Author | Content | Date |
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NOITCEFREP |
A function so you don't gain skill, so can quest without messing up current ratios, but still gain normal stats. That way it could be used with or without combination of /freemode.
Could even be individualised for each weapon/craft so you can balance them to your liking if there is one you want to lose over another. I'm sure people would be willing to do a quest to remove a certain skill/craft as an alternative idea.
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[quote="NOITCEFREP"]A function so you don't gain skill, so can quest without messing up current ratios, but still gain normal stats. That way it could be used with or without combination of /freemode.
Could even be individualised for each weapon/craft so you can balance them to your liking if there is one you want to lose over another.
I'm sure people would be willing to do a quest to remove a certain skill/craft as an alternative idea.[/quote]
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#1 2018/03/02 11:01:13 |
1355 |
Would be nice. Ive had to drop staff for axe then drop axe for staff and will have to drop staff for spear. Crafting deffo needs it. It would need to be separate to freemode as sometimes you want skill ups. Or its the barr sink the GM wanted 10mil to swap wep skill over.
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[quote="1355"]Would be nice. Ive had to drop staff for axe then drop axe for staff and will have to drop staff for spear. Crafting deffo needs it. It would need to be separate to freemode as sometimes you want skill ups. Or its the barr sink the GM wanted 10mil to swap wep skill over.[/quote]
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#2 2018/03/02 22:02:53 |
FOXTRCK |
It is frustrating, its a long way to cap and I reckon if you continually swapped weapons to learn a new one, you may end up swapping somesome inordinate amount of times or more. Needless really.
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#3 2018/03/02 22:43:35 |
VALASI |
Great idea.
I've started a new character because of frustration of how much time I'm wasting reskilling a weapon for more efficient stat gain at boars. Can't bring myself to play that character at the moment. |
#4 2018/03/03 10:14:56 |
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