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HURRICANE |
Is it possible bosses can be made to random times spawned isylver as everyone now knows the time of each boss and a certain guild pk others so they cant take part in killing it for an item. This would give people more of a chance to take part and not the same people at every boss at the right time pking others.
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[quote="HURRICANE"]Is it possible bosses can be made to random times spawned isylver as everyone now knows the time of each boss and a certain guild pk others so they cant take part in killing it for an item. This would give people more of a chance to take part and not the same people at every boss at the right time pking others. [/quote]
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#1 2014/03/16 20:02:54 |
RTPR |
Boss fights are much better when the boss appears at random and some lucky person runs past them or hears the fight going on and investigates or has worked to get trace so as to find them. Once they become a standard 'farmed' fight they lose that classic soma feeling of unbelievable luck in having actually come across one! Without that they are just another monster because apart from their HP and drop there is nothing else special about them. No special attack (well, not really anyway), no long winded quest to find them etc. Just another monster.
With regards to the PK'ing. As I have said before. Return the moral system to ESoma rates of gain. They'll soon stop doing it and actually make a genuine choice to PK or not to PK.
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[quote="RTPR"]Boss fights are much better when the boss appears at random and some lucky person runs past them or hears the fight going on and investigates or has worked to get trace so as to find them. Once they become a standard 'farmed' fight they lose that classic soma feeling of unbelievable luck in having actually come across one! Without that they are just another monster because apart from their HP and drop there is nothing else special about them. No special attack (well, not really anyway), no long winded quest to find them etc. Just another monster.
With regards to the PK'ing. As I have said before. Return the moral system to ESoma rates of gain. They'll soon stop doing it and actually make a genuine choice to PK or not to PK.[/quote]
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#2 2014/03/16 20:26:06 |
RELINA |
pking instead of killing the boss means they aint going to get drop either
making the boss random wont solve anything, ppl will just be tracing it 24/7 pking at boss's makes it more of a challenge, much better than any mob would |
#3 2014/03/16 20:54:57 |
CARNAGE |
Pking is part of the game.
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#4 2014/03/16 21:33:07 |
TOLIC |
I vote for this
When 25 people log on at 3am for a boss it's rather silly Randomly spawned bosses will make more people able to achieve kills instead of the same group of people farming every boss thus leading to end game items being spread more across players I only see positives in this idea
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[quote="TOLIC"]I vote for this
When 25 people log on at 3am for a boss it's rather silly
Randomly spawned bosses will make more people able to achieve kills instead of the same group of people farming every boss thus leading to end game items being spread more across players
I only see positives in this idea [/quote]
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#5 2014/03/16 22:41:47 |
TRICEPTIMOUS |
"RELINA"pking instead of killing the boss means they aint going to get drop either But one guild has a hypothetical 10 attendees. 5 are pking and 5 are attacking. We all know guilds share rewards amongst themselves. |
#6 2014/03/17 08:45:35 |
HURRICANE |
"RELINA"pking instead of killing the boss means they aint going to get drop either making the boss random wont solve anything, ppl will just be tracing it 24/7 pking at boss's makes it more of a challenge, much better than any mob would more of a challenge? what about lower levels that want to take part? theres no challenge there. And it will make a difference. Like tolic says people wont know to log on at 3am in morning to kill a boss. Something needs to be done about bosses because at the moment 1guild is getting every drop and controlling the game, not giving anyone else a chance to take part in getting a top end item.
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[quote="HURRICANE"][quote="RELINA"]pking instead of killing the boss means they aint going to get drop either making the boss random wont solve anything, ppl will just be tracing it 24/7 pking at boss's makes it more of a challenge, much better than any mob would [/quote]
more of a challenge? what about lower levels that want to take part? theres no challenge there.
