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A toggle for player names to show above their head.

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Just a QoL improvement for the game, for PvP, RvR etc easier for casuals to call targets.
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[quote="ZYZZ"]Just a QoL improvement for the game, for PvP, RvR etc easier for casuals to call targets.[/quote]
Good shout tbf

Even when just hunting everyone has a noisey who the other player is

All id want is names toggle when entering town, so it doesn't get clusted
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[quote="JAHEIRA"]Good shout tbf Even when just hunting everyone has a noisey who the other player is All id want is names toggle when entering town, so it doesn't get clusted[/quote]
+1
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[quote="CUPID"]+1[/quote]
Yea great idea
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[quote="CONTRA"]Yea great idea[/quote]
+1
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[quote="MICKYC"]+1[/quote]
Yes please
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[quote="GILOTO41"]Yes please[/quote]
+1
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[quote="MERLIN"]+1[/quote]
To get this working, Under CUserManager::RenderUser()

add pUser->SetFocus(TRUE); near the bottom.
and in CUser::View_BubbleChat()
if(m_bFocus == TRUE)
{
View_Id(bgpos);
}
will always draw username above characters.
could add in some sort of toggle.

and change
Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, MouseCellpos, MyIn);
to
Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, ptMapOffset, MyIn);

to always draw item names on the floor. i think would be a good addition so you can see tagged drops etc alot more easily.
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[quote="FRINGE"]To get this working, Under CUserManager::RenderUser() add pUser->SetFocus(TRUE); near the bottom. and in CUser::View_BubbleChat() if(m_bFocus == TRUE) { View_Id(bgpos); } will always draw username above characters. could add in some sort of toggle. and change Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, MouseCellpos, MyIn); to Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, ptMapOffset, MyIn); to always draw item names on the floor. i think would be a good addition so you can see tagged drops etc alot more easily.[/quote]
bump for recognition
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[quote="CUPID"]bump for recognition[/quote]
I have made note of this idea.

"FRINGE"To get this working, Under CUserManager::RenderUser()

add pUser->SetFocus(TRUE); near the bottom.
and in CUser::View_BubbleChat()
if(m_bFocus == TRUE)
{
View_Id(bgpos);
}
will always draw username above characters.
could add in some sort of toggle.

and change
Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, MouseCellpos, MyIn);
to
Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, ptMapOffset, MyIn);

to always draw item names on the floor. i think would be a good addition so you can see tagged drops etc alot more easily.


Yeah, though I have to work with x86 assembly to get this in and not source code :P.
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[quote="FINITO"]I have made note of this idea. [quote="FRINGE"]To get this working, Under CUserManager::RenderUser() add pUser->SetFocus(TRUE); near the bottom. and in CUser::View_BubbleChat() if(m_bFocus == TRUE) { View_Id(bgpos); } will always draw username above characters. could add in some sort of toggle. and change Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, MouseCellpos, MyIn); to Item_Field.DrawLabel(CChildView::DirectXMng.m_pDrawSurface, ptMapOffset, MyIn); to always draw item names on the floor. i think would be a good addition so you can see tagged drops etc alot more easily.[/quote] Yeah, though I have to work with x86 assembly to get this in and not source code :P.[/quote]
+1
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[quote="JET_LI"]+1[/quote]

 

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