Author | Content | Date |
---|---|---|
LORD_GRIM |
Can we seriously increase BLG spawn or add a rage feature to combat evasion holding of mobs.
What is a rage feature you might ask? In games where claim systems exist typically for world bosses people would claim and hold for hours until guilds could log on and help kill it. The rage system typically increases the mobs/boss stats to unmanageable levels eventually killing the players. How would it work in soma? If you have 3 or more on a single player the mobs gain 1% Acc (or like 3 dex if acc cannot be added to mobs) and 10 attack per attack attempt which vanishes when the mobs reduce to two mobs on one target. Now some of you are obviously going to say just attack the mobs people are holding but that in itself brings verbal abuse, possible pking, mob stalking etc which is counter productive time wise.
PM
Reply
Quote
[quote="LORD_GRIM"]Can we seriously increase BLG spawn or add a rage feature to combat evasion holding of mobs.
What is a rage feature you might ask? In games where claim systems exist typically for world bosses people would claim and hold for hours until guilds could log on and help kill it. The rage system typically increases the mobs/boss stats to unmanageable levels eventually killing the players.
How would it work in soma? If you have 3 or more on a single player the mobs gain 1% Acc (or like 3 dex if acc cannot be added to mobs) and 10 attack per attack attempt which vanishes when the mobs reduce to two mobs on one target.
Now some of you are obviously going to say just attack the mobs people are holding but that in itself brings verbal abuse, possible pking, mob stalking etc which is counter productive time wise.
[/quote]
|
#1 2018/03/25 21:26:14 |
FRINGE |
or reduce the respawn rate on blg so there always there
|
#2 2018/03/25 21:43:27 |
LORD_GRIM |
"FRINGE"or reduce the respawn rate on blg so there always there Sure if they hit the floor and bounce back up like a dance move or something. Or that animation when you die and it goes uah and you bounce twice. |
#3 2018/03/25 23:26:48 |
VALASI |
Have them respawn instantly in the opposing area. Ie. Abias left to Abias right, Vod cliff to Vod pit.
Or get a third area for spawn rotation to stop too many mobs in one area when respawned. Amount of BLGs could get a bit overwhelming in a singular area... Nightmares and BLG do you need to get readdressed as level 100's previously capped are going back to them (aka too many players)
PM
Reply
Quote
[quote="VALASI"]Have them respawn instantly in the opposing area. Ie. Abias left to Abias right, Vod cliff to Vod pit.
Or get a third area for spawn rotation to stop too many mobs in one area when respawned. Amount of BLGs could get a bit overwhelming in a singular area...
Nightmares and BLG do you need to get readdressed as level 100's previously capped are going back to them (aka too many players)[/quote]
|
#4 2018/03/26 14:26:39 |
JAHEIRA |
Just hit there mobs?
Leave them the mob there hitting +1 mob No need for ppl to horde mobs and not let ppl hit |
#5 2018/03/26 14:42:37 |
1355 |
"VALASI"Have them respawn instantly in the opposing area. Ie. Abias left to Abias right, Vod cliff to Vod pit. Part of the problem is the "east and west" spawn cycles, i notice boars does it as well in abias but boars arent as crazy as blg. Im not being elite but any time the attack animation stops is downtime from between clicking the next mob after the last hit lands on the previous to running looking for mobs and the east & west rotation kills momentum very hard as well not to mention you run from east to west > all mobs occupied > back to east still no mobs. I have suggested that we need multiple spawns across the map and i dont see why there is reluctance when we have such vast map space to spread the server load. All im generally aiming for is to always have 2 mobs so that the first respawns and walks back by the time you kill the 2nd and so on. I do propose to remove the east and west feature and make half spawn on each side and keep respawning there instantly. Many solutions to the current situation as most days i simply cant hunt blg to optimum kills per minute.
PM
Reply
Quote
[quote="1355"][quote="VALASI"]Have them respawn instantly in the opposing area. Ie. Abias left to Abias right, Vod cliff to Vod pit.
Or get a third area for spawn rotation to stop too many mobs in one area when respawned. Amount of BLGs could get a bit overwhelming in a singular area...
Nightmares and BLG do you need to get readdressed as level 100's previously capped are going back to them (aka too many players)[/quote]
Part of the problem is the "east and west" spawn cycles, i notice boars does it as well in abias but boars arent as crazy as blg.
Im not being elite but any time the attack animation stops is downtime from between clicking the next mob after the last hit lands on the previous to running looking for mobs and the east & west rotation kills momentum very hard as well not to mention you run from east to west > all mobs occupied > back to east still no mobs.
I have suggested that we need multiple spawns across the map and i dont see why there is reluctance when we have such vast map space to spread the server load.
All im generally aiming for is to always have 2 mobs so that the first respawns and walks back by the time you kill the 2nd and so on.
I do propose to remove the east and west feature and make half spawn on each side and keep respawning there instantly.
Many solutions to the current situation as most days i simply cant hunt blg to optimum kills per minute.[/quote]
|
#6 2018/03/26 21:40:31 |
VALASI |
Yeh agreed. With my idea, it'd work both ways so, for example, left side kills their's and spawns on right, while right side kill's their's and spawns on left. This would then have a constant flow without having to run about when it's busy - have to increase numbers tho to work... or your idea of just making it one huge area.
When it's not busy, you can still run about then. But then it might get a bit overwhelming on numbers, hence a third spawn. I think just introducing different spawns on the map, like you say, will be loads better tho. An equally useful mob is palus, and they have a huge abundance of spawn area and quantity to not struggle hunting - yet you're not there for as long as BLG
PM
Reply
Quote
[quote="VALASI"]Yeh agreed. With my idea, it'd work both ways so, for example, left side kills their's and spawns on right, while right side kill's their's and spawns on left. This would then have a constant flow without having to run about when it's busy - have to increase numbers tho to work... or your idea of just making it one huge area.
When it's not busy, you can still run about then. But then it might get a bit overwhelming on numbers, hence a third spawn.
I think just introducing different spawns on the map, like you say, will be loads better tho.
An equally useful mob is palus, and they have a huge abundance of spawn area and quantity to not struggle hunting - yet you're not there for as long as BLG[/quote]
|
#7 2018/03/27 09:53:10 |
NIXHER |
Just widen the spawn a bit more, add a few more, and lower the BLG "aggro" range slightly.
No point implementing a whole new feature for one overcrowded spawn. |
#8 2018/03/27 15:42:47 |
THEMAT |
#9 2018/03/27 18:05:21 | |
VISKAH |
Do it. Make merc good again. I sometimds warp to merc strip off naked and just walk south with my raptor friends following me in a line. Feelsgood.
Blg on merc cliffs please =] Boars on merc cliffs please =] maybe even the beach? |
#10 2018/04/03 20:01:33 |
Please sign in with one of your characters to reply