Author | Content | Date |
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ZYZZ |
Just a QoL improvement for the game, for PvP, RvR etc easier for casuals to call targets.
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#1 2018/07/17 11:51:03 |
JAHEIRA |
Good shout tbf
Even when just hunting everyone has a noisey who the other player is All id want is names toggle when entering town, so it doesn't get clusted |
#2 2018/07/17 11:59:44 |
CUPID |
+1
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#3 2018/07/18 07:51:46 |
CONTRA |
Yea great idea
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#4 2018/07/18 08:12:36 |
MICKYC |
+1
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#5 2018/07/18 08:52:13 |
GILOTO41 |
Yes please
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#6 2018/07/25 17:45:56 |
MERLIN |
+1
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#7 2018/07/25 18:11:32 |
FRINGE |
To get this working, Under CUserManager::RenderUser()
add pUser->SetFocus(TRUE); near the bottom. and in CUser::View_BubbleChat() if(m_bFocus == TRUE) { View_Id(bgpos); } will always draw username above characters. could add in some sort of toggle. and change Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, MouseCellpos, MyIn); to Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, ptMapOffset, MyIn); to always draw item names on the floor. i think would be a good addition so you can see tagged drops etc alot more easily.
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Quote
[quote="FRINGE"]To get this working, Under CUserManager::RenderUser()
add pUser->SetFocus(TRUE); near the bottom.
and in CUser::View_BubbleChat()
if(m_bFocus == TRUE)
{
View_Id(bgpos);
}
will always draw username above characters.
could add in some sort of toggle.
and change
Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, MouseCellpos, MyIn);
to
Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, ptMapOffset, MyIn);
to always draw item names on the floor. i think would be a good addition so you can see tagged drops etc alot more easily.[/quote]
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#8 2018/07/25 18:58:44 |
CUPID |
bump for recognition
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#9 2018/07/26 18:55:07 |
FINITO [Staff] |
I have made note of this idea.
"FRINGE"To get this working, Under CUserManager::RenderUser() Yeah, though I have to work with x86 assembly to get this in and not source code :P.
PM
Reply
Quote
[quote="FINITO"]I have made note of this idea.
[quote="FRINGE"]To get this working, Under CUserManager::RenderUser()
add pUser->SetFocus(TRUE); near the bottom.
and in CUser::View_BubbleChat()
if(m_bFocus == TRUE)
{
View_Id(bgpos);
}
will always draw username above characters.
could add in some sort of toggle.
and change
Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, MouseCellpos, MyIn);
to
Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, ptMapOffset, MyIn);
to always draw item names on the floor. i think would be a good addition so you can see tagged drops etc alot more easily.[/quote]
Yeah, though I have to work with x86 assembly to get this in and not source code :P.[/quote]
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#10 2018/07/28 15:56:41 |
JET_LI |
+1
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#11 2018/07/30 16:18:24 |
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