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Graveyard warehouse.

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Without a doubt the best part of soma in my opinion.
Warehouse and gm

Would it be possible to introduce this along with a tp to this area?
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[quote="IPHIOS"]Without a doubt the best part of soma in my opinion. Warehouse and gm Would it be possible to introduce this along with a tp to this area?[/quote]
+1 I used to live there. Although the PK dynamics are vastly different on this server. Everyone is a pker and no one is. Because going devil moral was a life style choice on esoma there was always a small community of devil/low moral players that gravitated towards Graveyard.

Dont think it'll be the case on this server.
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[quote="_SEPHIROTH_"]+1 I used to live there. Although the PK dynamics are vastly different on this server. Everyone is a pker and no one is. Because going devil moral was a life style choice on esoma there was always a small community of devil/low moral players that gravitated towards Graveyard. Dont think it'll be the case on this server.[/quote]
Think I only got out of devil once for around a day or two in like 4 years. And that was with active hunting! Esoma moral rates would be far better on this server!

Loved logging on at any time of the day seeing at least 6 people talking utter pish and the odd blue visit.
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[quote="IPHIOS"]Think I only got out of devil once for around a day or two in like 4 years. And that was with active hunting! Esoma moral rates would be far better on this server! Loved logging on at any time of the day seeing at least 6 people talking utter pish and the odd blue visit.[/quote]
esoma pk system was the best i have ever experienced in any mmorpg. Such a small change on this server has dramitic effects, and imo has made the system pretty average. Id go to say, i dont really like it.

Having this wh back would be great if we ever see moral rates reduced
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[quote="CYROX"]esoma pk system was the best i have ever experienced in any mmorpg. Such a small change on this server has dramitic effects, and imo has made the system pretty average. Id go to say, i dont really like it. Having this wh back would be great if we ever see moral rates reduced[/quote]
"CYROX"esoma pk system was the best i have ever experienced in any mmorpg. Such a small change on this server has dramitic effects, and imo has made the system pretty average. Id go to say, i dont really like it.

Having this wh back would be great if we ever see moral rates reduced


We never changed it it's never been in any database other than esoma apparently..unless manually added.
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[quote="ISYLVER"][quote="CYROX"]esoma pk system was the best i have ever experienced in any mmorpg. Such a small change on this server has dramitic effects, and imo has made the system pretty average. Id go to say, i dont really like it. Having this wh back would be great if we ever see moral rates reduced[/quote] We never changed it it's never been in any database other than esoma apparently..unless manually added.[/quote]
"ISYLVER"
"CYROX"esoma pk system was the best i have ever experienced in any mmorpg. Such a small change on this server has dramitic effects, and imo has made the system pretty average. Id go to say, i dont really like it.

Having this wh back would be great if we ever see moral rates reduced


We never changed it it's never been in any database other than esoma apparently..unless manually added.


Apologies, when i refer to 'small change' i wasnt referencing the WH, i was describing the moral rates having an impact on the pk system as a whole. My original post wasn't as clear as it should have been

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[quote="CYROX"][quote="ISYLVER"][quote="CYROX"]esoma pk system was the best i have ever experienced in any mmorpg. Such a small change on this server has dramitic effects, and imo has made the system pretty average. Id go to say, i dont really like it. Having this wh back would be great if we ever see moral rates reduced[/quote] We never changed it it's never been in any database other than esoma apparently..unless manually added.[/quote] Apologies, when i refer to 'small change' i wasnt referencing the WH, i was describing the moral rates having an impact on the pk system as a whole. My original post wasn't as clear as it should have been [/quote]
Moral rates are the exact same as they were on Esoma - however as this server you level faster, you gain moral faster.

Relatively, it's the exact same.

Moral was not as hard as people are making it out to be back on Esoma, people simply went to Warmess/Warban for a night.
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[quote="S0RCERER"]Moral rates are the exact same as they were on Esoma - however as this server you level faster, you gain moral faster. Relatively, it's the exact same. Moral was not as hard as people are making it out to be back on Esoma, people simply went to Warmess/Warban for a night.[/quote]
Moral was as hard as it's being made out in the sense of real time. Also you had people attacking you which often resulted in more killing etc.
and a night of mess/ban did not take you out of devil. Nor did several nights at nightmares/wraith etc.

As a further note gy wh was added very early on (over a year maybe two) before devil town in abias was populated.
If moral could be tweeked and this addition it would hopefully add a new dynamic to the game. Not exactly game changing but culture changing.
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[quote="IPHIOS"]Moral was as hard as it's being made out in the sense of real time. Also you had people attacking you which often resulted in more killing etc. and a night of mess/ban did not take you out of devil. Nor did several nights at nightmares/wraith etc. As a further note gy wh was added very early on (over a year maybe two) before devil town in abias was populated. If moral could be tweeked and this addition it would hopefully add a new dynamic to the game. Not exactly game changing but culture changing. [/quote]
moral isn't linked to xp gains and on this server moral gains had to be adjusted an increased to match server rates.

Yes relatively moral is the same as xp speed. However, you are picking two variables which are irrelivent to this subject. Moral should be compared to time as the variable, not xp. Going from Devil to Neutral in 1 night is not feasible for soma pk system.

