Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Dsoma pvp (balance)

Author Content Date
There's currently 3 things that make dsoma basicly myth of archer

Range over everyone else, the fact they can just keep hit and running, and then if they cba to hit and run they just buy feathers and can just hit a button to keep there distance

Dex has become the main stat on dsoma, archers have piled on dex upgrades so noone else can hit them, there's survivabilty is on par with that of a axe, the only thing killing them is timing auras with other ppl

Zombie pants and a archers hit rate increase the chance this has to proc, the fact they can keep to range avoiding the def lose, being a spear I can't benefit from zombie as even if it does proc il probly miss the next couple of attacks

1v1 spear vs archer in pvp (not duel) I can't kill the archer, but the archer only needs to let me kill myself when zombie procs

I dont think the class's are to far off balance, but them 3 things together unbalance pvp
PM Reply Quote
[quote="JAHEIRA"]There's currently 3 things that make dsoma basicly myth of archer Range over everyone else, the fact they can just keep hit and running, and then if they cba to hit and run they just buy feathers and can just hit a button to keep there distance Dex has become the main stat on dsoma, archers have piled on dex upgrades so noone else can hit them, there's survivabilty is on par with that of a axe, the only thing killing them is timing auras with other ppl Zombie pants and a archers hit rate increase the chance this has to proc, the fact they can keep to range avoiding the def lose, being a spear I can't benefit from zombie as even if it does proc il probly miss the next couple of attacks 1v1 spear vs archer in pvp (not duel) I can't kill the archer, but the archer only needs to let me kill myself when zombie procs I dont think the class's are to far off balance, but them 3 things together unbalance pvp[/quote]
Zombie pants range 1 as suggested by Kek is a good quick and easy fix for the zombie advantage archers get!

Should try that first then take it from there.
PM Reply Quote
[quote="SLAYER"]Zombie pants range 1 as suggested by Kek is a good quick and easy fix for the zombie advantage archers get! Should try that first then take it from there.[/quote]
put a int req of 25 on them zombie pants, think there wouldnt be a lot of ppl that gonna sacrifice some stats to wear it. it needs to be rare, it needs to be hard to get, you want it? work for it? a mage has to farm a lot to get it.
PM Reply Quote
[quote="KEKKET"]put a int req of 25 on them zombie pants, think there wouldnt be a lot of ppl that gonna sacrifice some stats to wear it. it needs to be rare, it needs to be hard to get, you want it? work for it? a mage has to farm a lot to get it.[/quote]
Issue with that is it limits deaths in PvP as it becomes a battle of you has the most pots and who does the most/ least damage, it also means that knux auras become even more crap as 4th already does crap damage in PvP.
PM Reply Quote
[quote="ARYA_"]Issue with that is it limits deaths in PvP as it becomes a battle of you has the most pots and who does the most/ least damage, it also means that knux auras become even more crap as 4th already does crap damage in PvP.[/quote]
There needs to be some form of crowd control to allow melee to engage.
PM Reply Quote
[quote="GROSBURR"]There needs to be some form of crowd control to allow melee to engage.[/quote]
"ARYA_"Issue with that is it limits deaths in PvP as it becomes a battle of you has the most pots and who does the most/ least damage, it also means that knux auras become even more crap as 4th already does crap damage in PvP.


I don't agree, currently 1v1 no one dies really until they run out of pots, unless of course u get a lucky zombie and they pot themselves to death and u time an aura.

In groups its a different storey and people would still die plenty, make them range 1 (even without the int requirement) and it will be fine as knucklers etc can still use them as they do now, would just affect bow.
PM Reply Quote
[quote="SLAYER"][quote="ARYA_"]Issue with that is it limits deaths in PvP as it becomes a battle of you has the most pots and who does the most/ least damage, it also means that knux auras become even more crap as 4th already does crap damage in PvP.[/quote] I don't agree, currently 1v1 no one dies really until they run out of pots, unless of course u get a lucky zombie and they pot themselves to death and u time an aura. In groups its a different storey and people would still die plenty, make them range 1 (even without the int requirement) and it will be fine as knucklers etc can still use them as they do now, would just affect bow.[/quote]
"SLAYER"Zombie pants range 1 as suggested by Kek is a good quick and easy fix for the zombie advantage archers get!

