Author | Content | Date |
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FOXO_STORE |
Can we make it so that when you get to skill cap of a weapon (200 at the mo), you then have to 'attenuate' that weapon class to actually get the weapons a little extra damage and make it so that takes some time?
For Devil Soma, this will add a bit more interest in hunting/grinding For Human Soma theres a trend where people just seem to swap class because they suddenly see an awesome weapon and whilst that's cool, its their choice etc, it does all of a sudden mean something like Spear can become ridiculously expensive. This wont stop that but it will mean people who commit to a weapon, actually get some reward for doing so. (Or simple up the weapon skill cap per individual wep but keep the wider 370 cap the same). Similar view to the pod cast really.
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[quote="FOXO_STORE"]Can we make it so that when you get to skill cap of a weapon (200 at the mo), you then have to 'attenuate' that weapon class to actually get the weapons a little extra damage and make it so that takes some time?
For Devil Soma, this will add a bit more interest in hunting/grinding
For Human Soma theres a trend where people just seem to swap class because they suddenly see an awesome weapon and whilst that's cool, its their choice etc, it does all of a sudden mean something like Spear can become ridiculously expensive.
This wont stop that but it will mean people who commit to a weapon, actually get some reward for doing so. (Or simple up the weapon skill cap per individual wep but keep the wider 370 cap the same).
Similar view to the pod cast really.[/quote]
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#1 2018/08/06 21:46:55 |
ALEXISONFIRE |
Agreed, kinda like this toon was pure knucks until 100 dex (then went now/axe to old cap) but then back to pure knucks from cap raise
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#2 2018/08/07 07:11:43 |
FRINGE |
pretty sure this is coming in the next patch. 250 i think will be singular cap
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#3 2018/08/07 11:48:43 |
FOXO_STORE |
That will make me very happeh :D
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#4 2018/08/07 13:03:53 |
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