If you think esoma moral rates were not slow then that is just a flat out incorrect statement. You will see almost everyone confirming that if you went devil it was extremely hard to get back out.
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[quote="CYROX"]moral isn't linked to xp gains and on this server moral gains had to be adjusted an increased to match server rates. Yes relatively moral is the same as xp speed. However, you are picking two variables which are irrelivent to this subject. Moral should be compared to time as the variable, not xp. Going from Devil to Neutral in 1 night is not feasible for soma pk system. If you think esoma moral rates were not slow then that is just a flat out incorrect statement. You will see almost everyone confirming that if you went devil it was extremely hard to get back out. [/quote]
"IPHIOS"Moral was as hard as it's being made out in the sense of real time. Also you had people attacking you which often resulted in more killing etc.
and a night of mess/ban did not take you out of devil. Nor did several nights at nightmares/wraith etc.

As a further note gy wh was added very early on (over a year maybe two) before devil town in abias was populated.
If moral could be tweeked and this addition it would hopefully add a new dynamic to the game. Not exactly game changing but culture changing.


Yes, this is true - in real time, it was 2x (4x due to rested) slower than here.

A night at Mess/Ban could take you out of Devil, I along with a lot of Redhearted did that on numerous occasions.

Nightmare here, nor on Esoma did as the moral gain from them is horrible.

I do agree wholeheartedly that you were at far more risk of being attacked if you were Devil, simply due to population density.

A moral slowdown would be practical seeing as Moral is pretty much worthless. That said, there'd need to be some advantage to losing the moral, considering Resurrection scrolls make the recipient of the PK immune to loss.

--

FAO Cyrox;

We all are aware of how Moral gains work, i'm sure you do too - all that would need to have been done was to double the moral rate per monster for it to match Esoma. Unfortunately as most people level in rested, that doubles it again, making moral rates 4x as fast as Esoma.

If you can go from Deep devil to Wicked moral in an hour of hunting at Warmess, then you can do the same on Esoma in 4 hours.
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[quote="S0RCERER"][quote="IPHIOS"]Moral was as hard as it's being made out in the sense of real time. Also you had people attacking you which often resulted in more killing etc. and a night of mess/ban did not take you out of devil. Nor did several nights at nightmares/wraith etc. As a further note gy wh was added very early on (over a year maybe two) before devil town in abias was populated. If moral could be tweeked and this addition it would hopefully add a new dynamic to the game. Not exactly game changing but culture changing. [/quote] Yes, this is true - in real time, it was 2x (4x due to rested) slower than here. A night at Mess/Ban could take you out of Devil, I along with a lot of Redhearted did that on numerous occasions. Nightmare here, nor on Esoma did as the moral gain from them is horrible. I do agree wholeheartedly that you were at far more risk of being attacked if you were Devil, simply due to population density. A moral slowdown would be practical seeing as Moral is pretty much worthless. That said, there'd need to be some advantage to losing the moral, considering Resurrection scrolls make the recipient of the PK immune to loss. -- FAO Cyrox; We all are aware of how Moral gains work, i'm sure you do too - all that would need to have been done was to double the moral rate per monster for it to match Esoma. Unfortunately as most people level in rested, that doubles it again, making moral rates 4x as fast as Esoma. If you can go from Deep devil to Wicked moral in an hour of hunting at Warmess, then you can do the same on Esoma in 4 hours.[/quote]
From base devil at mess/ban I never once got out of devil in a night. But in fairness I seldom tried. Think I only did a few times or mand wouldn't let me back in NB :/
Has the scaling changed in terms of just how many moral points "devil" actually had? Maybe increasing its "depth" would help.
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[quote="IPHIOS"]From base devil at mess/ban I never once got out of devil in a night. But in fairness I seldom tried. Think I only did a few times or mand wouldn't let me back in NB :/ Has the scaling changed in terms of just how many moral points "devil" actually had? Maybe increasing its "depth" would help. [/quote]
yes ty for stating the obvious. Conclusion, lets get some moral changes introduced and lets get WH back
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[quote="CYROX"]yes ty for stating the obvious. Conclusion, lets get some moral changes introduced and lets get WH back[/quote]
I've seen someone go from -43 moral to -33 in around 30 minutes in the farm by using frost wind. Moral needs adjusting and if the GY warehouse was brought back it'd be such a good addition to the culture of soma, for the better I would imagine.

On the side of esoma, getting out of deep devil wasn't just as simple as spending a few nights at mess/ban. I've seen someone spend days there and not go to wicked from devil.
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[quote="YOSHIMITSU"]I've seen someone go from -43 moral to -33 in around 30 minutes in the farm by using frost wind. Moral needs adjusting and if the GY warehouse was brought back it'd be such a good addition to the culture of soma, for the better I would imagine. On the side of esoma, getting out of deep devil wasn't just as simple as spending a few nights at mess/ban. I've seen someone spend days there and not go to wicked from devil.[/quote]
I don't believe bringing GY back will change anything. There's no reason to hang there.
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[quote="GHOSTLORD"]I don't believe bringing GY back will change anything. There's no reason to hang there. [/quote]
The cool kids hang there. Plus the point we have been discussing is that if moral gains are more in-line with esoma, it would give that WH a purpose again and you will find people will hang there
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[quote="CYROX"]The cool kids hang there. Plus the point we have been discussing is that if moral gains are more in-line with esoma, it would give that WH a purpose again and you will find people will hang there[/quote]

 

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