And it will make a difference. Like tolic says people wont know to log on at 3am in morning to kill a boss. Something needs to be done about bosses because at the moment 1guild is getting every drop and controlling the game, not giving anyone else a chance to take part in getting a top end item.[/quote]
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#7 2014/03/17 10:10:47 |
YOSHIMITSU |
"HURRICANE""RELINA"pking instead of killing the boss means they aint going to get drop either making the boss random wont solve anything, ppl will just be tracing it 24/7 pking at boss's makes it more of a challenge, much better than any mob would Not only that, unless you have trace you will never get a boss monster. Even when Sylver spawns random bosses in vod, unless you have trace you won't get it. Make bosses untracable, random spawns and let them roam the maps, make it more of a challenge to find and kill them
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[quote="YOSHIMITSU"][quote="HURRICANE"][quote="RELINA"]pking instead of killing the boss means they aint going to get drop either making the boss random wont solve anything, ppl will just be tracing it 24/7 pking at boss's makes it more of a challenge, much better than any mob would [/quote]
more of a challenge? what about lower levels that want to take part? theres no challenge there.
And it will make a difference. Like tolic says people wont know to log on at 3am in morning to kill a boss. Something needs to be done about bosses because at the moment 1guild is getting every drop and controlling the game, not giving anyone else a chance to take part in getting a top end item.[/quote]
Not only that, unless you have trace you will never get a boss monster. Even when Sylver spawns random bosses in vod, unless you have trace you won't get it. Make bosses untracable, random spawns and let them roam the maps, make it more of a challenge to find and kill them[/quote]
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#8 2014/03/17 10:34:24 |
GHOSTLORD |
"YOSHIMITSU" I'm all for boss announcements or some other addition to make bosses for everyone. However, for the sake of argument. Wouldn't 3rd/5th bow be useless (barr playing finding, but meh) if bosses were untraceble?
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[quote="GHOSTLORD"][quote="YOSHIMITSU"]
Not only that, unless you have trace you will never get a boss monster. Even when Sylver spawns random bosses in vod, unless you have trace you won't get it. Make bosses untracable, random spawns and let them roam the maps, make it more of a challenge to find and kill them[/quote]
I'm all for boss announcements or some other addition to make bosses for everyone.
However, for the sake of argument. Wouldn't 3rd/5th bow be useless (barr playing finding, but meh) if bosses were untraceble?[/quote]
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#9 2014/03/17 10:41:59 |
TRICEPTIMOUS |
"GHOSTLORD" Could a 'rank' be put to a boss to determine if it can be traced? I.e. 3rd bow can trace mobs and npcs ranked 1-5 (thinking lower bosses like pit bosses and orig esoma) 5th bow can trace mobs and npcs ranked 5-10 (thinking pamoth, EDW, shiro, inwhang'esque npcs for quests) Would actually make 5th bow useful aswell.
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[quote="TRICEPTIMOUS"][quote="GHOSTLORD"]
However, for the sake of argument. Wouldn't 3rd/5th bow be useless (barr playing finding, but meh) if bosses were untraceble?[/quote]
Could a 'rank' be put to a boss to determine if it can be traced?
I.e. 3rd bow can trace mobs and npcs ranked 1-5 (thinking lower bosses like pit bosses and orig esoma)
5th bow can trace mobs and npcs ranked 5-10 (thinking pamoth, EDW, shiro, inwhang'esque npcs for quests)
Would actually make 5th bow useful aswell. [/quote]
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#10 2014/03/17 10:46:31 |
OPENTHEDOOR |
World of Warcraft have a very good system.
Most of their world bosses are on min-max respawn timers. So say 24-72 hours. It can spawn any time within that period. Only difference then. Is that bosses will always spawn wit a server reboot. |
#11 2014/03/17 11:05:22 |
OPENTHEDOOR |
Also, I think bosses and the world pvp are good fun.
They are certainly getting more competitive. But random times would mean that the casuals would get a chance. A lot of time bosses seem to spawn in the dead of night and it's the same old faces. I bet there are a lot of casuals who have never even seen a pamoth or a shironim.
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[quote="OPENTHEDOOR"]Also, I think bosses and the world pvp are good fun.
They are certainly getting more competitive.
But random times would mean that the casuals would get a chance.
A lot of time bosses seem to spawn in the dead of night and it's the same old faces.
