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to make GV more desirable for Devs and Humans alike...

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How about giving the GM of the current GV owner the ability to spawn a unique boss inside the GV hall once every 6 days (i.e. once between each GVW), which has as close to a guarantee to drop an epic+ high end item as you're willing to implement. Maybe make him harder than the usual tank and spank type with the odd ability that you have to actually have your wits about you, like spawning a pool of fire around 1 person hitting him, putting powerful poison/curse on a random member, etc, things you might need to employ tactics to defeat.

If he is too hard, you wont want him roaming around in there all week so maybe guild members could teleport to him or something from the guild stone.

It might make people more inclined to go for the win at GVW if there is more incentive, and gives you a bit of creative freedom to mess around with possible new encounters with scripted sequences or something.

You could do other things that make it more useful after a couple of weeks ownership like pots get cheaper, repairs become free after 5 wins, things along those lines.

You could also even implement the guild house option we can see from the guild master npc for you to buy and upgrade? That could have things like a guild message board, extra guild stash space, something to show you who is online and in which map, little things like that.
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[quote="HOJO"]How about giving the GM of the current GV owner the ability to spawn a unique boss inside the GV hall once every 6 days (i.e. once between each GVW), which has as close to a guarantee to drop an epic+ high end item as you're willing to implement. Maybe make him harder than the usual tank and spank type with the odd ability that you have to actually have your wits about you, like spawning a pool of fire around 1 person hitting him, putting powerful poison/curse on a random member, etc, things you might need to employ tactics to defeat. If he is too hard, you wont want him roaming around in there all week so maybe guild members could teleport to him or something from the guild stone. It might make people more inclined to go for the win at GVW if there is more incentive, and gives you a bit of creative freedom to mess around with possible new encounters with scripted sequences or something. You could do other things that make it more useful after a couple of weeks ownership like pots get cheaper, repairs become free after 5 wins, things along those lines. You could also even implement the guild house option we can see from the guild master npc for you to buy and upgrade? That could have things like a guild message board, extra guild stash space, something to show you who is online and in which map, little things like that.[/quote]
Lol EQ would have 20+ end game epic+ weps within the guild if this was in from start.....do it! :P
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[quote="_SEPHIROTH_"]Lol EQ would have 20+ end game epic+ weps within the guild if this was in from start.....do it! :P[/quote]
I think the boss and items side of things isn't great as this creates farmability for the stronger guilds and further weakens the weak... but the idea of a cheaper shop and potentially even a craft mats restock shop open to guild members only would be amazing incentives easy to tweak figures as well.

What I would like to see is some kind of guild village flag that while active increases luck by more Barr, higher chance of looting items from existing mobs and bosses etc with an !isholder flag maybe even develop this further to allow privileged access to boss spawn timers which still allows for joe blogs to turn up but increases guild chances of scoring the kill.
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[quote="NEOXIAN"]I think the boss and items side of things isn't great as this creates farmability for the stronger guilds and further weakens the weak... but the idea of a cheaper shop and potentially even a craft mats restock shop open to guild members only would be amazing incentives easy to tweak figures as well. What I would like to see is some kind of guild village flag that while active increases luck by more Barr, higher chance of looting items from existing mobs and bosses etc with an !isholder flag maybe even develop this further to allow privileged access to boss spawn timers which still allows for joe blogs to turn up but increases guild chances of scoring the kill. [/quote]
While we're throwing ideas out there, I'm not sure if it's any good but what about 25% faster rested xp in guild villages (for the owners only obviously). Could do the same for the conti castle area.
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[quote="GHOSTLORD"]While we're throwing ideas out there, I'm not sure if it's any good but what about 25% faster rested xp in guild villages (for the owners only obviously). Could do the same for the conti castle area.[/quote]
Everyone already turns up to Hsoma gvw anyway. Only devils seem to have this problem.
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[quote="FUJITORA"]Everyone already turns up to Hsoma gvw anyway. Only devils seem to have this problem.[/quote]
"GHOSTLORD"While we're throwing ideas out there, I'm not sure if it's any good but what about 25% faster rested xp in guild villages (for the owners only obviously). Could do the same for the conti castle area.


I think that would definitely make conti & gv towns busier for the owners - and possibly conti busier for raiders by association; maybe have conti as 15% faster rested and gv as 20% faster?

"FUJITORA"Everyone already turns up to Hsoma gvw anyway. Only devils seem to have this problem.


I'm not thinking of it from the perspective of it being a problem, but I don't see the harm in adding more incentives. A lot of people aren't bothered about actually owning gv so raising the stakes will give people more incentive to level harder, build up their guild, and try to be real contenders.

"NEOXIAN"I think the boss and items side of things isn't great as this creates farmability for the stronger guilds and further weakens the weak...


OK, how about the ability to spawn a boss on a random map, which then announces itself to everyone of the relevant race. Maybe even make it so you have to own Conti and GV to spawn him somewhere on conti, and an announcement to let everyone know where the fight is at?

That might spice things up a bit if humans raid when devs are killing or vice versa, but still gives the GV owners the ability to decide when it is. If it was hard enough and had enough HP to require a lot of people I bet that would be the incentive needed for competitive wotw too. Especially if all drops are a free for all after, say, 3 seconds.

