Author | Content | Date |
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S0RCERER |
As there is little to no use for barr on Dsoma other than to purchase potions, that coupled with reaching the point of not needing potions (past a certain point).
I have a suggestion that would fix that problem, a barr sink... We currently have a nice 'tag' weapon system in place, how about adding an NPC that allows you to combine 2 or 3 of an untagged weapon/armour with a fee, to have a chance in creating a tagged version of that weapon. The weapon/armour produced from the system is not guaranteed to be any particular tag. Combining the untagged weapon/armour can fail. The more barr you contribute towards each respective 'craft' attempt, the higher the chance of success (or quality) of the potential outcome - barr costs increase also depending on the level of the weapon (scale of economy) This results in several benefits: 1) People will no longer simply vendor off drops that they find during their hunts. 2) This gives a reason to use BARR outside of potions/repairs. 3) It'll create more trade between players as people seek to stock up on their particular weapon/armour type. 4) An actual 'crafting' system for Dsoma Once this is created, it also allows for other types of systems to be implemented, such as changing the gender of your armour, using barr (and some materials like poison plants?).
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[quote="S0RCERER"]As there is little to no use for barr on Dsoma other than to purchase potions, that coupled with reaching the point of not needing potions (past a certain point).
I have a suggestion that would fix that problem, a barr sink...
We currently have a nice 'tag' weapon system in place, how about adding an NPC that allows you to combine 2 or 3 of an untagged weapon/armour with a fee, to have a chance in creating a tagged version of that weapon.
The weapon/armour produced from the system is not guaranteed to be any particular tag.
Combining the untagged weapon/armour can fail.
The more barr you contribute towards each respective 'craft' attempt, the higher the chance of success (or quality) of the potential outcome - barr costs increase also depending on the level of the weapon (scale of economy)
This results in several benefits:
1) People will no longer simply vendor off drops that they find during their hunts.
2) This gives a reason to use BARR outside of potions/repairs.
3) It'll create more trade between players as people seek to stock up on their particular weapon/armour type.
4) An actual 'crafting' system for Dsoma
Once this is created, it also allows for other types of systems to be implemented, such as changing the gender of your armour, using barr (and some materials like poison plants?).[/quote]
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#1 2013/09/11 16:28:02 |
PATHOLOGIST |
BUMP I likey
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#2 2013/09/13 01:16:46 |
NEXUSJR |
Poison plants are in use already
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#3 2013/09/14 19:43:17 |
MASOCHIST |
I need barr for explosion-x, i'll be your money sink guys! :D
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#4 2013/09/16 21:08:26 |
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