Author | Content | Date |
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LUTHER |
1. Sacred stone respawn moved to TYT
Anyone who attends the event knows that there are a number of people who turn up naked just to spam slow/blind knowing that they effectively cannot be stopped. It's a major flaw in the event but having the respawn back in TYT is a quick fix - will make it a lot more tactics-based and ensure people take it seriously 2. Random bosses Working out times for bosses is good fun but it's frustrating for anyone below a certain level or in the wrong guild finding them dead on arrival. I think there should be a lot more untraceable random-spawn bosses meaning an average level player can stumble across one and invite their guild/friends to take it on for themselves I think both would be relatively simple to implement and would mean a lot more fun for everyone..
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[quote="LUTHER"]1. Sacred stone respawn moved to TYT
Anyone who attends the event knows that there are a number of people who turn up naked just to spam slow/blind knowing that they effectively cannot be stopped. It's a major flaw in the event but having the respawn back in TYT is a quick fix - will make it a lot more tactics-based and ensure people take it seriously
2. Random bosses
Working out times for bosses is good fun but it's frustrating for anyone below a certain level or in the wrong guild finding them dead on arrival. I think there should be a lot more untraceable random-spawn bosses meaning an average level player can stumble across one and invite their guild/friends to take it on for themselves
I think both would be relatively simple to implement and would mean a lot more fun for everyone..
[/quote]
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#1 2014/03/07 19:42:06 |
999 |
How about...
When you die, the status that you have applied is instantly removed? |
#2 2014/03/07 20:36:38 |
LUTHER |
they can still spam heal/cure etc which is stupid, its also probably a lot easier to just change respawn spot
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#3 2014/03/07 20:53:40 |
JARAGOONDOO |
Agree with the first change. Bit weird how more humans don't show up to SS, as a few heal/slow/blind spammers makes humans unmoveable from the stones.
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#4 2014/03/07 22:07:48 |
PLUM |
A new set of untraceable bosses, 1 for each map. Random respawn time, random spawn location. Each boss could have a chance to drop any small jewel and weapons/armour relating to the lvl of the map. With conti boss dropping Pamoth tier weapons including Shiro wand and perhaps fortune pouch. Only 1 item can drop and higher chance to drop jewels. Also increase boss HP across the board to improve the chance of someone reaching a boss before it is dead.
Make the conti boss a fire breathing death machine, with lazer eyes, all mass condition spells (including weaken), and it announces its arrival by threatening to kill the king.
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[quote="PLUM"]A new set of untraceable bosses, 1 for each map. Random respawn time, random spawn location. Each boss could have a chance to drop any small jewel and weapons/armour relating to the lvl of the map. With conti boss dropping Pamoth tier weapons including Shiro wand and perhaps fortune pouch. Only 1 item can drop and higher chance to drop jewels. Also increase boss HP across the board to improve the chance of someone reaching a boss before it is dead.
Make the conti boss a fire breathing death machine, with lazer eyes, all mass condition spells (including weaken), and it announces its arrival by threatening to kill the king.[/quote]
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#5 2014/03/08 02:22:24 |
OPENTHEDOOR |
Agree with this, bosses should have a min - max hours they respawn in.
Inside of this time, it's completely random. All bosses should announce themselves. Increase HP like plum said. Give people a chance to get there. |
#6 2014/03/08 09:00:30 |
GHOSTLORD |
About SS - I agree with the goal, however I highly disagree with the execution.
The only 'effort' getting to SS takes is the command. Anyone can do that and it takes about as much time as precasting cure or whatever spell you will start using. A lot o people would get annoyed at typing the command 5-20 times each SS (if not more) and would stop going early. SS already isn't as well attended as the other events so this would be the killing strike. Rather than 'people taking it more seriously' I expect a lot of the lower levels / people in smaller guilds would stop going simply because they die too easily too much, resulting in free pos for the bigger guilds. Other ways I can think of: Increase the map size on one side and add a safe zone. Add a new 'spawn area' with a door 10 second 'stun' for deaths As for the other subject, a proper boss wouldn't go amiss. :D
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[quote="GHOSTLORD"]About SS - I agree with the goal, however I highly disagree with the execution.
The only 'effort' getting to SS takes is the command. Anyone can do that and it takes about as much time as precasting cure or whatever spell you will start using. A lot o people would get annoyed at typing the command 5-20 times each SS (if not more) and would stop going early. SS already isn't as well attended as the other events so this would be the killing strike. Rather than 'people taking it more seriously' I expect a lot of the lower levels / people in smaller guilds would stop going simply because they die too easily too much, resulting in free pos for the bigger guilds.
