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[Testing / Video] Dsoma stat system.

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I'll feedback with a more comprehensive video in a day or so then! Was just shocked to my core at damage change when stats we freely assigned, so didn't go too deep into it.
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[quote="STRELKA"]I'll feedback with a more comprehensive video in a day or so then! Was just shocked to my core at damage change when stats we freely assigned, so didn't go too deep into it. [/quote]
Well you are getting 70+ more attack and attack on weapons doesn't really vary enough on the items for them to have that much of a difference especially with speed involved also.
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[quote="FINITO"]Well you are getting 70+ more attack and attack on weapons doesn't really vary enough on the items for them to have that much of a difference especially with speed involved also.[/quote]
Am i crazy or is everyone running about with the same stats the exact opposite of soma :/? was myths about leveling this way and that way to make a good char and punch discipline was rewarded, basically every char on dsoma has different stats , i fear for the future of the game :(
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[quote="VLAD_IMPALER"]Am i crazy or is everyone running about with the same stats the exact opposite of soma :/? was myths about leveling this way and that way to make a good char and punch discipline was rewarded, basically every char on dsoma has different stats , i fear for the future of the game :([/quote]
I still feel that the different classes need. Different points totals each, strength classes only
Survive against dex classes due to their high defence, so if each maxed out the mellee stats Dex classes have a lot more left for int/wis (all coming down to the fact that Dex acc/eva is in one stat whereas actually attack/defence requires twice as much in str and con
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[quote="DEIMOS"]I still feel that the different classes need. Different points totals each, strength classes only Survive against dex classes due to their high defence, so if each maxed out the mellee stats Dex classes have a lot more left for int/wis (all coming down to the fact that Dex acc/eva is in one stat whereas actually attack/defence requires twice as much in str and con[/quote]
"VLAD_IMPALER"Am i crazy or is everyone running about with the same stats the exact opposite of soma :/? was myths about leveling this way and that way to make a good char and punch discipline was rewarded, basically every char on dsoma has different stats , i fear for the future of the game :(


The only way we can keep it that way is to reset Devil Soma back to level 1 and tell you all to level up again. We are avoiding that with the stat point system.

"DEIMOS"I still feel that the different classes need. Different points totals each, strength classes only

Currently putting back in the class specific guides where each class has different max for each stat.
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[quote="FINITO"][quote="VLAD_IMPALER"]Am i crazy or is everyone running about with the same stats the exact opposite of soma :/? was myths about leveling this way and that way to make a good char and punch discipline was rewarded, basically every char on dsoma has different stats , i fear for the future of the game :([/quote] The only way we can keep it that way is to reset Devil Soma back to level 1 and tell you all to level up again. We are avoiding that with the stat point system. [quote="DEIMOS"]I still feel that the different classes need. Different points totals each, strength classes only[/quote] Currently putting back in the class specific guides where each class has different max for each stat.[/quote]
Worth doing the testing with the guides in, removing the outrageous attack should solve a few issues
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[quote="DEIMOS"]Worth doing the testing with the guides in, removing the outrageous attack should solve a few issues[/quote]
I understand the difficulty - either you have a poor stat gen1 char that isnt worth playing (leveled without the +50 knowledge or hogs/apaii etc) or you have a perfect char with monster stats (pure punch bow etc) and you lose a lot of your stats.

There is no reason to play the game if you have the first type - and would just get worse with 10 more levels.

The stat system does at least equalise this problem. It's rough on people who punched a lot, but generally it opens a comeback for many people who have trash stats. Modern leveled chars already have the same stats (If I made a new spear now, and my friend did our f9s would be the same minus a few 0.1's at cap) so the stat point guidelines are no loss or change to this. It just allows old characters to play the game again, rather than falling further behind.
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[quote="STRELKA"]I understand the difficulty - either you have a poor stat gen1 char that isnt worth playing (leveled without the +50 knowledge or hogs/apaii etc) or you have a perfect char with monster stats (pure punch bow etc) and you lose a lot of your stats. There is no reason to play the game if you have the first type - and would just get worse with 10 more levels. The stat system does at least equalise this problem. It's rough on people who punched a lot, but generally it opens a comeback for many people who have trash stats. Modern leveled chars already have the same stats (If I made a new spear now, and my friend did our f9s would be the same minus a few 0.1's at cap) so the stat point guidelines are no loss or change to this. It just allows old characters to play the game again, rather than falling further behind. [/quote]
Public test has been updated, the class specific maximum stat values are back in and stat points have been reset.
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[quote="FINITO"]Public test has been updated, the class specific maximum stat values are back in and stat points have been reset.[/quote]
cant press spend button now
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[quote="KEKKET"]cant press spend button now[/quote]
"KEKKET"cant press spend button now


My bad, fixed.
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[quote="FINITO"][quote="KEKKET"]cant press spend button now[/quote] My bad, fixed.[/quote]
still think its to high, the only thing achived is taking the option of varying my stats away from me (can now cap str/dex/con and have 6 stats left over


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[quote="JAHEIRA"]still think its to high, the only thing achived is taking the option of varying my stats away from me (can now cap str/dex/con and have 6 stats left over [/quote]
Yeah so humans will smash you, or any mages. Also you can't use aura alot as wisdom is mp, so you'll need loads of mana pots
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[quote="HAWKMOON"]Yeah so humans will smash you, or any mages. Also you can't use aura alot as wisdom is mp, so you'll need loads of mana pots[/quote]
"HAWKMOON"Yeah so humans will smash you, or any mages. Also you can't use aura alot as wisdom is mp, so you'll need loads of mana pots


still got 130 mana, and my aura is only 5mana....., human mages smash devil before we lose 90 magic def
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[quote="JAHEIRA"][quote="HAWKMOON"]Yeah so humans will smash you, or any mages. Also you can't use aura alot as wisdom is mp, so you'll need loads of mana pots[/quote] still got 130 mana, and my aura is only 5mana....., human mages smash devil before we lose 90 magic def[/quote]
exactly, you're op and so are hsoma mages, most classes aren't really getting a buff, it will literally be the same as before just you have less MD and most people are more dex
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[quote="HAWKMOON"]exactly, you're op and so are hsoma mages, most classes aren't really getting a buff, it will literally be the same as before just you have less MD and most people are more dex[/quote]
"HAWKMOON"exactly, you're op and so are hsoma mages, most classes aren't really getting a buff, it will literally be the same as before just you have less MD and most people are more dex


so then read my post before you comment, i mentioned that its still to much

"JAHEIRA"still think its to high, the only thing achived is taking the option of varying my stats away from me (can now cap str/dex/con and have 6 stats left over




by lowering our str/dex/con helps hsoma out, and gives us stats to add into wis/int for magic def/ mana
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[quote="JAHEIRA"][quote="HAWKMOON"]exactly, you're op and so are hsoma mages, most classes aren't really getting a buff, it will literally be the same as before just you have less MD and most people are more dex[/quote] so then read my post before you comment, i mentioned that its still to much [quote="JAHEIRA"]still think its to high, the only thing achived is taking the option of varying my stats away from me (can now cap str/dex/con and have 6 stats left over [/quote] by lowering our str/dex/con helps hsoma out, and gives us stats to add into wis/int for magic def/ mana[/quote]

 

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