Should try that first then take it from there.




+1 :)
PM Reply Quote
[quote="CRYPTIC"][quote="SLAYER"]Zombie pants range 1 as suggested by Kek is a good quick and easy fix for the zombie advantage archers get! Should try that first then take it from there.[/quote] +1 :)[/quote]
+1 to zombie proc range 1

Also I honestly believe in changing 5th axe from no interaction to just restrict movement but give it range 5 so that people don't just have the option to run.

Spear could do for a ranged stun as well, maybe a lock walk for 6 sec so a weaker version of a ranged stone.

I know you said nobody would pvp except in groups Slayer but if nobody dies 1v1 except when running out of pots what difference does it really make?
PM Reply Quote
[quote="SAL3M"]+1 to zombie proc range 1 Also I honestly believe in changing 5th axe from no interaction to just restrict movement but give it range 5 so that people don't just have the option to run. Spear could do for a ranged stun as well, maybe a lock walk for 6 sec so a weaker version of a ranged stone. I know you said nobody would pvp except in groups Slayer but if nobody dies 1v1 except when running out of pots what difference does it really make?[/quote]
Wouldn't want humans having range stun, bad enough as is with 5th weaken zombie spam
PM Reply Quote
[quote="JAHEIRA"]Wouldn't want humans having range stun, bad enough as is with 5th weaken zombie spam[/quote]
its 2% rofl


clearly a encore thread
PM Reply Quote
[quote="BRAINSTORM"]its 2% rofl clearly a encore thread[/quote]
"BRAINSTORM"its 2% rofl


clearly a encore thread


2% with a 99% hit rate is going to proc more than 2% with a 20% hit rate

And stop trying to trash ever thread
PM Reply Quote
[quote="JAHEIRA"][quote="BRAINSTORM"]its 2% rofl clearly a encore thread[/quote] 2% with a 99% hit rate is going to proc more than 2% with a 20% hit rate And stop trying to trash ever thread[/quote]
I'm not sure what the issue is

Zombie can be removed with one serum

Axer has no attack aura and since the upgrading of weapon speeds across the classes has become available, removing 5th stone would make axers pointless IMO
PM Reply Quote
[quote="TYROZET"]I'm not sure what the issue is Zombie can be removed with one serum Axer has no attack aura and since the upgrading of weapon speeds across the classes has become available, removing 5th stone would make axers pointless IMO [/quote]
"TYROZET"I'm not sure what the issue is

Zombie can be removed with one serum

Axer has no attack aura and since the upgrading of weapon speeds across the classes has become available, removing 5th stone would make axers pointless IMO


Another archer backing up something that is pretty simple and obvious?

Range and hit rate with a proc item makes it exponentially more advantageous for that class, how can you dispute that?
PM Reply Quote
[quote="SLAYER"][quote="TYROZET"]I'm not sure what the issue is Zombie can be removed with one serum Axer has no attack aura and since the upgrading of weapon speeds across the classes has become available, removing 5th stone would make axers pointless IMO [/quote] Another archer backing up something that is pretty simple and obvious? Range and hit rate with a proc item makes it exponentially more advantageous for that class, how can you dispute that?[/quote]
"BRAINSTORM"its 2% rofl


clearly a encore thread


Let me help you out here, we have the same number of capped archers as you?

Why do I only see archers opposing this?
PM Reply Quote
[quote="SLAYER"][quote="BRAINSTORM"]its 2% rofl clearly a encore thread[/quote] Let me help you out here, we have the same number of capped archers as you? Why do I only see archers opposing this?[/quote]
you can wear zombie you have equal numbers

I wear zombie for a less defence as I don't mind taking the damage but to help guild get kills

You prefer to pad up and stay alive

Each to there own
PM Reply Quote
[quote="TYROZET"]you can wear zombie you have equal numbers I wear zombie for a less defence as I don't mind taking the damage but to help guild get kills You prefer to pad up and stay alive Each to there own [/quote]

 

Please sign in with one of your characters to reply