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Ideas for accessories

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Just thinking of some items I personally think would be cool to have in game.

Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum).
Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants

Also CTF slow aura is also something that should definitely get introduced into the game.

Would be good to know what other people think we should have in game.

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[quote="AFRO"]Just thinking of some items I personally think would be cool to have in game. Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum). Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants Also CTF slow aura is also something that should definitely get introduced into the game. Would be good to know what other people think we should have in game. [/quote]
"AFRO"Just thinking of some items I personally think would be cool to have in game.

Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum).
Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants

Also CTF slow aura is also something that should definitely get introduced into the game.

Would be good to know what other people think we should have in game.



Sounds like archer heaven
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[quote="JAHEIRA"][quote="AFRO"]Just thinking of some items I personally think would be cool to have in game. Dull earring - 5% proc (similar to slow earring but this has delay in potting, including the first time you use serum). Zombie earring - would be good to have an alternative item to zombie people aside from the usual zombie pants Also CTF slow aura is also something that should definitely get introduced into the game. Would be good to know what other people think we should have in game. [/quote] Sounds like archer heaven[/quote]
Are you joking afro? As jah says that's archer heaven zombie earing so you can keep armor on and zombie?
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[quote="KHASAV"]Are you joking afro? As jah says that's archer heaven zombie earing so you can keep armor on and zombie? [/quote]
only char that should have zombie is mage took me ages to get the items for it and u buy a pair of pants to do the job for u
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[quote="MINGEPIECE"]only char that should have zombie is mage took me ages to get the items for it and u buy a pair of pants to do the job for u[/quote]
"MINGEPIECE"only char that should have zombie is mage took me ages to get the items for it and u buy a pair of pants to do the job for u


Totally agree
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[quote="KHASAV"][quote="MINGEPIECE"]only char that should have zombie is mage took me ages to get the items for it and u buy a pair of pants to do the job for u[/quote] Totally agree[/quote]
+10 for range 1 on zombie pants
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[quote="MINGEPIECE"]+10 for range 1 on zombie pants[/quote]
Should've known the encore trolls would be at it again..

If archers so OP why you guys continue to level axers? I have started reverting back to playing spear for pk/pvp.

As for zombie being only for mage.. now that is silly but cant be bothered arguing against it. The only reason you suggest it is that your axers will never be able to die.

Anyways zombie bit was just 1 of the ideas.. I also wanted the slow aura to be implemented.. surely that is 'archer hell'?

Troll away :)
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[quote="AFRO"]Should've known the encore trolls would be at it again.. If archers so OP why you guys continue to level axers? I have started reverting back to playing spear for pk/pvp. As for zombie being only for mage.. now that is silly but cant be bothered arguing against it. The only reason you suggest it is that your axers will never be able to die. Anyways zombie bit was just 1 of the ideas.. I also wanted the slow aura to be implemented.. surely that is 'archer hell'? Troll away :)[/quote]
why can u not be arsed to argue for something that is the only thing mages r good for and fodder
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[quote="MINGEPIECE"]why can u not be arsed to argue for something that is the only thing mages r good for and fodder[/quote]
Personaly im all for zombie range 1 as a mage can only cast it when 4th staff is active and ur opponent dosnt run off and its hard to get for them.
For the slow walk thingy i think its a gd idea if its capped at range 2 or 3.
What about a earring that casts a physical attack aura instead of zombie?

