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Change to PK idea

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This will probably go down like a lead balloon but it’s only an idea so there is no need to go off on one.

I think at the moment pk is a free for all without any penalty for spoiling the community so my suggestion is this.

Reward good pk’n – If you kill a player your own level or similar you gain a new game currency call it honour, respect, kudos whatever you like that bits not important. You could gain higher rewards if you manage to kill someone of a higher level than you.

Penalise bad pk’n - . If you kill a player below u there is a sliding scale where you lose amounts of that currency. So if you are 20 levels above someone and pk them you lose – 1000 e.g.

Put a Value to the currency by denying entry to certain zones such as VOD or Conti, unless you have X amount of the new currency you can’t enter. You can give everyone enough at the time of implementation to gain entry to all zones (with a buffer maybe for the odd mistake) and then it’s a personal choice to join pvp or not.

I know players would find ways around this by using friends to regain lost currency etc but maybe add a cool down. You can still pk but if the player you kill as been killed so many times in a period then they no longer give any currency. This would also stop griefing of same level characters.

In addition add that any player that has healed, hit, weakened or slowed without killing still goes grey and also loses the same amount as the player who struck the killing blow. You could even apply a multi kill penalty so if it’s a 5 v 1 pk then all lose 5 x the value.

There would need to be an adjustment to normal game play to stop players taking advantage by hitting your mobs or stealing your loot.

This is only an idea but i think this would still allow players the choice to pk, but add a penalty for griefing or bullying of lower levels. The pk’ers could even save up currency and go on a mad killing spree but not have it all their own way all the time.

There are most probably lots of holes to this idea that i've not thought about but its a starting point for discussion. I don't think this is over complicated to apply but I may be told otherwise.

PS: I know I’ve just added myself to kill on sight list of many but being in my guild I think I’m on it already. :)


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[quote="CLITRA"]This will probably go down like a lead balloon but it’s only an idea so there is no need to go off on one. I think at the moment pk is a free for all without any penalty for spoiling the community so my suggestion is this. Reward good pk’n – If you kill a player your own level or similar you gain a new game currency call it honour, respect, kudos whatever you like that bits not important. You could gain higher rewards if you manage to kill someone of a higher level than you. Penalise bad pk’n - . If you kill a player below u there is a sliding scale where you lose amounts of that currency. So if you are 20 levels above someone and pk them you lose – 1000 e.g. Put a Value to the currency by denying entry to certain zones such as VOD or Conti, unless you have X amount of the new currency you can’t enter. You can give everyone enough at the time of implementation to gain entry to all zones (with a buffer maybe for the odd mistake) and then it’s a personal choice to join pvp or not. I know players would find ways around this by using friends to regain lost currency etc but maybe add a cool down. You can still pk but if the player you kill as been killed so many times in a period then they no longer give any currency. This would also stop griefing of same level characters. In addition add that any player that has healed, hit, weakened or slowed without killing still goes grey and also loses the same amount as the player who struck the killing blow. You could even apply a multi kill penalty so if it’s a 5 v 1 pk then all lose 5 x the value. There would need to be an adjustment to normal game play to stop players taking advantage by hitting your mobs or stealing your loot. This is only an idea but i think this would still allow players the choice to pk, but add a penalty for griefing or bullying of lower levels. The pk’ers could even save up currency and go on a mad killing spree but not have it all their own way all the time. There are most probably lots of holes to this idea that i've not thought about but its a starting point for discussion. I don't think this is over complicated to apply but I may be told otherwise. PS: I know I’ve just added myself to kill on sight list of many but being in my guild I think I’m on it already. :) [/quote]
Without sounding rude, I didnt read all of that (and its in the wrong section aswell). I personally think each player should just have their pk mode disabled after 3 kills per day (reactiveated after midnight).

you'de still be able to aid other pkers by healing them grey ect, but unable to enter pk mode yourself.

Then people would be alot more careful who they decide to grieff, and when someones lost their pk mode for the day, that effectively takes another attacker off a group of pkers.
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[quote="GRAVIJA"]Without sounding rude, I didnt read all of that (and its in the wrong section aswell). I personally think each player should just have their pk mode disabled after 3 kills per day (reactiveated after midnight). you'de still be able to aid other pkers by healing them grey ect, but unable to enter pk mode yourself. Then people would be alot more careful who they decide to grieff, and when someones lost their pk mode for the day, that effectively takes another attacker off a group of pkers.[/quote]
The system needs value and meaning, a lack of this has always created nothing more than a bullying system not a PK system. People do not PK because they will obtain items when their victim dies and nor do they do it to obtain the moral linked spells. On ESoma people PK'd usually when they became bored; killing characters well below their level. It's even worse on this server as the rate increase means moral is regained so fast that PK'ing has even less of a consequence! In fact the moral system is a joke because of it.

