The Armory is a brilliant idea, though it looks like a product in its infancy. To help it on its way, here's a few suggestions:

Monster table (with all stats) visible in list form, can find out information at the touch of a SORT BY TYPE function.

For example (apologies for the spacing, the BB code on these forums is set to clean code... unfortunately):

Name Level Exp Min Str WStr Dex(A) Dex(D) Int Wis Con Hp Moral
Fire Worm 30 342 3 10 71 45 40 20 28 12 521 1
Ant Eater 40 758 4 10 118 85 55 45 43 10 875 3
Cyclope 46 1215 6 10 133 92 65 52 59 8 1110 3
Minotaur 48 1380 7 10 139 95 73 55 63 12 1200 3

Name - Name of Mob
Level - Level of Mob
EXP - How much exp gained per mob
Min - Min att of mob ( 1 - X )
Str - Mobs mele DF
WStr - Added with "Str" Gives Mobs ATT
Dex(a) - Attack Dex
Dex(d) - Defensive dex
Int - int of mob
Wis - Wis of mob
Con - Con of mob
Hp - Hp of mob
Moral - Moral points gained per kill

*Where Magic Mobs are concerned, their ATT is Wstr only
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You are able to sort the monster list by each respective stat, clicking on said monster gives a list of items that it can drop, clicking on each item in the loot table brings up a list displaying all the monsters that can drop that item.

Also the item panel lists not just the requirement of the item, but also the item stats (and potential stats based on various tags).
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The reason I ask for something like this, is that on Dsoma particularly, for leveling strength, it's quite straight forward, however for leveling INT, the gaps in the INT of the magic monsters that appear on the "Recommended for you" page is so large that I need to manually search each individual monster (by memory) to find out an appropriate monster for my INT, as melee monsters do not get picked up in the "recommended for you" page.
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[quote="S0RCERER"]The Armory is a brilliant idea, though it looks like a product in its infancy. To help it on its way, here's a few suggestions: Monster table (with all stats) visible in list form, can find out information at the touch of a SORT BY TYPE function. For example (apologies for the spacing, the BB code on these forums is set to clean code... unfortunately): Name Level Exp Min Str WStr Dex(A) Dex(D) Int Wis Con Hp Moral Fire Worm 30 342 3 10 71 45 40 20 28 12 521 1 Ant Eater 40 758 4 10 118 85 55 45 43 10 875 3 Cyclope 46 1215 6 10 133 92 65 52 59 8 1110 3 Minotaur 48 1380 7 10 139 95 73 55 63 12 1200 3 Name - Name of Mob Level - Level of Mob EXP - How much exp gained per mob Min - Min att of mob ( 1 - X ) Str - Mobs mele DF WStr - Added with "Str" Gives Mobs ATT Dex(a) - Attack Dex Dex(d) - Defensive dex Int - int of mob Wis - Wis of mob Con - Con of mob Hp - Hp of mob Moral - Moral points gained per kill *Where Magic Mobs are concerned, their ATT is Wstr only --- You are able to sort the monster list by each respective stat, clicking on said monster gives a list of items that it can drop, clicking on each item in the loot table brings up a list displaying all the monsters that can drop that item. Also the item panel lists not just the requirement of the item, but also the item stats (and potential stats based on various tags). --- The reason I ask for something like this, is that on Dsoma particularly, for leveling strength, it's quite straight forward, however for leveling INT, the gaps in the INT of the magic monsters that appear on the "Recommended for you" page is so large that I need to manually search each individual monster (by memory) to find out an appropriate monster for my INT, as melee monsters do not get picked up in the "recommended for you" page.[/quote]