str The str loss for axe onto con to make it highest con ingame[/quote]
"JAHEIRA"Could maybe try swoping spear to highest str

The str loss for axe onto con to make it highest con ingame


that sounds a really cool idea
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[quote="YAREYAREDAZE"][quote="JAHEIRA"]Could maybe try swoping spear to highest str The str loss for axe onto con to make it highest con ingame[/quote] that sounds a really cool idea[/quote]
Wrong thread? :(
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[quote="STRELKA"]Wrong thread? :([/quote]

 

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