PK'ing must have a genuine purpose as this is the only thing that will stop the system being seen as a route to bullying or harrassment and it must also have genuine, meaningful consequences.


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[quote="RTPR"]The system needs value and meaning, a lack of this has always created nothing more than a bullying system not a PK system. People do not PK because they will obtain items when their victim dies and nor do they do it to obtain the moral linked spells. On ESoma people PK'd usually when they became bored; killing characters well below their level. It's even worse on this server as the rate increase means moral is regained so fast that PK'ing has even less of a consequence! In fact the moral system is a joke because of it. PK'ing must have a genuine purpose as this is the only thing that will stop the system being seen as a route to bullying or harrassment and it must also have genuine, meaningful consequences. [/quote]
"RTPR"The system needs value and meaning, a lack of this has always created nothing more than a bulying system not a PK system. People do not PK because they will obtain items when their victim dies and nor do they do it to obtain the moral linked spells. On ESoma people PK'd usually when they became bored; killing characters well below their level. It's even worse on this server as the rate increase means moral is regained so fast that PK'ing has even less of a consequence! In fact the moral system is a joke because of it.

PK'ing must have a genuine purpose as this is the only thing that will stop the system being seen as a route to bullying or harrassment and it must also have genuine, meaningful consequences.





well put. 100% agree.

The current state of affairs just results in people getting bullied off the server because the are prevented from hunting during their available playing time.

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[quote="SCOIN"][quote="RTPR"]The system needs value and meaning, a lack of this has always created nothing more than a bulying system not a PK system. People do not PK because they will obtain items when their victim dies and nor do they do it to obtain the moral linked spells. On ESoma people PK'd usually when they became bored; killing characters well below their level. It's even worse on this server as the rate increase means moral is regained so fast that PK'ing has even less of a consequence! In fact the moral system is a joke because of it. PK'ing must have a genuine purpose as this is the only thing that will stop the system being seen as a route to bullying or harrassment and it must also have genuine, meaningful consequences. [/quote] well put. 100% agree. The current state of affairs just results in people getting bullied off the server because the are prevented from hunting during their available playing time. [/quote]
On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years.

Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking.

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[quote="_SEPHIROTH_"]On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years. Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking. [/quote]
Agree with sephs post. Going devil moral has no consequences as moral is obtained back so easily. Esoma system worked perfectly in my mind and therefore if we matched esoma moral gains, this would be a simple but vast improvement on what we have now.
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[quote="CYROX"]Agree with sephs post. Going devil moral has no consequences as moral is obtained back so easily. Esoma system worked perfectly in my mind and therefore if we matched esoma moral gains, this would be a simple but vast improvement on what we have now. [/quote]
I agree with Cyrox and Seph, I mean there are not any real PK's on this server. Just a few people who like to flex their muscles and bully people because there are no real consequences. That in itself is more detrimental to the player base imo.
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[quote="SHATTERSTAR"]I agree with Cyrox and Seph, I mean there are not any real PK's on this server. Just a few people who like to flex their muscles and bully people because there are no real consequences. That in itself is more detrimental to the player base imo.[/quote]
"GRAVIJA"Without sounding rude, I didnt read all of that (and its in the wrong section aswell). I personally think each player should just have their pk mode disabled after 3 kills per day (reactiveated after midnight).

you'de still be able to aid other pkers by healing them grey ect, but unable to enter pk mode yourself.

Then people would be alot more careful who they decide to grieff, and when someones lost their pk mode for the day, that effectively takes another attacker off a group of pkers.



best idea youve ever come up with tbh ;p
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[quote="CHRONOS"][quote="GRAVIJA"]Without sounding rude, I didnt read all of that (and its in the wrong section aswell). I personally think each player should just have their pk mode disabled after 3 kills per day (reactiveated after midnight). you'de still be able to aid other pkers by healing them grey ect, but unable to enter pk mode yourself. Then people would be alot more careful who they decide to grieff, and when someones lost their pk mode for the day, that effectively takes another attacker off a group of pkers.[/quote] best idea youve ever come up with tbh ;p[/quote]
"RTPR"The system needs value and meaning, a lack of this has always created nothing more than a bullying system not a PK system. People do not PK because they will obtain items when their victim dies and nor do they do it to obtain the moral linked spells. On ESoma people PK'd usually when they became bored; killing characters well below their level. It's even worse on this server as the rate increase means moral is regained so fast that PK'ing has even less of a consequence! In fact the moral system is a joke because of it.

PK'ing must have a genuine purpose as this is the only thing that will stop the system being seen as a route to bullying or harrassment and it must also have genuine, meaningful consequences.


