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Quality of Life changes for Healer

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Hi,

I wonder would it be possible to be able to improve the ability to cast cures and heals onto a party member?

As in, often it can be difficult to target a party member to heal when they are surrounded by mobs. So if you could cast to their name in the party UI that would mean half of heals are not wasted as is often the case when you cannot get a firm lock or if the party member swops mobs.

Alternatively, could we have cast lock like attack lock? So if you right click and do not move you will continue to cast on that target?
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[quote="TYPHIN"]Hi, I wonder would it be possible to be able to improve the ability to cast cures and heals onto a party member? As in, often it can be difficult to target a party member to heal when they are surrounded by mobs. So if you could cast to their name in the party UI that would mean half of heals are not wasted as is often the case when you cannot get a firm lock or if the party member swops mobs. Alternatively, could we have cast lock like attack lock? So if you right click and do not move you will continue to cast on that target?[/quote]
Great suggestion.
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[quote="EVIL_FOX"]Great suggestion.[/quote]
aye that would be cool actually a box with your name in and u hold right click to heal on it kinda like the way diablo is with the minions u spawn u could drag pots to the mercenary u hired to heal it

also another good idea lol a mercenary like diablo2
that u pay for with gold it was on diablo2 but it killed mobs for u aswell would bring some good changes i think
speed up peoples farming and shit just an idea anyway xD

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[quote="CYA"]aye that would be cool actually a box with your name in and u hold right click to heal on it kinda like the way diablo is with the minions u spawn u could drag pots to the mercenary u hired to heal it also another good idea lol a mercenary like diablo2 that u pay for with gold it was on diablo2 but it killed mobs for u aswell would bring some good changes i think speed up peoples farming and shit just an idea anyway xD [/quote]
I suggested summonable mobs that would help you lvl and act as weapon hits and could also be used during wotw gvw pk etc. U cast summon against sum1 and it will spawn a mob that only targets that person/guild etc. This was a long time ago but i thought it would add a big change up to game play dynamics.
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[quote="FRINGE"]I suggested summonable mobs that would help you lvl and act as weapon hits and could also be used during wotw gvw pk etc. U cast summon against sum1 and it will spawn a mob that only targets that person/guild etc. This was a long time ago but i thought it would add a big change up to game play dynamics.[/quote]
Why isnt magic click lock a thing like mellee? Always wondered this
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[quote="MERLIN"]Why isnt magic click lock a thing like mellee? Always wondered this [/quote]
"MERLIN"Why isnt magic click lock a thing like mellee? Always wondered this


+1
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[quote="JARAGOONDOO"][quote="MERLIN"]Why isnt magic click lock a thing like mellee? Always wondered this [/quote] +1[/quote]
Click lock should only work for PVE. Magic & mellee.
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[quote="SCRANIC"]Click lock should only work for PVE. Magic & mellee.[/quote]
"FRINGE"I suggested summonable mobs that would help you lvl and act as weapon hits and could also be used during wotw gvw pk etc. U cast summon against sum1 and it will spawn a mob that only targets that person/guild etc. This was a long time ago but i thought it would add a big change up to game play dynamics.


That is a brilliant idea. Maybe make it a high mage spell. And the summoned mob Hits things you are hitting. But with maybe 25% of your stats?
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[quote="MAVERICK"][quote="FRINGE"]I suggested summonable mobs that would help you lvl and act as weapon hits and could also be used during wotw gvw pk etc. U cast summon against sum1 and it will spawn a mob that only targets that person/guild etc. This was a long time ago but i thought it would add a big change up to game play dynamics.[/quote] That is a brilliant idea. Maybe make it a high mage spell. And the summoned mob Hits things you are hitting. But with maybe 25% of your stats?[/quote]
yea, i had a load more variables written out for how they would work and interact depending on the situation.

even the likes of at gvw every player kill who kills another player earns ur guild a point, u only gain a point by killing someone you havent killed at gvw before to stop any point farming. u can spend points to spawn helper mobs / towers to defend/att etc. any attack within 3x3 of stone is redirected at stone holder unless in same guild/alliance. just loadsa stuff to shake up the current game play.
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[quote="FRINGE"]yea, i had a load more variables written out for how they would work and interact depending on the situation. even the likes of at gvw every player kill who kills another player earns ur guild a point, u only gain a point by killing someone you havent killed at gvw before to stop any point farming. u can spend points to spawn helper mobs / towers to defend/att etc. any attack within 3x3 of stone is redirected at stone holder unless in same guild/alliance. just loadsa stuff to shake up the current game play.[/quote]
#fringeforgm ;)
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[quote="HOGAN"]#fringeforgm ;)[/quote]
Fringe knows an awful lot ^^
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[quote="EVIL_FOX"]Fringe knows an awful lot ^^[/quote]
+1 Merlin
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[quote="MUSASJI"]+1 Merlin[/quote]
bump to highlight idea

more so this part

any attack within 3x3 of stone is redirected at stone holder unless in same guild.
would mean allied people would need to fight from afar as to not hit the stone holder.
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[quote="FRINGE"]bump to highlight idea more so this part any attack within 3x3 of stone is redirected at stone holder unless in same guild. would mean allied people would need to fight from afar as to not hit the stone holder.[/quote]

 

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