Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Dropping weapon skill

Author Content Date
Think I may have suggested this before, but could a ncp be put in place to remove your weapon skill? Of course make it cost something. Be that barr or say a few frogs or something

Example I currently have 200 axe skill, and 128 staff skill. For me to be able to change what weapon i'm using I'd first have to get staff higher than axe before i could even start the long path to raising a different weapon up.

Cheers in advance
PM Reply Quote
[quote="ALEXISONFIRE"]Think I may have suggested this before, but could a ncp be put in place to remove your weapon skill? Of course make it cost something. Be that barr or say a few frogs or something Example I currently have 200 axe skill, and 128 staff skill. For me to be able to change what weapon i'm using I'd first have to get staff higher than axe before i could even start the long path to raising a different weapon up. Cheers in advance [/quote]
+1
PM Reply Quote
[quote="MICKYC"]+1[/quote]
+1
PM Reply Quote
[quote="MATTY"]+1[/quote]
+1
PM Reply Quote
[quote="CUPID"]+1[/quote]
+1
PM Reply Quote
[quote="MAVERICK"]+1[/quote]
+1
PM Reply Quote
[quote="DEAMOND"]+1[/quote]
bump :P
PM Reply Quote
[quote="JAXS"] bump :P [/quote]
+1

Even if the npc reset a skill to 0.0 and nothing more would be good.
PM Reply Quote
[quote="FOXO_STORE"]+1 Even if the npc reset a skill to 0.0 and nothing more would be good.[/quote]
"FOXO_STORE"+1

Even if the npc reset a skill to 0.0 and nothing more would be good.


I like this idea if all skills get resetted to 0 instead of 1
PM Reply Quote
[quote="KEKKET"][quote="FOXO_STORE"]+1 Even if the npc reset a skill to 0.0 and nothing more would be good.[/quote] I like this idea if all skills get resetted to 0 instead of 1[/quote]
bump every1 has mentioned this in the years of soma! make a re-spec skill scroll :D
PM Reply Quote
[quote="BRAVE"]bump every1 has mentioned this in the years of soma! make a re-spec skill scroll :D [/quote]
"KEKKET"
"FOXO_STORE"+1

Even if the npc reset a skill to 0.0 and nothing more would be good.


I like this idea if all skills get resetted to 0 instead of 1


Why would you want to reset ALL your skills to zero :O that is just masochistic!
PM Reply Quote
[quote="CHOJINE"][quote="KEKKET"][quote="FOXO_STORE"]+1 Even if the npc reset a skill to 0.0 and nothing more would be good.[/quote] I like this idea if all skills get resetted to 0 instead of 1[/quote] Why would you want to reset ALL your skills to zero :O that is just masochistic![/quote]
tbh all they need to do is a button to lock the weapon u dont wanna loose then train the new one
PM Reply Quote
[quote="MANTICORE"]tbh all they need to do is a button to lock the weapon u dont wanna loose then train the new one[/quote]
Yeah I would prefer adding a skill lock. Could just add a button next to each weapon skill that locks the skill. That would then prevent it from being the skill decreased when at the cap. If you was at the skill cap then would need to have at least one skill unlocked to be able to gain exp in another skill that isn't capped.
PM Reply Quote
[quote="FINITO"]Yeah I would prefer adding a skill lock. Could just add a button next to each weapon skill that locks the skill. That would then prevent it from being the skill decreased when at the cap. If you was at the skill cap then would need to have at least one skill unlocked to be able to gain exp in another skill that isn't capped.[/quote]
FINITO
[Staff]
Yeah I would prefer adding a skill lock. Could just add a button next to each weapon skill that locks the skill. That would then prevent it from being the skill decreased when at the cap. If you was at the skill cap then would need to have at least one skill unlocked to be able to gain exp in another skill that isn't capped.


+1
PM Reply Quote
[quote="MICKYC"][quote=]FINITO [Staff] Yeah I would prefer adding a skill lock. Could just add a button next to each weapon skill that locks the skill. That would then prevent it from being the skill decreased when at the cap. If you was at the skill cap then would need to have at least one skill unlocked to be able to gain exp in another skill that isn't capped. [/quote] +1[/quote]
"FINITO"Yeah I would prefer adding a skill lock. Could just add a button next to each weapon skill that locks the skill. That would then prevent it from being the skill decreased when at the cap. If you was at the skill cap then would need to have at least one skill unlocked to be able to gain exp in another skill that isn't capped.


+1 <3 fin!

:D Also to bring even more versatility to weapons and make people use more weapons it would be beneficial to upgrade the skill cap so we can use 3 weapons, :) every1 is bow/axe this would bring more weapons into the game and into general play :)
PM Reply Quote
[quote="CUPID"][quote="FINITO"]Yeah I would prefer adding a skill lock. Could just add a button next to each weapon skill that locks the skill. That would then prevent it from being the skill decreased when at the cap. If you was at the skill cap then would need to have at least one skill unlocked to be able to gain exp in another skill that isn't capped.[/quote] +1 <3 fin! :D Also to bring even more versatility to weapons and make people use more weapons it would be beneficial to upgrade the skill cap so we can use 3 weapons, :) every1 is bow/axe this would bring more weapons into the game and into general play :) [/quote]

 

Please sign in with one of your characters to reply