The reason grieffing can occur is the value of a Resurrection scroll is far lower than Warping to Town.

If you warp to town, grieffing cannot occur.

If you warp to town, go back to hunt and someone is still attacking you - you should enlist the assistance of your guild. After all, what's the point in having guild members if they don't help you out?

Nerfing the absolute shit out of resi scrolls (making them cost a fortune) would see more victimss warping to town (or idiotically losing stats, the player IS presented with the choice after all) AND will also see a reluctance for engaging in PKing if they're at risk of being killed themselves.

Does this solve the abuse of lower levels? No.
But no game does or has been able to do this without simply making level restrictions.

I can't understand why people insist on pressing Revive then they whine about being grieffed... If a team of people were strong enough to kill you once, twice, three times... Perhaps it's about time you got the hell out of there?
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[quote="S0RCERER"][quote="RTPR"]The system needs value and meaning, a lack of this has always created nothing more than a bullying system not a PK system. People do not PK because they will obtain items when their victim dies and nor do they do it to obtain the moral linked spells. On ESoma people PK'd usually when they became bored; killing characters well below their level. It's even worse on this server as the rate increase means moral is regained so fast that PK'ing has even less of a consequence! In fact the moral system is a joke because of it. PK'ing must have a genuine purpose as this is the only thing that will stop the system being seen as a route to bullying or harrassment and it must also have genuine, meaningful consequences. [/quote] The reason grieffing can occur is the value of a Resurrection scroll is far lower than Warping to Town. If you warp to town, grieffing cannot occur. If you warp to town, go back to hunt and someone is still attacking you - you should enlist the assistance of your guild. After all, what's the point in having guild members if they don't help you out? Nerfing the absolute shit out of resi scrolls (making them cost a fortune) would see more victimss warping to town (or idiotically losing stats, the player IS presented with the choice after all) AND will also see a reluctance for engaging in PKing if they're at risk of being killed themselves. Does this solve the abuse of lower levels? No. But no game does or has been able to do this without simply making level restrictions. I can't understand why people insist on pressing Revive then they whine about being grieffed... If a team of people were strong enough to kill you once, twice, three times... Perhaps it's about time you got the hell out of there?[/quote]
The system doesnt need changing if you ask me but...

"_SEPHIROTH_"On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years.

Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking.


The current rate of moral gain is extremely fast. I went devil moral to learn the 110 int spells and was neutral within a couple of days (Not including rest bonus) and as the game progresses people will only level on rest bonus at higher levels (Which gives twice as fast moral, making moral even easier to gain)

Moral probably needs slowing by atleast 3x or maybe even more (Once people are leveling on rested the majority of the slow is negated anyway)

Alternatively the slow could be maybe 2x if the double moral gains on rested were removed.
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[quote="FUJITORA"]The system doesnt need changing if you ask me but... [quote="_SEPHIROTH_"]On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years. Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking.[/quote] The current rate of moral gain is extremely fast. I went devil moral to learn the 110 int spells and was neutral within a couple of days (Not including rest bonus) and as the game progresses people will only level on rest bonus at higher levels (Which gives twice as fast moral, making moral even easier to gain) Moral probably needs slowing by atleast 3x or maybe even more (Once people are leveling on rested the majority of the slow is negated anyway) Alternatively the slow could be maybe 2x if the double moral gains on rested were removed. [/quote]
Sorce its not all about dieing. The feed only shows if a pker kills someone, those instances are miniscule compared to the number of attacks which stop players hunting which dont result in a kill.
whats the point in playing if all you get to do is run to a hunting spot then get attacked with in ten minutes and have to warp to town, then the process is repeated constantly over and over?

Involving your guild mates just results in everyone in the guild loosing hunting time. The frequency of attacks would mean no one in your guild gaining stats.

If pking had harsh consequences there would be less of this shit going on and less players leaving the server.
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[quote="SCOIN"]Sorce its not all about dieing. The feed only shows if a pker kills someone, those instances are miniscule compared to the number of attacks which stop players hunting which dont result in a kill. whats the point in playing if all you get to do is run to a hunting spot then get attacked with in ten minutes and have to warp to town, then the process is repeated constantly over and over? Involving your guild mates just results in everyone in the guild loosing hunting time. The frequency of attacks would mean no one in your guild gaining stats. If pking had harsh consequences there would be less of this shit going on and less players leaving the server.[/quote]
"FUJITORA"The system doesnt need changing if you ask me but...

"_SEPHIROTH_"On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years.

Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking.


The current rate of moral gain is extremely fast. I went devil moral to learn the 110 int spells and was neutral within a couple of days (Not including rest bonus) and as the game progresses people will only level on rest bonus at higher levels (Which gives twice as fast moral, making moral even easier to gain)

Moral probably needs slowing by atleast 3x or maybe even more (Once people are leveling on rested the majority of the slow is negated anyway)

Alternatively the slow could be maybe 2x if the double moral gains on rested were removed.


