Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Staff skill = no MA

1
Author Content Date
I realise all current calculations of MA likely includes the lack of any magic attack bonus from staff skill but I do think its a missing aspect and 'mage' is a viable class of its own, not just in Devil Soma but also Human Soma.

In mind that both worlds have a blue/white/blue skill to get extra MA, I do think it adds a reason to grind staff staff skill, and again, adds diversity - in Hsoma, it removes one class weapon and makes people stay staff. For Dsoma is just an incentive.

Otherwise, people will never keep staff skill unless they are a pure INT char.

Can this be considered to be added please. E.g a full 1 MA = 7.5 staff skill or something.
PM Reply Quote
[quote="FOXTRCK"]I realise all current calculations of MA likely includes the lack of any magic attack bonus from staff skill but I do think its a missing aspect and 'mage' is a viable class of its own, not just in Devil Soma but also Human Soma. In mind that both worlds have a blue/white/blue skill to get extra MA, I do think it adds a reason to grind staff staff skill, and again, adds diversity - in Hsoma, it removes one class weapon and makes people stay staff. For Dsoma is just an incentive. Otherwise, people will never keep staff skill unless they are a pure INT char. Can this be considered to be added please. E.g a full 1 MA = 7.5 staff skill or something.[/quote]
It would definitely be good for more incentives to go pure mage, at the moment Int is really only for surviving other players casts, and mage has always been overlook even on original E soma.

Armour above nightmare set specifically for mages and things akin to RoK's for mages, etc. would go a long way.

Mage has always been a class that is a bit of a hybrid but it doesn't need to be.

I love my glass cannon mage :P
PM Reply Quote
[quote="CHOJINE"]It would definitely be good for more incentives to go pure mage, at the moment Int is really only for surviving other players casts, and mage has always been overlook even on original E soma. Armour above nightmare set specifically for mages and things akin to RoK's for mages, etc. would go a long way. Mage has always been a class that is a bit of a hybrid but it doesn't need to be. I love my glass cannon mage :P[/quote]

 

Please sign in with one of your characters to reply

 

1