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Durability Repair to Replenish

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One fairly old concept in the game is the repair function, could this be changed to a replenish function, it serves as a pointless thing to have to ensure you don't break your item. As in, it does not really fit into the other new convenient functions such as press and hold to craft.

So with this, you can run to 0 dura and then be told it will not work i.e. weapon will not work, armour offers no df/md etc.

Judging by the success of my previous suggestion, wonder if this is worth it :-P
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[quote="DEVASTATION"]One fairly old concept in the game is the repair function, could this be changed to a replenish function, it serves as a pointless thing to have to ensure you don't break your item. As in, it does not really fit into the other new convenient functions such as press and hold to craft. So with this, you can run to 0 dura and then be told it will not work i.e. weapon will not work, armour offers no df/md etc. Judging by the success of my previous suggestion, wonder if this is worth it :-P[/quote]
+1 good idea.
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[quote="CUPID"]+1 good idea. [/quote]
Agree
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[quote="JAMIS"]Agree[/quote]
+1
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[quote="MICKYC"]+1[/quote]
I like this. Means you don't run the risk of breaking your stuff when you don't pay attention too :D

Only snag would be people afk skilling on a wep that doesn't give damage but does give skill - could be a way round it tho?
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[quote="VALASI"]I like this. Means you don't run the risk of breaking your stuff when you don't pay attention too :D Only snag would be people afk skilling on a wep that doesn't give damage but does give skill - could be a way round it tho?[/quote]
"VALASI"I like this. Means you don't run the risk of breaking your stuff when you don't pay attention too :D

Only snag would be people afk skilling on a wep that doesn't give damage but does give skill - could be a way round it tho?


I (think) the best way would be;

Weapon;

If dura is 0, stop - so no action would take place

Armour/Accessories;

If dura is 0, remove df/md
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[quote="DEVASTATION"][quote="VALASI"]I like this. Means you don't run the risk of breaking your stuff when you don't pay attention too :D Only snag would be people afk skilling on a wep that doesn't give damage but does give skill - could be a way round it tho?[/quote] I ([b]think[/b]) the best way would be; Weapon; If dura is 0, stop - so no action would take place Armour/Accessories; If dura is 0, remove df/md[/quote]
Don't agree

Need to have something to make a risk

Might as well let us walk up to anvil with 0 skill and 5 aza next for guaranteed +5 as a well done for collecting the eggs
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[quote="TYROZET"]Don't agree Need to have something to make a risk Might as well let us walk up to anvil with 0 skill and 5 aza next for guaranteed +5 as a well done for collecting the eggs [/quote]
What a ridiculous comment how is that even slightly similar? It’s not a bad shout on the dura, maybe require an extra item to repair from 0 if it gets that low
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[quote="DEIMOS"]What a ridiculous comment how is that even slightly similar? It’s not a bad shout on the dura, maybe require an extra item to repair from 0 if it gets that low[/quote]
Why not just remove said item on zero dura.
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[quote="DIOS"]Why not just remove said item on zero dura. [/quote]
Agreed, I never saw the benefit in having a system where an item breaks at 0 durability, dropping on warp sure, breaking on upgrade sure, at 0 dura though? No real requirement.
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[quote="CHOJINE"]Agreed, I never saw the benefit in having a system where an item breaks at 0 durability, dropping on warp sure, breaking on upgrade sure, at 0 dura though? No real requirement.[/quote]
+1
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[quote="MICKYC"]+1[/quote]
i'd also like to see a skill that can repair an item that has been normal repaired back to original max dura
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[quote="LISA_ARLENE"]i'd also like to see a skill that can repair an item that has been normal repaired back to original max dura[/quote]
having had my hero top break already from mobs, bringing this in now would be unfair imo, as with other people that have had items break.
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[quote="JPOT"]having had my hero top break already from mobs, bringing this in now would be unfair imo, as with other people that have had items break.[/quote]
he prob requests for dsoma only cause the pp hunt is tedious
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[quote="MANTICORE"]he prob requests for dsoma only cause the pp hunt is tedious[/quote]
"JPOT"having had my hero top break already from mobs, bringing this in now would be unfair imo, as with other people that have had items break.


saying this would be the same as i had to level my char up when the stats were slower. and now the stats are higher others get to gain experience / stats faster it is not fair..

If the game stays still and does not evolve then it will die.

Changes for the good of the game should be encouraged

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[quote="CELTS"][quote="JPOT"]having had my hero top break already from mobs, bringing this in now would be unfair imo, as with other people that have had items break.[/quote] saying this would be the same as i had to level my char up when the stats were slower. and now the stats are higher others get to gain experience / stats faster it is not fair.. If the game stays still and does not evolve then it will die. Changes for the good of the game should be encouraged [/quote]

 

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