I agree with this, moral is way way too easy to gain and get back from. If moral gains where nerfed I think there would be a lot less pk'ing
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[quote="YUFFIE"][quote="FUJITORA"]The system doesnt need changing if you ask me but... [quote="_SEPHIROTH_"]On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years. Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking.[/quote] The current rate of moral gain is extremely fast. I went devil moral to learn the 110 int spells and was neutral within a couple of days (Not including rest bonus) and as the game progresses people will only level on rest bonus at higher levels (Which gives twice as fast moral, making moral even easier to gain) Moral probably needs slowing by atleast 3x or maybe even more (Once people are leveling on rested the majority of the slow is negated anyway) Alternatively the slow could be maybe 2x if the double moral gains on rested were removed. [/quote] I agree with this, moral is way way too easy to gain and get back from. If moral gains where nerfed I think there would be a lot less pk'ing [/quote]
"SCOIN"Sorce its not all about dieing. The feed only shows if a pker kills someone, those instances are miniscule compared to the number of attacks which stop players hunting which dont result in a kill.
whats the point in playing if all you get to do is run to a hunting spot then get attacked with in ten minutes and have to warp to town, then the process is repeated constantly over and over?

Involving your guild mates just results in everyone in the guild loosing hunting time. The frequency of attacks would mean no one in your guild gaining stats.

If pking had harsh consequences there would be less of this shit going on and less players leaving the server.


And on the other side of the coin, the PKers are in a group, therfore losing time which would otherwise be gaining stats.

If it's just one person, bring 1 guild member.
If not even 1 member is willing to help, you're in the wrong guild.

If the consequences of PKing were increased, then something would have to be done about the people they PK.


As it stands, the person dying loses nothing but a little time, the person killing loses the same time, and moral.

I'd say you have it good now.
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[quote="DMGTEST"][quote="SCOIN"]Sorce its not all about dieing. The feed only shows if a pker kills someone, those instances are miniscule compared to the number of attacks which stop players hunting which dont result in a kill. whats the point in playing if all you get to do is run to a hunting spot then get attacked with in ten minutes and have to warp to town, then the process is repeated constantly over and over? Involving your guild mates just results in everyone in the guild loosing hunting time. The frequency of attacks would mean no one in your guild gaining stats. If pking had harsh consequences there would be less of this shit going on and less players leaving the server.[/quote] And on the other side of the coin, the PKers are in a group, therfore losing time which would otherwise be gaining stats. If it's just one person, bring 1 guild member. If not even 1 member is willing to help, you're in the wrong guild. If the consequences of PKing were increased, then something would have to be done about the people they PK. As it stands, the person dying loses nothing but a little time, the person killing loses the same time, and moral. I'd say you have it good now. [/quote]
"_SEPHIROTH_"On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years.

Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking.

Agreed.

I'll just leave what I said in the other thread here:

"KING"[H] The issue with the PVP system and while the acronym stands, is the fact it tends to be "players" vs player. There isn't much skill involved.

Another issue is a significantly higher level player killing someone a lot lower, with little to no penalty for doing so. I was griefed about a week ago by a high level who didn't even lose a single moral place for doing so.


As for the answer to griefing being warp... Nay.

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[quote="KING"][quote="_SEPHIROTH_"]On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years. Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking. [/quote]Agreed. I'll just leave what I said in the other thread here: [quote="KING"][H] The issue with the PVP system and while the acronym stands, is the fact it tends to be "players" vs player. There isn't much skill involved. Another issue is a significantly higher level player killing someone a lot lower, with little to no penalty for doing so. I was griefed about a week ago by a high level who didn't even lose a single moral place for doing so.[/quote] As for the answer to griefing being warp... Nay. [/quote]
"_SEPHIROTH_"On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years.

Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking.



Agree - I could count the weeks with my fingers the amount of time i spend not dev in esoma. Took an age of hunting wraith/nm/dungeon to get your moral back up.

Reinstate GY WH and bring some culture back to soma.
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[quote="IPHIOS"][quote="_SEPHIROTH_"]On esoma going devil moral was a life style choice. Not something you did lightly. An people that did would be devil for weeks/months/years. Unfortunately on this server with rested xp you can go to devil an be back on evil moral within the same day. Definitely not working as originally intended. There needs to be actual risk an consequences for going grey or pking. [/quote] Agree - I could count the weeks with my fingers the amount of time i spend not dev in esoma. Took an age of hunting wraith/nm/dungeon to get your moral back up. Reinstate GY WH and bring some culture back to soma.[/quote]

 

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