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PUTIN |
Just an idea to buff legendary weps, with how hard they are to get/upgrade how about adding a random Stat to the lego tag weps (most people only upgrade the recoil on them)
The damage Increase on a lego tag over intense is so small nobody is going to use a slower lego over a faster epic /intense With an 8%? Chance to upgrade a wep to +5 and a 1%? Chance to +8 nobody is going to use a +3 lego wep over their +5 - +8 epic/intense wep How about adding random stat to lego drops? 3% zombie proc / 3% axe stone aura chance (duration on this could be lowered to 3secs) / 3% 4th aura chance etc etc Staffs could drop without the 4th aura chance but instead have weaken/magic proc chance Most probably a stupid idea but ahwell >. <
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[quote="PUTIN"]Just an idea to buff legendary weps, with how hard they are to get/upgrade how about adding a random Stat to the lego tag weps (most people only upgrade the recoil on them)
The damage Increase on a lego tag over intense is so small nobody is going to use a slower lego over a faster epic /intense
With an 8%? Chance to upgrade a wep to +5 and a 1%? Chance to +8 nobody is going to use a +3 lego wep over their +5 - +8 epic/intense wep
How about adding random stat to lego drops?
3% zombie proc / 3% axe stone aura chance (duration on this could be lowered to 3secs) / 3% 4th aura chance etc etc
Staffs could drop without the 4th aura chance but instead have weaken/magic proc chance
Most probably a stupid idea but ahwell >. <[/quote]
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#1 2018/01/15 15:31:45 |
MANTICORE |
the only way i see it working is with lego weps have a passive stat like acc/dex/str/con/int depeding the type of wep
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#2 2018/01/15 15:59:41 |
STORMHAVEN |
Would be cool to have them drop with some sort of proc already on or a random fixed stat, +X stat, M tag, Proc etc
Quite a few legendarys have dropped but given tags can overlap in stats (not sure if weight is still included in stat differences? ) they're not really that legendary
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[quote="STORMHAVEN"]Would be cool to have them drop with some sort of proc already on or a random fixed stat, +X stat, M tag, Proc etc
Quite a few legendarys have dropped but given tags can overlap in stats (not sure if weight is still included in stat differences? ) they're not really that legendary[/quote]
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#3 2018/01/15 16:01:38 |
PUTIN |
"MANTICORE"the only way i see it working is with lego weps have a passive stat like acc/dex/str/con/int depeding the type of wep This wouldn't be too bad either (maybe add both?) a bow could drop with either +5? Dex or a debuff already on it, axe +5str or a debuff etc etc Do think +5 str might not be worth using still over a 200-400recoil less wep tho.. Where using a wep alot slower for a zombie/stone/4th aura chance which could help secure a kill alot more than +5* of a Stat might be worth it
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[quote="PUTIN"][quote="MANTICORE"]the only way i see it working is with lego weps have a passive stat like acc/dex/str/con/int depeding the type of wep[/quote]
This wouldn't be too bad either (maybe add both?) a bow could drop with either +5? Dex or a debuff already on it, axe +5str or a debuff etc etc
Do think +5 str might not be worth using still over a 200-400recoil less wep tho.. Where using a wep alot slower for a zombie/stone/4th aura chance which could help secure a kill alot more than +5* of a Stat might be worth it [/quote]
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#4 2018/01/15 16:10:58 |
PUTIN |
"STORMHAVEN"Would be cool to have them drop with some sort of proc already on or a random fixed stat, +X stat, M tag, Proc etc -M tag chance I didn't even think of but that's another great one
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[quote="PUTIN"][quote="STORMHAVEN"]Would be cool to have them drop with some sort of proc already on or a random fixed stat, +X stat, M tag, Proc etc
Quite a few legendarys have dropped but given tags can overlap in stats (not sure if weight is still included in stat differences? ) they're not really that legendary[/quote]
-M tag chance I didn't even think of but that's another great one [/quote]
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#5 2018/01/15 16:14:40 |
MANTICORE |
1hand axes will prob roll with con than str and i still believe +5 stat is too high
2hand axe should roll str yes spear should roll con sword probably best with str both versions bow 1hand dex /xbows should roll accuracy knuckle roll dex staff should have int/wis additional roll along with magic att
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[quote="MANTICORE"]1hand axes will prob roll with con than str and i still believe +5 stat is too high
2hand axe should roll str yes
spear should roll con
sword probably best with str both versions
bow 1hand dex /xbows should roll accuracy
knuckle roll dex
staff should have int/wis additional roll along with magic att[/quote]
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#6 2018/01/15 23:00:52 |
1355 |
The gap between lego and intense should be larger maybe even the difference between untag > intense should be the difference between intense > lego. Failing that add a completely different upgrade system for legendary items with multiple additions that can stack.
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[quote="1355"]The gap between lego and intense should be larger maybe even the difference between untag > intense should be the difference between intense > lego. Failing that add a completely different upgrade system for legendary items with multiple additions that can stack.[/quote]
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#7 2018/01/15 23:08:08 |
DIOS |
How about a aura proc on lego
Bow % chance to 4th Sword % chance to 5th Spear % chance to 5th Knuckle % chance to 5th Axe % chance to 5th Staff % chance to mass weaken |
#8 2018/01/16 06:12:16 |
ASDADASD |
Agreed that a buff for legendary weapons is required because of how rare they are at the top tier.
Not sure how you'd add upgrades like speed to the weapons though if they -M tags etc. I just think that they should have a 100% chance of being better than the same weapon at the top intense tier. A difference in weight shouldn't make a weapon legendary.
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[quote="ASDADASD"]Agreed that a buff for legendary weapons is required because of how rare they are at the top tier.
Not sure how you'd add upgrades like speed to the weapons though if they -M tags etc. I just think that they should have a 100% chance of being better than the same weapon at the top intense tier. A difference in weight shouldn't make a weapon legendary.[/quote]
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#9 2018/01/16 07:58:03 |
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