Author | Content | Date |
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FOXTRCK |
Now we have Bitter bone and _emerging_ sales of Titus. Please make it craftable, still a good template for evasion sets if nothing else.
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#1 2018/07/21 16:47:45 |
RAVENSOUL |
+1 for bone armour being made craftable for the bored skill armour crafters, after all there's bitter bone, Titus and the new hero 2 armour above bone armour now.
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#2 2018/07/21 17:21:52 |
CUPID |
Tbh now that mag weps are CRAFTABLE bit bone should be also. People with high armour should also be able to craft the top gear. Just makes its fair as a whole.
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#3 2018/07/21 21:03:25 |
MAVERICK |
And accessorys
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#4 2018/07/22 05:31:18 |
GINGESTRO |
Maybe bone could have the same evasion as displacer, so 10%(15%) to make crafted worthwhile.
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#5 2018/07/24 09:39:55 |
LUPISCUS |
+1 to arm, and higher stats accecssories
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#6 2018/07/24 11:37:25 |
ALEXISONFIRE |
Kinda agree with gingestro, but possibly make it so that crafted bone has 1-2% eva (like ring of knight) or +4attack (like ring of knight) one or the other so it’s not OP.
Then if any upgrades are added it goes back to normal, so say crafted bone came with 1-2%eva, you added a Dragons Pill and it just went to 3% like normal. Would actually make crafting higher tiers of armour useful (instead of just crafting shoes until SR-150 skill for upgrades). Would also help out never players as a cheaper alternative to try and failing to make an eva set. A bit of excitement for when they can finally wear bone armour as I’ve always thought of it as one of the first bits of real progression when you could finally wear it
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[quote="ALEXISONFIRE"]Kinda agree with gingestro, but possibly make it so that crafted bone has 1-2% eva (like ring of knight) or +4attack (like ring of knight) one or the other so it’s not OP.
Then if any upgrades are added it goes back to normal, so say crafted bone came with 1-2%eva, you added a Dragons Pill and it just went to 3% like normal.
Would actually make crafting higher tiers of armour useful (instead of just crafting shoes until SR-150 skill for upgrades).
Would also help out never players as a cheaper alternative to try and failing to make an eva set. A bit of excitement for when they can finally wear bone armour as I’ve always thought of it as one of the first bits of real progression when you could finally wear it[/quote]
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#7 2018/07/24 13:21:02 |
TYRESE |
I can see where you guys are all coming from.
But displacer is about 50bones per set? Imagine what bone would require. Most people throw tagged bone armor in town, I myself offload all my male bone armor in town to noobs or on the floor. Making bone have a % chance of eva would be good for new or lower level players that part I agree with.
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[quote="TYRESE"]I can see where you guys are all coming from.
But displacer is about 50bones per set? Imagine what bone would require. Most people throw tagged bone armor in town, I myself offload all my male bone armor in town to noobs or on the floor.
Making bone have a % chance of eva would be good for new or lower level players that part I agree with.
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#8 2018/07/25 07:05:12 |
FOXTRCK |
To be honest just having another set of items to craft is more what I’m interested in. I would settle for some improved displaced set that isn’t quite bone too. Or even magic attacking set maybe. Once your at 90+ INT the importance of MD just falls away and it’s about kill speed of nightmare - so MA.
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[quote="FOXTRCK"]To be honest just having another set of items to craft is more what I’m interested in. I would settle for some improved displaced set that isn’t quite bone too. Or even magic attacking set maybe. Once your at 90+ INT the importance of MD just falls away and it’s about kill speed of nightmare - so MA.[/quote]
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#9 2018/07/25 10:07:53 |
FRINGE |
maybe if an armour is tagged, have it add a random stat to it. could be md def att eva acc etc etc would add a large variety to crafted items. higher the skill maybe poss to add 2 rand stats etc
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#10 2018/07/25 10:32:02 |
RAVENSOUL |
I like the idea of craftable bone with some evasion on, with displacer needing 10 bones/claws per part which isn't bad they could make bone require 15-20 per part which is still a reasonable amount considering what the new craftable weapons require. If bone is made craftable it should also be able to disassemble it for mats too, another way of making use of all the untag bone that gets dropped in town or left behind another way to get some bones for crafters:)
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[quote="RAVENSOUL"]I like the idea of craftable bone with some evasion on, with displacer needing 10 bones/claws per part which isn't bad they could make bone require 15-20 per part which is still a reasonable amount considering what the new craftable weapons require. If bone is made craftable it should also be able to disassemble it for mats too, another way of making use of all the untag bone that gets dropped in town or left behind another way to get some bones for crafters:)[/quote]
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#11 2018/07/25 10:35:02 |
TYRESE |
+1 to dissemble on bone parts etc. Would really boost the economy of bones
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#12 2018/07/25 12:31:56 |
CHOJINE |
It would be cool if there were different tiers of each craftable set, i.e. 100 skill = make bone with +2 attack, 150 = +4 attack, 200 = +6 attack or something.
Rather than a 200 skill crafter just making the same stuff as a 100 skill crafter. Would likely require slightly different recipes to work but would add a bit of extra oomf to getting higher skill beyond basic crafting and better upgrade %.
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[quote="CHOJINE"]It would be cool if there were different tiers of each craftable set, i.e. 100 skill = make bone with +2 attack, 150 = +4 attack, 200 = +6 attack or something.
Rather than a 200 skill crafter just making the same stuff as a 100 skill crafter.
Would likely require slightly different recipes to work but would add a bit of extra oomf to getting higher skill beyond basic crafting and better upgrade %.[/quote]
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#13 2018/07/25 15:43:17 |
FOXTRCK |
Dissembling for bones +1 great idea
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#14 2018/07/25 16:33:18 |
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