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Staff aura

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Can staff have a 4th aura for pos like melee weapons have? This would benefit dsoma more then hsoma ...

I have no idea what it would be though just think it's abit shit that all other weapons have a final aura for pos and staff doesn't ....
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[quote="YOSHIMITSU"]Can staff have a 4th aura for pos like melee weapons have? This would benefit dsoma more then hsoma ... I have no idea what it would be though just think it's abit shit that all other weapons have a final aura for pos and staff doesn't ....[/quote]
+1 for this.

I was thinking of a crippling aura - once used it would disable an enemies run function making them unable to run for a duration of 4seconds / range 4 / 35second cooldown.
Just a thought :D

Or disabling serum use for 4 seconds.
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[quote="ORANGE"]+1 for this. I was thinking of a crippling aura - once used it would disable an enemies run function making them unable to run for a duration of 4seconds / range 4 / 35second cooldown. Just a thought :D Or disabling serum use for 4 seconds.[/quote]
As an ex mage I'd want an aura to make me uninterruptible for 10 seconds. You could use the currently unused protection spell as the animation.
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[quote="_SEPHIROTH_"]As an ex mage I'd want an aura to make me uninterruptible for 10 seconds. You could use the currently unused protection spell as the animation.[/quote]
"ORANGE"+1 for this.

I was thinking of a crippling aura - once used it would disable an enemies run function making them unable to run for a duration of 4seconds / range 4 / 35second cooldown.
Just a thought :D

Or disabling serum use for 4 seconds.


Seeing as you run and cast anyway, this is a pretty useless addition ;)
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[quote="OPENTHEDOOR"][quote="ORANGE"]+1 for this. I was thinking of a crippling aura - once used it would disable an enemies run function making them unable to run for a duration of 4seconds / range 4 / 35second cooldown. Just a thought :D Or disabling serum use for 4 seconds.[/quote] Seeing as you run and cast anyway, this is a pretty useless addition ;)[/quote]
Pfft, that bug will be fixed in next patch so there needs to be something to help mages fight off bowmen. More so Dsoma than Hsoma, as it stands Dsoma mages have a very hard time vs the myth of archers.
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[quote="ORANGE"]Pfft, that bug will be fixed in next patch so there needs to be something to help mages fight off bowmen. More so Dsoma than Hsoma, as it stands Dsoma mages have a very hard time vs the myth of archers.[/quote]
a possible POS staff aura that might work would be to increase spell range by 2 for 10 seconds...
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[quote="MDC"]a possible POS staff aura that might work would be to increase spell range by 2 for 10 seconds...[/quote]
Staff aura that makes all spells mass attach??
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[quote="BASIL"]Staff aura that makes all spells mass attach?? [/quote]
Uninterupt aura
400% increase on spell mana use
duration 60 (same as eva)

Makes our Exposnion-x 76 mana per use wilst using uninterupt

still taking damage and got to be stood still to cast, so don't think this would be 2 powerfull, would mean id have to carry more mp pots than I normaly do also, so less hp pots on me
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[quote="REHLINA"]Uninterupt aura 400% increase on spell mana use duration 60 (same as eva) Makes our Exposnion-x 76 mana per use wilst using uninterupt still taking damage and got to be stood still to cast, so don't think this would be 2 powerfull, would mean id have to carry more mp pots than I normaly do also, so less hp pots on me[/quote]

 

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