I have a few more ideas to ad an extra dimension to wotw but I will post them on another thread at some point.

*edit: P.S. Incentive.*
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[quote="HOJO"][quote="GHOSTLORD"]While we're throwing ideas out there, I'm not sure if it's any good but what about 25% faster rested xp in guild villages (for the owners only obviously). Could do the same for the conti castle area.[/quote] I think that would definitely make conti & gv towns busier for the owners - and possibly conti busier for raiders by association; maybe have conti as 15% faster rested and gv as 20% faster? [quote="FUJITORA"]Everyone already turns up to Hsoma gvw anyway. Only devils seem to have this problem. [/quote] I'm not thinking of it from the perspective of it being a problem, but I don't see the harm in adding more incentives. A lot of people aren't bothered about actually owning gv so raising the stakes will give people more incentive to level harder, build up their guild, and try to be real contenders. [quote="NEOXIAN"]I think the boss and items side of things isn't great as this creates farmability for the stronger guilds and further weakens the weak... [/quote] OK, how about the ability to spawn a boss on a random map, which then announces itself to everyone of the relevant race. Maybe even make it so you have to own Conti and GV to spawn him somewhere on conti, and an announcement to let everyone know where the fight is at? That might spice things up a bit if humans raid when devs are killing or vice versa, but still gives the GV owners the ability to decide when it is. If it was hard enough and had enough HP to require a lot of people I bet that would be the incentive needed for competitive wotw too. Especially if all drops are a free for all after, say, 3 seconds. I have a few more ideas to ad an extra dimension to wotw but I will post them on another thread at some point. *edit: P.S. Incentive.*[/quote]
Make the guild size limit 10 or so, with no alliances. Instantly you'd have 5 or 6 strong guilds fighting for it.
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[quote="MAKKIE"]Make the guild size limit 10 or so, with no alliances. Instantly you'd have 5 or 6 strong guilds fighting for it.[/quote]
There is no way you can make no allies.
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[quote="OPENTHEDOOR"]There is no way you can make no allies. [/quote]
Do you mean technically the game can't, or you just can't stop people allying?

If the latter, I agree, but at least they wouldn't get benefits of official alliances.
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[quote="MAKKIE"]Do you mean technically the game can't, or you just can't stop people allying? If the latter, I agree, but at least they wouldn't get benefits of official alliances. [/quote]
"MAKKIE"Make the guild size limit 10 or so, with no alliances. Instantly you'd have 5 or 6 strong guilds fighting for it.


I don't agree with that because its bad enough having to limit the guild to 30 members as it is from a social perspective, but also I don't think guilds should be diluted to give the impression of more competition; I think new features being added to make the grand prize of owning guild village more appealing might make people up their game, and some previously unassuming nearly-there type guild might step it up to try and compete.

If you could level your guild for some superficial and/or convenience rewards, and the best way to gain guild xp was by attending gvw, that might make even the lower guilds show their faces. That's off on a tangent a little bit but just throwing suggestions around anyway.

**EDIT: Makkie, your suggestion might make a good arena tournament team type set up, limit to 10 players, but mixed guilds. ladder/leader boards and members of the winning team get a shiny hat and a blue peter badge; maybe that could be another thread**
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[quote="HOJO"][quote="MAKKIE"]Make the guild size limit 10 or so, with no alliances. Instantly you'd have 5 or 6 strong guilds fighting for it.[/quote] I don't agree with that because its bad enough having to limit the guild to 30 members as it is from a social perspective, but also I don't think guilds should be diluted to give the impression of more competition; I think new features being added to make the grand prize of owning guild village more appealing might make people up their game, and some previously unassuming nearly-there type guild might step it up to try and compete. If you could level your guild for some superficial and/or convenience rewards, and the best way to gain guild xp was by attending gvw, that might make even the lower guilds show their faces. That's off on a tangent a little bit but just throwing suggestions around anyway. **EDIT: Makkie, your suggestion might make a good arena tournament team type set up, limit to 10 players, but mixed guilds. ladder/leader boards and members of the winning team get a shiny hat and a blue peter badge; maybe that could be another thread**[/quote]
Guild XP is quite a nice idea, to be honest.

My problem with bulking up the rewards for the GVW owner is that it strengthens the status quo and further increases the gap between 'strong' and 'weak'. There are maybe two or three guilds that could reasonably compete (in HSoma) with eachother, and this would probably just reduce over time. The strong guilds get stronger and the weak and / or guildless get weaker.

As much as I would like it to be so that people would group together, level more, get stronger etc, I just don't think it would happen, unless for some reason the rewards meant significantly more to the weakest.
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[quote="MAKKIE"]Guild XP is quite a nice idea, to be honest. My problem with bulking up the rewards for the GVW owner is that it strengthens the status quo and further increases the gap between 'strong' and 'weak'. There are maybe two or three guilds that could reasonably compete (in HSoma) with eachother, and this would probably just reduce over time. The strong guilds get stronger and the weak and / or guildless get weaker. As much as I would like it to be so that people would group together, level more, get stronger etc, I just don't think it would happen, unless for some reason the rewards meant significantly more to the weakest.[/quote]

 

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