Author | Content | Date |
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AFRO |
Firstly, thanks for the great patch!
We have been provided the opportunity to grind a powerful mob :) Will be good to jot down our feedback somewhere as Dan has suggested us to bring it here rather than PM him with all our feedback's and concerns :) My initial feedback/improvements 1) Accessories - removal of devil health as this is a pointless item that is just cluttering the drop file. A simple nice addition would be swift hand 2) Armors - comparing Devil Deity (dsoma) to Hellish Troll (hsoma) - the lovely Troll is dropping top range armor (titus) where as DD drops nothing. A simple nice addition would be supreme helmet. We are in a massive shortage of supreme helmets. 3) Weapons - I would've liked to see these new mobs to drop the new weapons which will make a lot of the devils farming them instead of reverting back to apai/tarks. Make it super rare but possible for new mobs to drop the new weaps? also I think Grim bows are missing from the drop file. 4) Upgrade items/gems - the upgrade items drop file are nice but I really believe it is time for devils to have a mob that drops medium rubies (similar rate to blg hsoma) - we are in a massive shortage of rubies and there isn't a real reason why we can't enjoy mobs dropping rubies. Mags now do drop them but again super rare (I would easily find 4 medium ruby hsoma before I find 1 small dsoma) 5) Potions - not massively fussed but if we can remove the hp potion we receive and replace with attack potion (make it harder to drop). 6) Banish Choker - this is a nice item but 3% proc is quiet low - I am unsure if one of the new tablets are going to increase this so +5 banish choker = 8-13% proc? as otherwise a simple SH is always best to equip. Increase to 5% proc might be nicer. Other bits might be that we do require a bigger mob spawn as currently it can get very busy very quickly.
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[quote="AFRO"]Firstly, thanks for the great patch!
We have been provided the opportunity to grind a powerful mob :)
Will be good to jot down our feedback somewhere as Dan has suggested us to bring it here rather than PM him with all our feedback's and concerns :)
My initial feedback/improvements
1) Accessories - removal of devil health as this is a pointless item that is just cluttering the drop file. A simple nice addition would be swift hand
2) Armors - comparing Devil Deity (dsoma) to Hellish Troll (hsoma) - the lovely Troll is dropping top range armor (titus) where as DD drops nothing. A simple nice addition would be supreme helmet. We are in a massive shortage of supreme helmets.
3) Weapons - I would've liked to see these new mobs to drop the new weapons which will make a lot of the devils farming them instead of reverting back to apai/tarks. Make it super rare but possible for new mobs to drop the new weaps? also I think Grim bows are missing from the drop file.
4) Upgrade items/gems - the upgrade items drop file are nice but I really believe it is time for devils to have a mob that drops medium rubies (similar rate to blg hsoma) - we are in a massive shortage of rubies and there isn't a real reason why we can't enjoy mobs dropping rubies. Mags now do drop them but again super rare (I would easily find 4 medium ruby hsoma before I find 1 small dsoma)
5) Potions - not massively fussed but if we can remove the hp potion we receive and replace with attack potion (make it harder to drop).
6) Banish Choker - this is a nice item but 3% proc is quiet low - I am unsure if one of the new tablets are going to increase this so +5 banish choker = 8-13% proc? as otherwise a simple SH is always best to equip. Increase to 5% proc might be nicer.
Other bits might be that we do require a bigger mob spawn as currently it can get very busy very quickly.[/quote]
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#1 2018/09/16 02:23:59 |
MERLIN |
Havent had chance to get in game much, is there o ly the 1 spawn of each mob or two like tarks/feral?
Also has anything mob wise been added to conti map or was that let alone |
#2 2018/09/16 05:54:39 |
MERLIN |
But from my half hour trip to warmess wizard I would question the super low barr made, each trip is a definite loss after each pot run
Also while comparing to hsoma, valks drop mp pots for fun while dsoma mp/hp pots are near non existent, would it be possible to buff that to the same drop rate as hsoma? Would purely extend the length of time you're able to stay at the mob, maybe even break even barr wise if enough dropped, so nothing game breaking, other drops seems to be coming at a reasonable rate from what I've heard
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[quote="MERLIN"]But from my half hour trip to warmess wizard I would question the super low barr made, each trip is a definite loss after each pot run
Also while comparing to hsoma, valks drop mp pots for fun while dsoma mp/hp pots are near non existent, would it be possible to buff that to the same drop rate as hsoma? Would purely extend the length of time you're able to stay at the mob, maybe even break even barr wise if enough dropped, so nothing game breaking, other drops seems to be coming at a reasonable rate from what I've heard[/quote]
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#3 2018/09/16 06:03:20 |
JAHEIRA |
I don't want to sound negative, but unforchently thats all im getting from this patch, with the little time iv been back ingame(dsoma side)
Spose the problem is the fact that our first lot of acess is over powered that all new acess just dosnt compete, hiding stuff on the armory also dosnt help to see any good parts of this patch I'm just so fed up with the current state that I can't get the dedication to even attempt to cap once more, at least not without seeing the new targets, and weather there worth the effort
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[quote="JAHEIRA"]I don't want to sound negative, but unforchently thats all im getting from this patch, with the little time iv been back ingame(dsoma side)
Spose the problem is the fact that our first lot of acess is over powered that all new acess just dosnt compete, hiding stuff on the armory also dosnt help to see any good parts of this patch
I'm just so fed up with the current state that I can't get the dedication to even attempt to cap once more, at least not without seeing the new targets, and weather there worth the effort
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#4 2018/09/16 09:58:18 |
WAGAWAGA |
Bosses in dsoma should be looked at the file drop i been killed lots of time gorshak and the best drop was x1 sacred soul and x1 rare weap, the same with dionaea,shironim when gm spawn only barrs, insane pamoth just a joke. Anyway hope u check it out i also believe more then me can feedback about the low drops file by bosses
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[quote="WAGAWAGA"]Bosses in dsoma should be looked at the file drop i been killed lots of time gorshak and the best drop was x1 sacred soul and x1 rare weap, the same with dionaea,shironim when gm spawn only barrs, insane pamoth just a joke. Anyway hope u check it out i also believe more then me can feedback about the low drops file by bosses[/quote]
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#5 2018/09/16 10:08:35 |
ISYLVER [Staff] |
To be clear gorshak has the exact same drop rate for Dsoma and hsoma.
