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PK level range

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I don't like pking myself but don't mind the odd bit of PvP here and there one problem I do have though is that someone 20 levels higher than me can attack me. Shouldn't this be more like 10? As I say im all for bit of PvP but a fight you have zero chance of winning (or even potting) is no fun.
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[quote="CONTRA"]I don't like pking myself but don't mind the odd bit of PvP here and there one problem I do have though is that someone 20 levels higher than me can attack me. Shouldn't this be more like 10? As I say im all for bit of PvP but a fight you have zero chance of winning (or even potting) is no fun.[/quote]
Some peoples weapons make it ridiculous and therefore pointless even trying obviously 200 str or 200 int doesn't help either.

Im all for reducing the range to 10 levels, especially for 110s
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[quote="FOXTRCK"]Some peoples weapons make it ridiculous and therefore pointless even trying obviously 200 str or 200 int doesn't help either. Im all for reducing the range to 10 levels, especially for 110s[/quote]
10 levels is realistic.
Hopefully the new patch will address some of these issues such as ridiculously fast weapons - maybe introducing a hard recoil limit of say 600 - by introducing much better new ones and much better defence armours and accessories that obviate the existing items over a few months to becoming just levelling items for alts and also make the new items account-bound once upgraded to stop buying and selling

Would also be nice if there were some "dodge magic" introduced - to replicate mages contrivance melee dodge...………..
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[quote="MICKYC"]10 levels is realistic. Hopefully the new patch will address some of these issues such as ridiculously fast weapons - maybe introducing a hard recoil limit of say 600 - by introducing much better new ones and much better defence armours and accessories that obviate the existing items over a few months to becoming just levelling items for alts and also make the new items account-bound once upgraded to stop buying and selling Would also be nice if there were some "dodge magic" introduced - to replicate mages contrivance melee dodge...………..[/quote]
Sure but allow magic to interrupt a mellee attack too like mellee does magic?
That approach sounds like ye let's stop mages attacking and if they happen to get a lucky hit off we want a chance to dodge it too
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[quote="DEIMOS"]Sure but allow magic to interrupt a mellee attack too like mellee does magic? That approach sounds like ye let's stop mages attacking and if they happen to get a lucky hit off we want a chance to dodge it too[/quote]

 

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