I bet there are a lot of casuals who have never even seen a pamoth or a shironim. [/quote]
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#12 2014/03/17 11:07:15 |
RELINA |
"OPENTHEDOOR"Also, I think bosses and the world pvp are good fun. My main is devil and iv seen pamoth, shiro and garg warrior, all it takes is to time them. Problem is tho I have no need for these bosses yet, I'm quite happy with Hartman and wbl, terrasque is pointless, devil guard dies to fast for me to find his random spawn location Dont agree with random spawns, just means I'd never find them, rather than now we can all work out when they will spawn Think best fix for these top end bosses is to increase there hp to give ppl chance to turn up and maybe make ppl think twice about pking if the boss is going to take half an hour to kill with 10 ppl only
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[quote="RELINA"][quote="OPENTHEDOOR"]Also, I think bosses and the world pvp are good fun.
They are certainly getting more competitive.
But random times would mean that the casuals would get a chance.
A lot of time bosses seem to spawn in the dead of night and it's the same old faces.
I bet there are a lot of casuals who have never even seen a pamoth or a shironim. [/quote]
My main is devil and iv seen pamoth, shiro and garg warrior, all it takes is to time them.
Problem is tho I have no need for these bosses yet, I'm quite happy with Hartman and wbl, terrasque is pointless, devil guard dies to fast for me to find his random spawn location
Dont agree with random spawns, just means I'd never find them, rather than now we can all work out when they will spawn
Think best fix for these top end bosses is to increase there hp to give ppl chance to turn up and maybe make ppl think twice about pking if the boss is going to take half an hour to kill with 10 ppl only
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#13 2014/03/17 12:24:52 |
HURRICANE |
"RELINA""OPENTHEDOOR"Also, I think bosses and the world pvp are good fun. They are certainly getting more competitive. But random times would mean that the casuals would get a chance. A lot of time bosses seem to spawn in the dead of night and it's the same old faces. I bet there are a lot of casuals who have never even seen a pamoth or a shironim.My main is devil and iv seen pamoth, shiro and garg warrior, all it takes is to time them. Problem is tho I have no need for these bosses yet, I'm quite happy with Hartman and wbl, terrasque is pointless, devil guard dies to fast for me to find his random spawn location Dont agree with random spawns, just means I'd never find them, rather than now we can all work out when they will spawn Think best fix for these top end bosses is to increase there hp to give ppl chance to turn up and maybe make ppl think twice about pking if the boss is going to take half an hour to kill with 10 ppl only Definately dont agree. Still think random times will be perfect. I like open the doors idea like world of warcraft. Think this would work best. I find it wrong that one guild knows the exact time spawns n pks anyone that takes part.. For example i found EDW in conti. 6 People from 1 guild was there and me. I attacked the EDW once n they starting pking me so i couldnt take part. Its rediculous and unfair for lower levels not to take part. Something needs to be done.
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[quote="HURRICANE"][quote="RELINA"][quote="OPENTHEDOOR"]Also, I think bosses and the world pvp are good fun. They are certainly getting more competitive. But random times would mean that the casuals would get a chance. A lot of time bosses seem to spawn in the dead of night and it's the same old faces. I bet there are a lot of casuals who have never even seen a pamoth or a shironim. [/quote] My main is devil and iv seen pamoth, shiro and garg warrior, all it takes is to time them. Problem is tho I have no need for these bosses yet, I'm quite happy with Hartman and wbl, terrasque is pointless, devil guard dies to fast for me to find his random spawn location Dont agree with random spawns, just means I'd never find them, rather than now we can all work out when they will spawn Think best fix for these top end bosses is to increase there hp to give ppl chance to turn up and maybe make ppl think twice about pking if the boss is going to take half an hour to kill with 10 ppl only [/quote]
Definately dont agree. Still think random times will be perfect. I like open the doors idea like world of warcraft. Think this would work best. I find it wrong that one guild knows the exact time spawns n pks anyone that takes part.. For example i found EDW in conti. 6 People from 1 guild was there and me. I attacked the EDW once n they starting pking me so i couldnt take part. Its rediculous and unfair for lower levels not to take part. Something needs to be done.[/quote]
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#14 2014/03/17 12:42:26 |
HURRICANE |
Also giving the boss more hp will not solve the problem. They will still pk. I just find it wrong that 1 guild have control over all the bosses ingame
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#15 2014/03/17 12:43:50 |
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