Author | Content | Date |
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TANTO |
I say delete out lower tier weapons such as mad devil sword and half moon axe which are awesome weapons but never used and make them the next tier on the patch
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#1 2018/09/12 06:36:17 |
RAZOR |
They were used at 1x rates, but I think at 4/8x times or whatever it is now you don't get to use them.
Overhaul the weapon requirements and stats. E.g. Skill Required: Training Axe 0 Axe 10 Power Axe 20 Great Axe 35 etc etc. You can pretty much skip from Power axe to slayer etc if you wanted. Another one is staffs. Theres a lengthy gap at the beginning and then suddenly you've got 3 within 10 skill of eachother.
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[quote="RAZOR"]They were used at 1x rates, but I think at 4/8x times or whatever it is now you don't get to use them.
Overhaul the weapon requirements and stats.
E.g.
Skill Required:
Training Axe 0
Axe 10
Power Axe 20
Great Axe 35
etc etc.
You can pretty much skip from Power axe to slayer etc if you wanted.
Another one is staffs. Theres a lengthy gap at the beginning and then suddenly you've got 3 within 10 skill of eachother.[/quote]
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#2 2018/09/12 09:16:38 |
BRAINDATA |
I've brought this up re swords before and nobody seemed to care.
Yeah either delete them, or buff 2H sword and axe. To me its crazy the huge penalty you have to pay for a tiny bit more high end attack. If anything 2H weaps should have higher base speed than single due to how good shields are. The best implementation at this stage of the server would be to buff all 2h swords to base speed C and D for axe.
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[quote="BRAINDATA"]I've brought this up re swords before and nobody seemed to care.
Yeah either delete them, or buff 2H sword and axe.
To me its crazy the huge penalty you have to pay for a tiny bit more high end attack. If anything 2H weaps should have higher base speed than single due to how good shields are.
The best implementation at this stage of the server would be to buff all 2h swords to base speed C and D for axe.[/quote]
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#3 2018/09/12 13:38:17 |
FOXTRCK |
I thought about that very thing yesterday Brain.
It comes down to that shield is too powerful, mainly because of it being upgradable, meaning certain classes have a extra +5 or +8 slot to work on. Also Felforged is too OP as a singular item. Any adjustment of 2 handed weapons should consider the lesser amounts of 'swings' to derive a similar damage when calc'd with speed. Personally I think 2 handed weapons should have their damage increased substantially (asin 20-30%) but they also should go back to F speed. Let people have their time on their time on making godlike 2 handers with insane damage. But again, it comes down to the direction of the game, which goes back to Tantos suggestion. I'd personally keep them but that's probably a more nostalgic answer. Hopefully Cho can get the templates over to iSylver and some models and we can have new skins for everything. Especially staffs. Personally GM's could set out their vision of the game and whats going to be focussed on next or... if things are just going to be patched and bug fixed as and when. Maybe PvP and RvR need to be completely rehashed (I think it does, in that its made more usable and fun)
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[quote="FOXTRCK"]I thought about that very thing yesterday Brain.
It comes down to that shield is too powerful, mainly because of it being upgradable, meaning certain classes have a extra +5 or +8 slot to work on. Also Felforged is too OP as a singular item.
Any adjustment of 2 handed weapons should consider the lesser amounts of 'swings' to derive a similar damage when calc'd with speed.
Personally I think 2 handed weapons should have their damage increased substantially (asin 20-30%) but they also should go back to F speed.
Let people have their time on their time on making godlike 2 handers with insane damage.
But again, it comes down to the direction of the game, which goes back to Tantos suggestion. I'd personally keep them but that's probably a more nostalgic answer. Hopefully Cho can get the templates over to iSylver and some models and we can have new skins for everything. Especially staffs.
Personally GM's could set out their vision of the game and whats going to be focussed on next or... if things are just going to be patched and bug fixed as and when. Maybe PvP and RvR need to be completely rehashed (I think it does, in that its made more usable and fun)
[/quote]
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#4 2018/09/12 14:24:21 |
TREMONTI |
"RAZOR" Shiro wand = 99 int Azure = 139 int That is a massive gap between staffs tbh for not a lot of improvement [Epic] Shironim Wand Attack : 2~4 Weight : 3 Durability : 2424 Speed : E(1152) Req. Int : 99 Req. Skill : 132 Magic Attack : 18~24(100%) vs [Rare] Azure Eye Staff Attack : 9~18 Weight : 16 Durability : 1781 Speed : E(1140) Req. Int : 139 Req. Skill : 146 Magic Attack : 20~28(100%) get what i mean? Skill wise not much difference, but the amount of int requited is 40.0 int :)
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[quote="TREMONTI"][quote="RAZOR"]
Another one is staffs. Theres a lengthy gap at the beginning and then suddenly you've got 3 within 10 skill of eachother.[/quote]
Shiro wand = 99 int
Azure = 139 int
That is a massive gap between staffs tbh for not a lot of improvement
[item post=157004 index=0]
vs
[item post=157004 index=1]
get what i mean? Skill wise not much difference, but the amount of int requited is 40.0 int :)[/quote]
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#5 2018/09/12 22:45:35 |
RAZOR |
Yeah they're all a bit backwards. I think I had my priest staff for 30 mins lol
[Rare] Priest Staff Attack : 7~8 Weight : 9 Durability : 1428 Speed : E(1152) Req. Int : 78 Req. Skill : 107 Magic Attack : 7~11(100%) [Epic] Crystal Staff Attack : 9~10 Weight : 9 Durability : 1497 Speed : E(1116) Req. Int : 85 Req. Skill : 115 Magic Attack : 8~13(100%) [Rare] Shironim Wand
Attack : 2~3 Weight : 3 Durability : 2380 Speed : E(1176) Req. Int : 99 Req. Skill : 132 Magic Attack : 18~22(100%) |
#6 2018/09/13 09:30:36 |
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