If you want a higher drop rate attend CTF. How about some positivity given the fact we’ve launched a patch in the circumstances - unbelievable. |
#6 2018/09/16 10:31:06 |
AFRO |
"ISYLVER"To be clear gorshak has the exact same drop rate for Dsoma and hsoma. Hi Dan, I think we all appreciate the game and sometimes the drops of bosses can be frustrating and a slight improvement may go a long way. However this post should be focused on the new content, it has given us a new target to aim for! My recommendations above some are very simple (I think) but will be a game changer for us when we want to grind for items/upgrades. I believe having a way to farm rubies in dsoma at the same rate as hsoma BLG would be great. Having dd drop supreme helmet will also be great. End of the day, this is a community feedback some will be negative but it doesn't mean we hate the game nor will it stop a lot of us from playing :)
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[quote="AFRO"][quote="ISYLVER"]To be clear gorshak has the exact same drop rate for Dsoma and hsoma.
If you want a higher drop rate attend CTF.
How about some positivity given the fact we’ve launched a patch in the circumstances - unbelievable.[/quote]
Hi Dan,
I think we all appreciate the game and sometimes the drops of bosses can be frustrating and a slight improvement may go a long way.
However this post should be focused on the new content, it has given us a new target to aim for!
My recommendations above some are very simple (I think) but will be a game changer for us when we want to grind for items/upgrades.
I believe having a way to farm rubies in dsoma at the same rate as hsoma BLG would be great. Having dd drop supreme helmet will also be great.
End of the day, this is a community feedback some will be negative but it doesn't mean we hate the game nor will it stop a lot of us from playing :)[/quote]
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#7 2018/09/16 11:50:01 |
ISYLVER [Staff] |
- Supreme helm added to Deity.
- Added more barr to Warmess Wizard for next reboot. |
#8 2018/09/16 12:46:25 |
AFRO |
"ISYLVER"- Supreme helm added to Deity. Brilliant! |
#9 2018/09/16 13:09:59 |
MERLIN |
Awesome thanks,
It's the little things that make the big differences |
#10 2018/09/16 16:17:46 |
AFRO |
Any chance we can improve barr at DD even a little? Currently making big loss
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#11 2018/09/17 10:10:51 |
WIIDEVLAR |
I don't think Barr at dd need to be increased as I bleave u should loose Barr 1st few lvls at any new mob (makes the lvling that little harder and makes ppl think a little) as long as ur in profit for the 2nd half of a mob its good.
Or tho I do think we need an increase on getting Ruby's (not that I use them) purely based haw easy it is to get them on human maybe x2 all gem drops as we only seem to get smalls. Would still mean it takes us longer then human to make a large but makes it a lot more viable to build acc sets... I feel sorry for ppl like judd who is getting shafted and needing to pay through the roof cos it's impossible for him to hunt them with out buying more then he can farm.
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[quote="WIIDEVLAR"]I don't think Barr at dd need to be increased as I bleave u should loose Barr 1st few lvls at any new mob (makes the lvling that little harder and makes ppl think a little) as long as ur in profit for the 2nd half of a mob its good.
Or tho I do think we need an increase on getting Ruby's (not that I use them) purely based haw easy it is to get them on human maybe x2 all gem drops as we only seem to get smalls. Would still mean it takes us longer then human to make a large but makes it a lot more viable to build acc sets... I feel sorry for ppl like judd who is getting shafted and needing to pay through the roof cos it's impossible for him to hunt them with out buying more then he can farm.[/quote]
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#12 2018/09/17 11:16:01 |
MERLIN |
Ooo this surprises me, I thought was just the int mobs making a loss per hunt, even after the buff, this knowledge makes it a little easier to accept usually mellee.mobs are barr rich
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#13 2018/09/18 08:32:09 |
PSYCHOTIX |
Yeah I’m the same at warmess wiz still making a loss I think the Barr is ok but u can kill 15 + mobs and not get a barr drop. If they were to drop barr more frequent I think it would sort the problem out an make us cut even.
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#14 2018/09/18 08:58:27 |
MERLIN |
Maybe this is the point to bring barr back into game as a purpose
Though from what I seen negamare is a huge barr sink anyway ;D Looking forward to a few more trips |
#15 2018/09/18 09:00:16 |
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