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New patch bugs

Author Content Date
Hi all,

Could you please collate any new patch bugs here:

1) Weapons are attacking extremely slowly - seems recoil updates arent being included in calc (attack delay 1800). FIXED

2) Can use multiple auras FIXED (was a client side only visual issue)

3) New auras in CTF arent usable because sword.
FIXED (Forgot to add the new auras into the database)

4) Not showing the flag aura on person holding.
FIXED (Forgot to add the new magic into the database)

5) Dsoma warp hsoma do not.
FIXED

6) People have varying stamina

7) No indication of map showing where the flags are (who has it)
ADDED

8) Playerfeed entry broke

9) Auras remain on switching zone.
They are getting removed server side just not visually on client.

10) Everyone is range 1.
Everyone should be range 2 but I think the client is changing it to just range 1.

11) Should revive back at base not in same location.
CHANGED to revive at base.

12) If you have penalty you get warped to town.
This is caused by revive checking for maximum penalty exp and then forcing you to warp because can't revive at maximum. Need to add an exception for events (wotw, gvw, ss, ctf)

13) Players turning grey
FIXED

14) Blink aura is sporadic
Not sure what is meant by this

15) Resis and death drops happening
FIXED?
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[quote="ISYLVER"]Hi all, Could you please collate any new patch bugs here: 1) Weapons are attacking extremely slowly - seems recoil updates arent being included in calc (attack delay 1800). [b]FIXED[/b] 2) Can use multiple auras [b]FIXED (was a client side only visual issue)[/b] 3) New auras in CTF arent usable because sword. [b]FIXED (Forgot to add the new auras into the database)[/b] 4) Not showing the flag aura on person holding. [b]FIXED (Forgot to add the new magic into the database)[/b] 5) Dsoma warp hsoma do not. [b]FIXED[/b] 6) People have varying stamina 7) No indication of map showing where the flags are (who has it) [b]ADDED[/b] 8) Playerfeed entry broke 9) Auras remain on switching zone. [b]They are getting removed server side just not visually on client.[/b] 10) Everyone is range 1. [b]Everyone should be range 2 but I think the client is changing it to just range 1.[/b] 11) Should revive back at base not in same location. [b]CHANGED to revive at base.[/b] 12) If you have penalty you get warped to town. [b]This is caused by revive checking for maximum penalty exp and then forcing you to warp because can't revive at maximum. Need to add an exception for events (wotw, gvw, ss, ctf)[/b] 13) Players turning grey [b]FIXED[/b] 14) Blink aura is sporadic [b]Not sure what is meant by this[/b] 15) Resis and death drops happening [b]FIXED?[/b][/quote]
1) bug speed using a speed bow hitting like f speed
2)u can use loads of auras at same time means 3+
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[quote="WAGAWAGA"]1) bug speed using a speed bow hitting like f speed 2)u can use loads of auras at same time means 3+ [/quote]
Yeh. It seem's you can also use more than one aura of a different weapon at a time (dodge bow, axe pd) Ect
Punching is also 1800 recoil
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[quote="SHAILO"]Yeh. It seem's you can also use more than one aura of a different weapon at a time (dodge bow, axe pd) Ect Punching is also 1800 recoil [/quote]
same with staff auras
2nd and 3rd 2nd and 4th
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[quote="MINGEPIECE"]same with staff auras 2nd and 3rd 2nd and 4th[/quote]
CTF bugs,
Bow is set at range 1
Devils get warped to town humans can revive
can't see where the flags are currently on the map so no chance of finding a guy that has ran off with your flag
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[quote="CELTS"]CTF bugs, Bow is set at range 1 Devils get warped to town humans can revive can't see where the flags are currently on the map so no chance of finding a guy that has ran off with your flag [/quote]
20v1 in favour of humans, I cant use a bow and my knux isn't ranged im dying by punches in 3 hits
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[quote="ARYA_"]20v1 in favour of humans, I cant use a bow and my knux isn't ranged im dying by punches in 3 hits[/quote]
im dying in 2 hits some times 1 ye devs out numbered by alot devs need buff in this event or we just wont bother lol
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[quote="MINGEPIECE"]im dying in 2 hits some times 1 ye devs out numbered by alot devs need buff in this event or we just wont bother lol[/quote]
i have 10% penalty and dropped 600k
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[quote="MINGEPIECE"]i have 10% penalty and dropped 600k[/quote]
is there no k/d ratio it seems aura are slowly being revived, and when u die u get max penalty aand lose skill and sometimes even gold, but ctf was my first soma event and defiantly wont be my last!!! gd job guys
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[quote="RELLINTST"]is there no k/d ratio it seems aura are slowly being revived, and when u die u get max penalty aand lose skill and sometimes even gold, but ctf was my first soma event and defiantly wont be my last!!! gd job guys[/quote]
devils got SS, that is looking more as h soma event ^^
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[quote="SANARAR"]devils got SS, that is looking more as h soma event ^^[/quote]
if humans turned up to ss like they did to this event then they
be better
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[quote="MINGEPIECE"]if humans turned up to ss like they did to this event then they be better[/quote]
Can we make it so that when the flags get handed in both sides warp back to their bases so we cant camp the oppositions base.
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[quote="ARYA_"]Can we make it so that when the flags get handed in both sides warp back to their bases so we cant camp the oppositions base.[/quote]
i didnt have penalty b4 the event as i just lvled dan
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[quote="MINGEPIECE"]i didnt have penalty b4 the event as i just lvled dan[/quote]
"ARYA_"Can we make it so that when the flags get handed in both sides warp back to their bases so we cant camp the oppositions base.


If both races revive back at there own base then we should be able to defend

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[quote="JAHEIRA"][quote="ARYA_"]Can we make it so that when the flags get handed in both sides warp back to their bases so we cant camp the oppositions base.[/quote] If both races revive back at there own base then we should be able to defend [/quote]
Dynamic percent system added
Races spawn back at their own warp in points.
And other bug fixes for 3pm one.
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[quote="ISYLVER"]Dynamic percent system added Races spawn back at their own warp in points. And other bug fixes for 3pm one.[/quote]

 

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