Author | Content | Date |
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DEIMOS |
I can assure you I dont hit archers 1 in 4
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#31 2018/08/04 18:00:14 |
SAM0 |
"DEIMOS"I can assure you I dont hit archers 1 in 4 "FINITO"AttackDex = dex + item dex I read this as.. Same dex = 50% hit rate, then minus 1 hit rate for every 1 dex, up until - 14 dex Then it becomes minus 1 hit rate for every 2 dex difference That's how I read it.. Maybe I'm wrong Sounds about right tho as it says "43 dex below is 23%" axers are only 37? Dex below.
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[quote="SAM0"][quote="DEIMOS"]I can assure you I dont hit archers 1 in 4 [/quote]
[quote="FINITO"]AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%u
HitDex < -50 then HitRate = 20%
Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).
Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).
Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).
43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%
After have got a HitRate from the above.
HitRate += Accuracy on items.
HitRate -= Target Evasion on items and evasion from aura.
HitRate is then kept within the bounds of 1% and 99%.[/quote]
I read this as..
Same dex = 50% hit rate, then minus 1 hit rate for every 1 dex, up until - 14 dex
Then it becomes minus 1 hit rate for every 2 dex difference
That's how I read it.. Maybe I'm wrong
Sounds about right tho as it says "43 dex below is 23%" axers are only 37? Dex below.[/quote]
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#32 2018/08/04 18:41:16 |
DEIMOS |
Rofl this clear as mud to me haha, I keep reading it and cant work it out, I'm also probably wrong but in my head its:
Re the evasion I work it as 50% at 0 decx +1%eva per 1dex up to 99% so 37dex above for archer =50+37=87%eva? + dodge of up = 92% evasion? |
#33 2018/08/04 18:52:52 |
SAM0 |
"DEIMOS"Rofl this clear as mud to me haha, I keep reading it and cant work it out, I'm also probably wrong but in my head its: Lmao tried to work it out myself in the past and always mess it up too.. Pretty sure I'm right this time. isn't dodge 8% Eva? If archer dodge aura is 8%? So 18% hit rate 1/5.5 hits lands? Pre balance was 12% so just under 1/8 hits lands? Confused myself here >. < Tl;dr: if maths is right axers hits archer with dodge 1/5.5 hits. Pre balance patch was 1/8.3 Would like fin/iisylver / anyone with a bigger brain than me or Deimos to make sure I'm not doing it wrong tho haha xD
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[quote="SAM0"][quote="DEIMOS"]Rofl this clear as mud to me haha, I keep reading it and cant work it out, I'm also probably wrong but in my head its:
Re the evasion I work it as 50% at 0 decx +1%eva per 1dex up to 99% so 37dex above for archer =50+37=87%eva? + dodge of up = 92% evasion?[/quote]
Lmao tried to work it out myself in the past and always mess it up too.. Pretty sure I'm right this time. isn't dodge 8% Eva?
If archer dodge aura is 8%? So 18% hit rate 1/5.5 hits lands?
Pre balance was 12% so just under 1/8 hits lands?
Confused myself here >. <
Tl;dr: if maths is right axers hits archer with dodge 1/5.5 hits. Pre balance patch was 1/8.3
Would like fin/iisylver / anyone with a bigger brain than me or Deimos to make sure I'm not doing it wrong tho haha xD[/quote]
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#34 2018/08/04 18:58:45 |
DEIMOS |
Rofl ;D
All i know is deimos couldnt hit a barn door |
#35 2018/08/04 20:49:41 |
SAM0 |
"SLAYER""SAM0""SLAYER""MERLIN"Need to do some testing but bow does 15%? Damage to axe per hit with capped hit rate 95%? (damage does increase with the +5 pod sets many archers use) in return axe deals 30%? Damage with a 20% hit rate +/- bows dodge aura did a few tests tonight, didn't have full +5 sets so i balanced it as best i could.. (if anything the archer had higher attack + from gear than defence+ on the axer) its not minimum damage but still a good 20 arrows to kill an axer... what suprised me the most was how fast the axer could kill the archer... sometimes it went up into the 30 swings mark, but just as often it was as low as 11-22 swings.. even if it averaged out @ 25-28 axer to kill archer 18-22 archer to kill axer when you can carry 400 HP pots this still puts axer at a big advantage over archers for PvP just for the burst damage being harder to outpot. That's how I see it anyway
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[quote="SAM0"][quote="SLAYER"][quote="SAM0"][quote="SLAYER"][quote="MERLIN"]Need to do some testing but bow does 15%? Damage to axe per hit with capped hit rate 95%? (damage does increase with the +5 pod sets many archers use) in return axe deals 30%? Damage with a 20% hit rate +/- bows dodge aura
That's supposed to be lowest attack char vs highest defense char, bow keeps same hit rate with extensively more damage vs spear and not far off capped hit rate with more damage again vs sword
Scaling this to mages bow can currently 3 hit mages and stop them being able to attack completely for 85% of the time due to speed increase of weaps with no love for cast speed
Going on last 10 levels this damage vs mages is only going to increase across the board while the extra points gifted every 10 levels for others going into wis will only lower the damage dealt by mages[/quote]
Archer in a high pod set and decent bow starts damaging axe even in best def gear/pd etc...not massively but considering axer can't hit them at all...bow should be doing min to an axer even with POD gear.
This is why I keep saying all other classes need a tiered con buff.[/quote]
I disagree, then we are back to Mythofaxers and them never being killable.
An axer in +5 defence set vs archer in +5 attack set will still take near enough minimum damage, why should it be like it was before when it was quite clearly broken, the way it is now if your equally geared you can be tanky (see sharpi / kekket) and if axers running a +3 gear set, why shouldn't an archer/knux running +6 set be able to damage axers?
The only real change I feel is needed is a slight con buff to spear users.
And some sort of movement speed slow/stun.
Archers only feel "OP" because they have the range. [/quote]
I think if you test in game, an archer with +4/+5 pod set does still damage kek or sharpi just fine. I don't think it should be the way it was before but I've played a few capped axers and obviously archer etc etc so I feel I can comment on this fairly.
.[/quote]
did a few tests tonight, didn't have full +5 sets so i balanced it as best i could.. (if anything the archer had higher attack + from gear than defence+ on the axer)
its not minimum damage but still a good 20 arrows to kill an axer... what suprised me the most was how fast the axer could kill the archer... sometimes it went up into the 30 swings mark, but just as often it was as low as 11-22 swings..
even if it averaged out @
25-28 axer to kill archer
18-22 archer to kill axer
when you can carry 400 HP pots this still puts axer at a big advantage over archers for PvP just for the burst damage being harder to outpot.
That's how I see it anyway
[/quote]
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#36 2018/08/05 03:06:56 |
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