Other ways I can think of:
Increase the map size on one side and add a safe zone.
Add a new 'spawn area' with a door
10 second 'stun' for deaths
As for the other subject, a proper boss wouldn't go amiss. :D[/quote]
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#7 2014/03/08 09:33:28 |
RELINA |
-SS
Agree with the town warp, and it would also be easyer to shorten the text to warp or just make a tp scroll to SS and town scrolls to warp to main town having to use a code to warp to a event seems a little out of place for soma anyways -Boss don't agree with random spawns, just makes bow trace more useful or less useful if boss's isn't traceable.(making them random and untraceable would just make it worse for everyone) There easy enough to follow (what does lvl mean following boss's spawns), iv only been playing human for a short time and already know most boss's spawn times, every one can do this if they want Hartman went 12 hours without being killed, WBL went 4 hours till I killed it and that's a easy spawn spot I do believe some boss's need to be split between what's solo able and what's not, 32k hp solo kill is fine, but not when there's 30 humans there, attended pamoth other day and it basically died within 2 mins. A boss with these drops should be a server boss and announce when it spawns and have more hp
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[quote="RELINA"]-SS
Agree with the town warp, and it would also be easyer to shorten the text to warp or just make a tp scroll to SS and town scrolls to warp to main town
having to use a code to warp to a event seems a little out of place for soma anyways
-Boss
don't agree with random spawns, just makes bow trace more useful or less useful if boss's isn't traceable.(making them random and untraceable would just make it worse for everyone)
There easy enough to follow (what does lvl mean following boss's spawns), iv only been playing human for a short time and already know most boss's spawn times, every one can do this if they want
Hartman went 12 hours without being killed, WBL went 4 hours till I killed it and that's a easy spawn spot
I do believe some boss's need to be split between what's solo able and what's not, 32k hp solo kill is fine, but not when there's 30 humans there, attended pamoth other day and it basically died within 2 mins. A boss with these drops should be a server boss and announce when it spawns and have more hp
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#8 2014/03/08 10:43:05 |
ACE |
i like both ideas tbh, random spawn times would make soma generally more exciting as atm boss's just get dominated by only a select few ( not a flame so dont start -.-) i just think every player should be allowed a chance to kill a boss, like plums idea of a super conti boss would be fun
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[quote="ACE"]i like both ideas tbh, random spawn times would make soma generally more exciting as atm boss's just get dominated by only a select few ( not a flame so dont start -.-) i just think every player should be allowed a chance to kill a boss, like plums idea of a super conti boss would be fun[/quote]
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#9 2014/03/08 10:55:36 |
LUTHER |
"GHOSTLORD"About SS - I agree with the goal, however I highly disagree with the execution. I actually think the reason SS event isn't as well attended as the other events is because of the problem with people going just to spam-attack everyone. If there a way of making it easier to join like relina said then i think changing the respawn to tyt would see the turnout definitely increase, because guilds are able to properly defend the lower levels without the enemy respawning and carry on attacking..... and Relina if the random spawn bosses are untraceable it wont benefit the archers, it's not about having to know the times its about taking it on with your friends/guild without having the normal boss-killers come kill it for you in seconds and take the drop
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[quote="LUTHER"][quote="GHOSTLORD"]About SS - I agree with the goal, however I highly disagree with the execution.
The only 'effort' getting to SS takes is the command. Anyone can do that and it takes about as much time as precasting cure or whatever spell you will start using. A lot o people would get annoyed at typing the command 5-20 times each SS (if not more) and would stop going early. SS already isn't as well attended as the other events so this would be the killing strike. Rather than 'people taking it more seriously' I expect a lot of the lower levels / people in smaller guilds would stop going simply because they die too easily too much, resulting in free pos for the bigger guilds.
Other ways I can think of:
Increase the map size on one side and add a safe zone.
Add a new 'spawn area' with a door
10 second 'stun' for deaths
As for the other subject, a proper boss wouldn't go amiss. :D[/quote]
I actually think the reason SS event isn't as well attended as the other events is because of the problem with people going just to spam-attack everyone.
If there a way of making it easier to join like relina said then i think changing the respawn to tyt would see the turnout definitely increase, because guilds are able to properly defend the lower levels without the enemy respawning and carry on attacking.....
and Relina if the random spawn bosses are untraceable it wont benefit the archers, it's not about having to know the times its about taking it on with your friends/guild without having the normal boss-killers come kill it for you in seconds and take the drop[/quote]
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#10 2014/03/08 10:57:28 |
LEO |
bump
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#11 2014/03/11 18:13:07 |
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