Author | Content | Date |
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NEOXIAN |
baring in mind we dont have and probably wont ever have our "pamoth" weapons as RVR % is abismal currently and they would only exacerbate the gap.
I think something that utilises hardened / rare tag weapons will be nice... as tbh 90% of rares are npc'd now as like you say we only really 'need' 2-3 of our endgame weapon and most of us have achieved this in epic form. What i would like to see is a system where luck plays a massive part but also having item X increases this chance. IF it fails the item will be destroyed. untaggead spear of bloodthirst traded to "Forge" has a 20% chance of making a hardened untagged spear of bloodthirst traded to "Forge" while in posession of item X has a 30% chance of hardened hardened spear traded to forge has 15% chance of making a rare hardened spear while in posession of item X has a 20% chance of making rare rare spear traded to forge has 10% chance of making an epic rare spear traded to forge while in possesion of item X has a 15% chance of making an epic epic spear traded to forge has a 5% chance of making an intense epic spear traded to forge while in posession of item X has a 10% chance of making an intense intense weapon traded to forge has a 2.5% chance of making a legendary intense weapon while in posession of item X has a 5% chance of making legendary. this will A) stop people npc'ing "trash" as they can try and escalate it. and B) keep server low on these items so inundation of higher weaps isn't achievable and making them worthless. The %'s are purely guesswork and i'm sure knowing you you'd want them lower (but the quantity of epic items is fairly low and a 90% chance of breaking your item is high. Additionaly you could make it so a item X combined with Item Y makes item Z which incresaes % even more or small item x + small item x = medium item x and medium item x + medium item x = large item x and large item x is a higher %
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[quote="NEOXIAN"][b]baring in mind[/b] we dont have and probably wont ever have our "pamoth" weapons as RVR % is abismal currently and they would only exacerbate the gap.
I think something that utilises hardened / rare tag weapons will be nice... as tbh 90% of rares are npc'd now as like you say we only really 'need' 2-3 of our endgame weapon and most of us have achieved this in epic form.
What i would like to see is a system where luck plays a massive part but also having item X increases this chance.
IF it fails the item will be destroyed.
untaggead spear of bloodthirst traded to "Forge" has a 20% chance of making a hardened
untagged spear of bloodthirst traded to "Forge" while in posession of item X has a 30% chance of hardened
hardened spear traded to forge has 15% chance of making a rare
hardened spear while in posession of item X has a 20% chance of making rare
rare spear traded to forge has 10% chance of making an epic
rare spear traded to forge while in possesion of item X has a 15% chance of making an epic
epic spear traded to forge has a 5% chance of making an intense
epic spear traded to forge while in posession of item X has a 10% chance of making an intense
intense weapon traded to forge has a 2.5% chance of making a legendary
intense weapon while in posession of item X has a 5% chance of making legendary.
this will A) stop people npc'ing "trash" as they can try and escalate it.
and B) keep server low on these items so inundation of higher weaps isn't achievable and making them worthless.
The %'s are purely guesswork and i'm sure knowing you you'd want them lower (but the quantity of epic items is fairly low and a 90% chance of breaking your item is high.
Additionaly you could make it so a
item X combined with Item Y makes item Z which incresaes % even more
or small item x + small item x = medium item x
and medium item x + medium item x = large item x
and large item x is a higher %[/quote]
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#1 2014/01/15 13:23:00 |
CARNAGE |
Sounds like a decent idea, however the Legendary tag should remain from bosses only.
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#2 2014/01/15 18:42:37 |
NEOXIAN |
Bump... Any feedback Isylver/finito?
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#3 2014/01/18 18:06:08 |
NEOXIAN |
Bump
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#4 2014/01/21 21:21:48 |
REHLINA |
last I heard sylv was workin on some ideas for dsoma craftin
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#5 2014/01/21 23:06:27 |
ISYLVER [Staff] |
At the moment if we do intergate something it will be a very minimal approach. Possibly similar to accessory crafting.
This way players could collect mats create a few needed accessories and more importantly have some small upgrades for dura/weight. I need time to look into further but it's not going to be anything groundbreaking to start plainly due to the balance issues of throwing something like this into play.
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[quote="ISYLVER"]At the moment if we do intergate something it will be a very minimal approach. Possibly similar to accessory crafting.
This way players could collect mats create a few needed accessories and more importantly have some small upgrades for dura/weight. I need time to look into further but it's not going to be anything groundbreaking to start plainly due to the balance issues of throwing something like this into play.[/quote]
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#6 2014/01/22 07:06:03 |
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