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Graveyard warehouse.

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"RAVER"Give moral esoma rates and stop rested doubling gains for moral


This would affect the lower levels that want to level as white mage?

I think a more beneficial way to counteract the huge moral increases would be to lower moral given by all high moral giving monsters such as warmess and make farm mobs give no moral.

I think the concept is good, but the execution would need to be worked on
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[quote="URAHARA"][quote="RAVER"]Give moral esoma rates and stop rested doubling gains for moral[/quote] This would affect the lower levels that want to level as white mage? I think a more beneficial way to counteract the huge moral increases would be to lower moral given by all high moral giving monsters such as warmess and make farm mobs give no moral. I think the concept is good, but the execution would need to be worked on[/quote]
I think one possible way to help the situation is to CAP the amount of moral points you can gain per lvl / day.

That way casual players wouldnt be affected, and high lvls wouldnt be able to farm until they are out of dev / wicked again

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[quote="TRICEPTIMOUS"]I think one possible way to help the situation is to CAP the amount of moral points you can gain per lvl / day. That way casual players wouldnt be affected, and high lvls wouldnt be able to farm until they are out of dev / wicked again [/quote]
"URAHARA"
"RAVER"Give moral esoma rates and stop rested doubling gains for moral


Not really, only light sword needs good moral, which isn't exactly difficult to get.
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[quote="FUJITORA"][quote="URAHARA"][quote="RAVER"]Give moral esoma rates and stop rested doubling gains for moral[/quote][/quote] Not really, only light sword needs good moral, which isn't exactly difficult to get.[/quote]
"TRICEPTIMOUS"I think one possible way to help the situation is to CAP the amount of moral points you can gain per lvl / day.

That way casual players wouldnt be affected, and high lvls wouldnt be able to farm until they are out of dev / wicked again



like this idea
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[quote="BRAINDATA"][quote="TRICEPTIMOUS"]I think one possible way to help the situation is to CAP the amount of moral points you can gain per lvl / day. That way casual players wouldnt be affected, and high lvls wouldnt be able to farm until they are out of dev / wicked again [/quote] like this idea[/quote]
Don't mean to beat down on people suggesting ideas. But we don't need ideas. We had a system with esoma which worked perfectly, simple fix is lets mirror that. Job done.
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[quote="CYROX"]Don't mean to beat down on people suggesting ideas. But we don't need ideas. We had a system with esoma which worked perfectly, simple fix is lets mirror that. Job done.[/quote]

 

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