Edit: for the slow walk thingy it has to be effective for atleast 3-4 seconds then be curable with a serum
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[quote="KEKKET"]Personaly im all for zombie range 1 as a mage can only cast it when 4th staff is active and ur opponent dosnt run off and its hard to get for them. For the slow walk thingy i think its a gd idea if its capped at range 2 or 3. What about a earring that casts a physical attack aura instead of zombie? Edit: for the slow walk thingy it has to be effective for atleast 3-4 seconds then be curable with a serum[/quote]
outside of any archer arguments I cant see zombie ear ever getting introduced, zombie pants got nerfed from 4% to 2% because it was too op if I recall,
The mage comment has good argument re it's hard as hell to get the spell compared to 17 mintons, and when you consider its cast time it's near pointless without having to run off screen to precast it - not saying remove zombie pants just rework the spell and its requirements
The dull thing is quite a good shout, and similar to ss pot delay but not as long, that stops you outputting anything over about 30 damage a hit of more than one person on you though i think it should be on pants to come at a cost of armour and stop it being able to be used along side zombie when running solo
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[quote="DEIMOS"] outside of any archer arguments I cant see zombie ear ever getting introduced, zombie pants got nerfed from 4% to 2% because it was too op if I recall, The mage comment has good argument re it's hard as hell to get the spell compared to 17 mintons, and when you consider its cast time it's near pointless without having to run off screen to precast it - not saying remove zombie pants just rework the spell and its requirements The dull thing is quite a good shout, and similar to ss pot delay but not as long, that stops you outputting anything over about 30 damage a hit of more than one person on you though i think it should be on pants to come at a cost of armour and stop it being able to be used along side zombie when running solo[/quote]
Procs in general are very geared toward archer which are already strongest class but could be reworked so every click gives the chance rather than hit landed so that everyone can get benefit out of them, could also let mates proc without having to get cast off (generally only 10 seconds out of every 70 when 4th aura kicks in other minute they're sitting ducks)
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[quote="DEIMOS"]Procs in general are very geared toward archer which are already strongest class but could be reworked so every click gives the chance rather than hit landed so that everyone can get benefit out of them, could also let mates proc without having to get cast off (generally only 10 seconds out of every 70 when 4th aura kicks in other minute they're sitting ducks)[/quote]
And dont try downplay anything with 'encore trolls' they are most active guild.in dsoma and count for a good % of user count, anything against your opinion whether constructive or not you would try call that
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[quote="DEIMOS"]And dont try downplay anything with 'encore trolls' they are most active guild.in dsoma and count for a good % of user count, anything against your opinion whether constructive or not you would try call that[/quote]
i thought u was trolling afro asking for more zombie proc but no your serious
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[quote="MINGEPIECE"]i thought u was trolling afro asking for more zombie proc but no your serious[/quote]
"KEKKET"Personaly im all for zombie range 1 as a mage can only cast it when 4th staff is active and ur opponent dosnt run off and its hard to get for them.
For the slow walk thingy i think its a gd idea if its capped at range 2 or 3.
What about a earring that casts a physical attack aura instead of zombie?

Edit: for the slow walk thingy it has to be effective for atleast 3-4 seconds then be curable with a serum


I agree that we should have a range on zombie - this will keep it fairly fair to all classes.

+1 on range 1 zombie

I also agree slow walk thing should be effective only for a short period to slow down your archers/runners till you get a chance to smash :)

Do you mean an earring that gives physical attack? maybe a proc that diminishes your max def by half for 3-seconds?
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[quote="AFRO"][quote="KEKKET"]Personaly im all for zombie range 1 as a mage can only cast it when 4th staff is active and ur opponent dosnt run off and its hard to get for them. For the slow walk thingy i think its a gd idea if its capped at range 2 or 3. What about a earring that casts a physical attack aura instead of zombie? Edit: for the slow walk thingy it has to be effective for atleast 3-4 seconds then be curable with a serum[/quote] I agree that we should have a range on zombie - this will keep it fairly fair to all classes. +1 on range 1 zombie I also agree slow walk thing should be effective only for a short period to slow down your archers/runners till you get a chance to smash :) Do you mean an earring that gives physical attack? maybe a proc that diminishes your max def by half for 3-seconds? [/quote]
"DEIMOS"Procs in general are very geared toward archer which are already strongest class but could be reworked so every click gives the chance rather than hit landed so that everyone can get benefit out of them, could also let mates proc without having to get cast off (generally only 10 seconds out of every 70 when 4th aura kicks in other minute they're sitting ducks)


This is exactly what I was just thinking.

If we can rework proc so it is for every click rather than hit landed - I think it will keep it fair and you will get more classes trying different combos.

It is hard to think about wearing a zombie pant (for example) on an axer if you know you are missing most of the time and will take you 10 years to get some proc.
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[quote="AFRO"][quote="DEIMOS"]Procs in general are very geared toward archer which are already strongest class but could be reworked so every click gives the chance rather than hit landed so that everyone can get benefit out of them, could also let mates proc without having to get cast off (generally only 10 seconds out of every 70 when 4th aura kicks in other minute they're sitting ducks)[/quote] This is exactly what I was just thinking. If we can rework proc so it is for every click rather than hit landed - I think it will keep it fair and you will get more classes trying different combos. It is hard to think about wearing a zombie pant (for example) on an axer if you know you are missing most of the time and will take you 10 years to get some proc. [/quote]

 

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